Merge remote-tracking branch 'origin/master'

Conflicts:
	src/game/Game/PadSystem.cpp
This commit is contained in:
2015-10-22 17:06:01 +02:00
17 changed files with 147 additions and 235 deletions
+1 -1
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@@ -9,4 +9,4 @@ BGMVolume=0.5
[Video] [Video]
Fullscreen=false Fullscreen=false
Width=675 Width=675
Height=1080[Water]Radius=0.3[Cheat]GodMode=false[Water]Radius=0.3[Cheat]GodMode=false Height=1080[Water]Radius=0.3[Cheat]GodMode=false
+2
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@@ -24,6 +24,8 @@ struct Ball : Component
bool Sticky = false; bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0); glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0); glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
}; };
} }
+2
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@@ -20,6 +20,8 @@ struct Brick : Component
int Type = 0; int Type = 0;
bool Removed = false; bool Removed = false;
int Number = 100; // For the Kraken to keep track of which bricks needs replacing. int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
bool BeingGenerated = false;
glm::vec3 GenerationGoal;
//What number of types each is. //What number of types each is.
const int EmptyBrickSpace = 0; const int EmptyBrickSpace = 0;
+4 -3
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@@ -13,10 +13,11 @@ namespace dd
namespace Components namespace Components
{ {
struct Life : Component { struct Life : Component
{
int Number = 0; int Number = 0;
float SinusAltitude = 1;
bool Left = false;
}; };
} }
+3
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@@ -24,6 +24,8 @@
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EKrakenAttackEnd.h" #include "Game/EKrakenAttackEnd.h"
#include "Rendering/CAnimation.h"
namespace dd namespace dd
{ {
@@ -54,6 +56,7 @@ private:
bool m_Pause = false; bool m_Pause = false;
int m_Lives = 3; int m_Lives = 3;
int m_PastLives = 3; int m_PastLives = 3;
float m_LifeSpeed = 0.8;
bool m_GodMode = false; bool m_GodMode = false;
+4 -21
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@@ -72,29 +72,12 @@ public:
void Update(double dt) override; void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
bool Left() const { return m_Left; }
void SetLeft(const bool& left) { m_Left = left; }
bool Right() const { return m_Right; }
void SetRight(const bool& right) { m_Right = right; }
float Edge() const { return m_Edge; }
void SetEdge(const float& edge) { m_Edge = edge; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
bool IsPaused() const { return m_Pause; } bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; } void SetPause(const bool& pause) { m_Pause = pause; }
private: private:
EntityID m_Entity = 0; EntityID m_PadEntity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f); glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false; bool m_Left = false;
bool m_Right = false; bool m_Right = false;
bool m_ReplaceBall = false; bool m_ReplaceBall = false;
@@ -110,8 +93,8 @@ private:
EntityID m_KrakenArm = 0; EntityID m_KrakenArm = 0;
EntityID m_KrakenArmHitbox = 0; EntityID m_KrakenArmHitbox = 0;
float m_PadRiseSpeed = 0.2; float m_PadRiseSpeed = 0.2;
Components::Transform* m_Transform = nullptr; Components::Transform* m_PadTransform = nullptr;
Components::Pad* m_Pad = nullptr; Components::Pad* m_PadComponent = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform; std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim; std::shared_ptr<Components::StickyAim> m_StickyAim;
+4 -2
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@@ -5,6 +5,10 @@
#ifndef DAYDREAM_PROJECTILESYSTEM_H #ifndef DAYDREAM_PROJECTILESYSTEM_H
#define DAYDREAM_PROJECTILESYSTEM_H #define DAYDREAM_PROJECTILESYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h" #include "Core/System.h"
#include "Core/CTransform.h" #include "Core/CTransform.h"
#include "Core/CTemplate.h" #include "Core/CTemplate.h"
@@ -26,8 +30,6 @@
#include "Game/CProjectile.h" #include "Game/CProjectile.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Rendering/CSprite.h" #include "Rendering/CSprite.h"
#include <fstream>
#include <iostream>
namespace dd namespace dd
{ {
+1 -1
View File
@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
float Speed = 2.f; float Speed = 2.f;
double LifeTime = 100; double LifeTime = 100;
float RadiusDistribution = 0; float RadiusDistribution = 0;
bool DefaultScale = false;
//values to interpolate between. //values to interpolate between.
