Merge remote-tracking branch 'origin/master'
Conflicts: src/game/Game/PadSystem.cpp
This commit is contained in:
@@ -64,6 +64,13 @@ void dd::Systems::BallSystem::Initialize()
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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/*auto PosterBoy = CreateBall();
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auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
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PosterBall->PosterBoy = 1;
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auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
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Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
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Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
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}
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SetReplaceBall(true);
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@@ -88,6 +95,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (templateCheck != nullptr){ return; }
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if (ballComponent != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (ballComponent->PosterBoy == 1) {
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transformBall->Position = glm::vec3(-3, 3, -10);
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}
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if (ReplaceBall()) {
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m_First = true;
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SetReplaceBall(false);
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@@ -97,24 +109,21 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
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//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
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ballComponent->Waiting = true;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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}
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if (ballComponent->Waiting) {
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if (!m_Waiting) {
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m_Restarting = false;
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ballComponent->Waiting = false;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
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} else if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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if (m_First) {
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transform->Orientation = glm::quat();
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transformBall->Orientation = glm::quat();
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m_First = false;
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}
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return;
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@@ -124,8 +133,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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//TODO - Ball can stick to same pad just after detaching.
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if (!m_Waiting)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = ballComponent->SavedSpeed;
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transformBall->Velocity = ballComponent->SavedSpeed;
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m_StickyCounter--;
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if (m_StickyCounter > 0) {
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m_Sticky = true;
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@@ -134,7 +142,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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@@ -281,7 +281,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (brick->BeingGenerated) {
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if (transform->Position == brick->GenerationGoal) {
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brick->BeingGenerated = false;
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auto cPhys = m_World->AddComponent<Components::Physics>(entity);
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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}
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}
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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if (brick->Type == StandardBrick) {
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@@ -317,7 +329,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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ec.ClearedStage = m_CurrentLevel;
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@@ -481,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->BeingGenerated = true;
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m_World->RemoveComponent<Components::Physics>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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@@ -491,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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} else {
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transform->Position = event.Origin2;
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}
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brick->GenerationGoal = e.GoalPosition;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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@@ -690,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == nullptr) {
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return false;
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}
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}
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if (brick->BeingGenerated) {
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return false;
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}
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if (entityShot != 0) {
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// For when a brick gets shot.
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@@ -1002,7 +1021,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
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glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
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glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
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if (m_CurrentCluster == 0) {
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if (m_CurrentLevel == 1) {
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level =
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@@ -1102,7 +1120,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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1, 1, 1, 1, 1, 1, 1,
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1, 0, 1, 2, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0, 6,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (life->Left) {
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if (transform->Position.x > 3) {
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life->Left = false;
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transform->Velocity.x = m_LifeSpeed;
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}
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} else {
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if (transform->Position.x < -3) {
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life->Left = true;
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transform->Velocity.x = -m_LifeSpeed;
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}
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}
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transform->Position.x += transform->Velocity.x * dt;
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/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
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if (Lives() != PastLives()) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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@@ -64,7 +83,10 @@ void dd::Systems::LifeSystem::CreateLife(int number)
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
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transform->Velocity.x = m_LifeSpeed;*/
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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@@ -72,6 +94,8 @@ void dd::Systems::LifeSystem::CreateLife(int number)
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Sid/Sid.dae";
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auto anim = m_World->AddComponent<Components::Animation>(life);
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anim->Speed = 0.f;
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m_World->CommitEntity(life);
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}
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@@ -81,7 +105,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
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SetLives(Lives() - 1);
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return true;
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}
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return false;
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return true;
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}
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bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
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+33
-32
@@ -58,10 +58,11 @@ void dd::Systems::PadSystem::Initialize()
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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m_World->CommitEntity(ent);
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SetEdge(3.2 - (ctransform->Scale.x / 2));
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SetEntity(ent);
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SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
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SetPad(m_World->GetComponent<Components::Pad>(Entity()));
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m_Edge = 3.2 - (ctransform->Scale.x / 2);
