Merge remote-tracking branch 'origin/master'

Conflicts:
	src/game/Game/PadSystem.cpp
This commit is contained in:
2015-10-22 17:06:01 +02:00
17 changed files with 147 additions and 235 deletions
+33 -32
View File
@@ -58,10 +58,11 @@ void dd::Systems::PadSystem::Initialize()
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2));
SetEntity(ent);
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
m_Edge = 3.2 - (ctransform->Scale.x / 2);
m_PadEntity = ent;
m_PadTransform = ctransform.get();
m_PadComponent = pad.get();
}
//Stick
@@ -94,7 +95,7 @@ void dd::Systems::PadSystem::Initialize()
// Kraken arm
{
m_KrakenArm = m_World->CreateEntity(Entity());
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
@@ -126,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position;
ballTransform->Position = m_PadTransform->Position;
ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
@@ -160,9 +161,9 @@ void dd::Systems::PadSystem::Update(double dt)
return;
}
auto transform = Transform();
auto pad = Pad();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto pad = m_PadComponent;
auto acceleration = m_PadAcceleration;
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) {
@@ -178,27 +179,27 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) {
transform->Position.x = Edge();
} else if (transform->Position.x < -Edge()) {
transform->Position.x = -Edge();
if (transform->Position.x > m_Edge) {
transform->Position.x = m_Edge;
} else if (transform->Position.x < -m_Edge) {
transform->Position.x = -m_Edge;
}
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (Left()) {
if (m_Left) {
acceleration.x = -pad->AccelerationSpeed;
} else if (Right()) {
} else if (m_Right) {
acceleration.x = pad->AccelerationSpeed;
} else {
acceleration.x = 0.f;
}
SetTransform(transform);
SetPad(pad);
SetAcceleration(acceleration);
m_PadTransform = transform;
m_PadComponent = pad;
m_PadAcceleration = acceleration;
return;
}
@@ -232,11 +233,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
SetLeft(true);
m_Left = true;
} else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
SetRight(true);
m_Right = true;
} else if (val == GLFW_KEY_R) {
Events::ResetBall e;
EventBroker->Publish(e);
@@ -255,7 +256,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
Events::MultiBall e;
e.padTransform = Transform();
e.padTransform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
if (IsPaused()) {
@@ -289,7 +290,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
e.Transform = Transform();
e.Transform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
@@ -308,14 +309,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::Move e;
e.Entity = Entity();
e.Entity = m_PadEntity;
e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5;
e.Queue = false;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
e.Position = Transform()->Position;
e.Position = m_PadTransform->Position;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
@@ -331,9 +332,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
} else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) {
SetLeft(false);
m_Left = false;
} else if (val == GLFW_KEY_RIGHT) {
SetRight(false);
m_Right = false;
}
return true;
}
@@ -476,8 +477,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = Transform();
auto acceleration = Acceleration();
auto transform = m_PadTransform;
auto acceleration = m_PadAcceleration;
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
@@ -505,8 +506,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_World->CommitEntity(m_KrakenArmHitbox);
}
SetTransform(transform);
SetAcceleration(acceleration);
m_PadTransform = transform;
m_PadAcceleration = acceleration;
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
Events::KrakenAttackEnd e;