std::vector<glm::vec3> ScaleValues; std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues; std::vector<float> AlphaValues;
@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
glm::vec4 Color = glm::vec4(0); glm::vec4 Color = glm::vec4(0);
EntityID parent = 0; EntityID parent = 0;
// values to interpolate between. // values to interpolate between.
bool DefaultScale = false;
std::vector<glm::vec3> ScaleValues; std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues; std::vector<float> AlphaValues;
+1
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@@ -14,6 +14,7 @@
#include "Core/CTemplate.h" #include "Core/CTemplate.h"
#include "Core/CTransform.h" #include "Core/CTransform.h"
#include "Core/CTemplate.h" #include "Core/CTemplate.h"
#include "Rendering/Texture.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Physics/ESetImpulse.h" #include "Physics/ESetImpulse.h"
+16 -9
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@@ -64,6 +64,13 @@ void dd::Systems::BallSystem::Initialize()
auto transform2 = m_World->GetComponent<Components::Transform>(ent2); auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f); transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f); transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
/*auto PosterBoy = CreateBall();
auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
PosterBall->PosterBoy = 1;
auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
} }
SetReplaceBall(true); SetReplaceBall(true);
@@ -88,6 +95,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
if (ballComponent != nullptr) { if (ballComponent != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (ballComponent->PosterBoy == 1) {
transformBall->Position = glm::vec3(-3, 3, -10);
}
if (ReplaceBall()) { if (ReplaceBall()) {
m_First = true; m_First = true;
SetReplaceBall(false); SetReplaceBall(false);
@@ -97,24 +109,21 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f); ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f); //ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
ballComponent->Waiting = true; ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
} }
if (ballComponent->Waiting) { if (ballComponent->Waiting) {
if (!m_Waiting) { if (!m_Waiting) {
m_Restarting = false; m_Restarting = false;
ballComponent->Waiting = false; ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f); /*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/ float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed; transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed; //transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
} else if (!ballComponent->Sticky) { } else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity); transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
//transform->Position = glm::vec3(0.0f, -3.f, -10.f); //transform->Position = glm::vec3(0.0f, -3.f, -10.f);
if (m_First) { if (m_First) {
transform->Orientation = glm::quat(); transformBall->Orientation = glm::quat();
m_First = false; m_First = false;
} }
return; return;
@@ -124,8 +133,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
//TODO - Ball can stick to same pad just after detaching. //TODO - Ball can stick to same pad just after detaching.
if (!m_Waiting) if (!m_Waiting)
{ {
auto transform = m_World->GetComponent<Components::Transform>(entity); transformBall->Velocity = ballComponent->SavedSpeed;
transform->Velocity = ballComponent->SavedSpeed;
m_StickyCounter--; m_StickyCounter--;
if (m_StickyCounter > 0) { if (m_StickyCounter > 0) {
m_Sticky = true; m_Sticky = true;
@@ -134,7 +142,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (glm::abs(transformBall->Velocity.y) < 2) { if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) { if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2; transformBall->Velocity.y = 2;
+23 -5
View File
@@ -281,7 +281,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto brick = m_World->GetComponent<Components::Brick>(entity); auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) { if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (brick->BeingGenerated) {
if (transform->Position == brick->GenerationGoal) {
brick->BeingGenerated = false;
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
}
}
//Removes bricks that falls out of the stage. //Removes bricks that falls out of the stage.