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m_PadEntity = ent;
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m_PadTransform = ctransform.get();
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m_PadComponent = pad.get();
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}
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//Stick
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@@ -94,7 +95,7 @@ void dd::Systems::PadSystem::Initialize()
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// Kraken arm
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{
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m_KrakenArm = m_World->CreateEntity(Entity());
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m_KrakenArm = m_World->CreateEntity(m_PadEntity);
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auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
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transform->Position = glm::vec3(1.f, -3.0f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
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@@ -126,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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m_ResetBall = false;
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}
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auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
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ballTransform->Position = Transform()->Position;
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ballTransform->Position = m_PadTransform->Position;
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ballTransform->Position += ball->StickyPlacement;
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glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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@@ -160,9 +161,9 @@ void dd::Systems::PadSystem::Update(double dt)
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return;
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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auto transform = m_PadTransform;
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auto pad = m_PadComponent;
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auto acceleration = m_PadAcceleration;
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if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
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if (transform->Position.y < m_PadHeight) {
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@@ -178,27 +179,27 @@ void dd::Systems::PadSystem::Update(double dt)
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transform->Velocity.x = pad->MaxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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if (transform->Position.x > Edge()) {
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transform->Position.x = Edge();
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} else if (transform->Position.x < -Edge()) {
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transform->Position.x = -Edge();
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if (transform->Position.x > m_Edge) {
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transform->Position.x = m_Edge;
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} else if (transform->Position.x < -m_Edge) {
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transform->Position.x = -m_Edge;
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}
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transform->Velocity += acceleration * (float)dt;
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if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
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transform->Velocity += acceleration * (float)dt;
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if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
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}
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if (Left()) {
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if (m_Left) {
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acceleration.x = -pad->AccelerationSpeed;
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} else if (Right()) {
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} else if (m_Right) {
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acceleration.x = pad->AccelerationSpeed;
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} else {
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acceleration.x = 0.f;
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}
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SetTransform(transform);
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SetPad(pad);
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SetAcceleration(acceleration);
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m_PadTransform = transform;
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m_PadComponent = pad;
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m_PadAcceleration = acceleration;
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return;
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}
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@@ -232,11 +233,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_LEFT) {
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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SetLeft(true);
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m_Left = true;
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} else if (val == GLFW_KEY_RIGHT) {
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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SetRight(true);
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m_Right = true;
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} else if (val == GLFW_KEY_R) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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@@ -255,7 +256,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_M) {
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Events::MultiBall e;
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e.padTransform = Transform();
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e.padTransform = m_PadTransform;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_P) {
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if (IsPaused()) {
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@@ -289,7 +290,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_L) {
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Events::Lifebuoy e;
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e.Transform = Transform();
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e.Transform = m_PadTransform;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_Y) {
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Events::StickyPad e;
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@@ -308,14 +309,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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||||
} else if (val == GLFW_KEY_Q) {
|
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Events::Move e;
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e.Entity = Entity();
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||||
e.Entity = m_PadEntity;
|
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e.GoalPosition = glm::vec3(0, 0, -10);
|
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e.Speed = 5;
|
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e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
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Events::ActionButton e;
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e.Position = Transform()->Position;
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e.Position = m_PadTransform->Position;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_D) {
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return false;
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@@ -331,9 +332,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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} else if (val == GLFW_KEY_DOWN) {
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||||
} else if (val == GLFW_KEY_LEFT) {
|
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SetLeft(false);
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m_Left = false;
|
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} else if (val == GLFW_KEY_RIGHT) {
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SetRight(false);
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m_Right = false;
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}
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return true;
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||||
}
|
||||
@@ -476,8 +477,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_PlayerStrength = event.PlayerStrength;
|
||||
m_KrakenCharge = event.ChargeUpdate;
|
||||
m_KrakenAttack = true;
|
||||
auto transform = Transform();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
|
||||
@@ -505,8 +506,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadAcceleration = acceleration;
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
Events::KrakenAttackEnd e;
|
||||
|
||||
@@ -139,6 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
|
||||
|
||||
void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
//Ink Blast
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Projectile");
|
||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
|
||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
circleShape->Radius = 0.1f;
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_InkBlastTemplate = ent;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
||||
if (shot != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y > 8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
if (m_InkBlaster) {
|
||||
m_SquidLoaded = true;
|
||||
m_AttachedSquid = event.Ball;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
<<<<<<< HEAD
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
=======
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
>>>>>>> origin/master
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user