if (transform->Position.y < -10) { if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) { if (brick->Type == StandardBrick) {
@@ -317,7 +329,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) { if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
if (MultiBalls() <= 0 && PowerUps() <= 0) { if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::StageCleared ec; Events::StageCleared ec;
ec.ClearedStage = m_CurrentLevel; ec.ClearedStage = m_CurrentLevel;
@@ -481,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]); auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) { if (ent != NULL) {
auto brick = m_World->GetComponent<Components::Brick>(ent); auto brick = m_World->GetComponent<Components::Brick>(ent);
brick->BeingGenerated = true;
m_World->RemoveComponent<Components::Physics>(ent);
brick->Number = getter; brick->Number = getter;
m_KrakenBricks[getter] = true; m_KrakenBricks[getter] = true;
auto transform = m_World->GetComponent<Components::Transform>(ent); auto transform = m_World->GetComponent<Components::Transform>(ent);
@@ -491,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
} else { } else {
transform->Position = event.Origin2; transform->Position = event.Origin2;
} }
brick->GenerationGoal = e.GoalPosition;
e.Entity = ent; e.Entity = ent;
e.Speed = 6; e.Speed = 6;
e.Queue = false; e.Queue = false;
@@ -690,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
brick = m_World->GetComponent<Components::Brick>(entityBrick); brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == nullptr) { if (brick == nullptr) {
return false; return false;
} }
if (brick->BeingGenerated) {
return false;
}
if (entityShot != 0) { if (entityShot != 0) {
// For when a brick gets shot. // For when a brick gets shot.
@@ -1002,7 +1021,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f); glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f); glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
if (m_CurrentCluster == 0) { if (m_CurrentCluster == 0) {
if (m_CurrentLevel == 1) { if (m_CurrentLevel == 1) {
level = level =
@@ -1102,7 +1120,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 2, 1, 0, 1, 1, 0, 1, 2, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0}; 0, 0, 0, 0, 0, 0, 0};
color = color =
{w, w, w, w, w, w, w, {w, w, w, w, w, w, w,
+28 -4
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@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity); auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
auto life = m_World->GetComponent<Components::Life>(entity);
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity); if (life != nullptr) {
if (life != nullptr) { auto transform = m_World->GetComponent<Components::Transform>(entity);
if (life->Left) {
if (transform->Position.x > 3) {
life->Left = false;
transform->Velocity.x = m_LifeSpeed;
}
} else {
if (transform->Position.x < -3) {
life->Left = true;
transform->Velocity.x = -m_LifeSpeed;
}
}
transform->Position.x += transform->Velocity.x * dt;
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
if (Lives() != PastLives()) {
if (life->Number + 1 == PastLives()) { if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
SetPastLives(Lives()); SetPastLives(Lives());
@@ -64,7 +83,10 @@ void dd::Systems::LifeSystem::CreateLife(int number)
auto life = m_World->CreateEntity(); auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f); transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f); transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
transform->Velocity.x = m_LifeSpeed;*/
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life); std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number; lifeNr->Number = number;
@@ -72,6 +94,8 @@ void dd::Systems::LifeSystem::CreateLife(int number)
auto model = m_World->AddComponent<Components::Model>(life); auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae"; model->ModelFile = "Models/Sid/Sid.dae";
auto anim = m_World->AddComponent<Components::Animation>(life);
anim->Speed = 0.f;
m_World->CommitEntity(life); m_World->CommitEntity(life);
} }
@@ -81,7 +105,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
SetLives(Lives() - 1); SetLives(Lives() - 1);
return true; return true;
} }
return false; return true;
} }
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event) bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
+33 -32
View File
@@ -58,10 +58,11 @@ void dd::Systems::PadSystem::Initialize()
auto pad = m_World->AddComponent<Components::Pad>(ent); auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent); m_World->CommitEntity(ent);
SetEdge(3.2 - (ctransform->Scale.x / 2)); m_Edge = 3.2 - (ctransform->Scale.x / 2);
SetEntity(ent);
SetTransform(m_World->GetComponent<Components::Transform>(Entity())); m_PadEntity = ent;
SetPad(m_World->GetComponent<Components::Pad>(Entity())); m_PadTransform = ctransform.get();
m_PadComponent = pad.get();
} }
//Stick //Stick
@@ -94,7 +95,7 @@ void dd::Systems::PadSystem::Initialize()
// Kraken arm // Kraken arm
{ {
m_KrakenArm = m_World->CreateEntity(Entity()); m_KrakenArm = m_World->CreateEntity(m_PadEntity);
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm); auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f); transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm); auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
@@ -126,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
m_ResetBall = false; m_ResetBall = false;
} }
auto ballTransform = m_World->GetComponent<Components::Transform>(entity); auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = Transform()->Position; ballTransform->Position = m_PadTransform->Position;
ballTransform->Position += ball->StickyPlacement; ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y)); glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f); glm::vec2 up = glm::vec2(0.f, 1.f);
@@ -160,9 +161,9 @@ void dd::Systems::PadSystem::Update(double dt)
return; return;
} }
auto transform = Transform(); auto transform = m_PadTransform;
auto pad = Pad(); auto pad = m_PadComponent;
auto acceleration = Acceleration(); auto acceleration = m_PadAcceleration;
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) { if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) { if (transform->Position.y < m_PadHeight) {
@@ -178,27 +179,27 @@ void dd::Systems::PadSystem::Update(double dt)
transform->Velocity.x = pad->MaxSpeed; transform->Velocity.x = pad->MaxSpeed;
} }
transform->Position += transform->Velocity * (float)dt; transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > Edge()) { if (transform->Position.x > m_Edge) {
transform->Position.x = Edge(); transform->Position.x = m_Edge;
} else if (transform->Position.x < -Edge()) { } else if (transform->Position.x < -m_Edge) {
transform->Position.x = -Edge(); transform->Position.x = -m_Edge;
} }
transform->Velocity += acceleration * (float)dt; transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) { if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt; transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
} }
if (Left()) { if (m_Left) {
acceleration.x = -pad->AccelerationSpeed; acceleration.x = -pad->AccelerationSpeed;
} else if (Right()) { } else if (m_Right) {
acceleration.x = pad->AccelerationSpeed; acceleration.x = pad->AccelerationSpeed;
} else { } else {
acceleration.x = 0.f; acceleration.x = 0.f;
} }
SetTransform(transform); m_PadTransform = transform;
SetPad(pad); m_PadComponent = pad;
SetAcceleration(acceleration); m_PadAcceleration = acceleration;
return; return;
} }
@@ -232,11 +233,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_LEFT) { } else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl; //std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f; //acceleration.x = -0.01f;
SetLeft(true); m_Left = true;
} else if (val == GLFW_KEY_RIGHT) { } else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl; //std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f; //acceleration.x = 0.01f;
SetRight(true); m_Right = true;
} else if (val == GLFW_KEY_R) { } else if (val == GLFW_KEY_R) {
Events::ResetBall e; Events::ResetBall e;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -255,7 +256,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) { } else if (val == GLFW_KEY_M) {
Events::MultiBall e; Events::MultiBall e;
e.padTransform = Transform(); e.padTransform = m_PadTransform;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) { } else if (val == GLFW_KEY_P) {
if (IsPaused()) { if (IsPaused()) {
@@ -289,7 +290,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) { } else if (val == GLFW_KEY_L) {
Events::Lifebuoy e; Events::Lifebuoy e;
e.Transform = Transform(); e.Transform = m_PadTransform;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) { } else if (val == GLFW_KEY_Y) {
Events::StickyPad e; Events::StickyPad e;
@@ -308,14 +309,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) { } else if (val == GLFW_KEY_Q) {
Events::Move e; Events::Move e;
e.Entity = Entity(); e.Entity = m_PadEntity;
e.GoalPosition = glm::vec3(0, 0, -10); e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5; e.Speed = 5;
e.Queue = false; e.Queue = false;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) { } else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e; Events::ActionButton e;
e.Position = Transform()->Position; e.Position = m_PadTransform->Position;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) { } else if (val == GLFW_KEY_D) {
return false; return false;
@@ -331,9 +332,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
} else if (val == GLFW_KEY_DOWN) { } else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) { } else if (val == GLFW_KEY_LEFT) {
SetLeft(false); m_Left = false;
} else if (val == GLFW_KEY_RIGHT) { } else if (val == GLFW_KEY_RIGHT) {
SetRight(false); m_Right = false;
} }
return true; return true;
} }
@@ -476,8 +477,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_PlayerStrength = event.PlayerStrength; m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate; m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true; m_KrakenAttack = true;
auto transform = Transform(); auto transform = m_PadTransform;
auto acceleration = Acceleration(); auto acceleration = m_PadAcceleration;
transform->Velocity = glm::vec3(0, 0, 0); transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0); acceleration = glm::vec3(0, 0, 0);
@@ -505,8 +506,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
m_World->CommitEntity(m_KrakenArmHitbox); m_World->CommitEntity(m_KrakenArmHitbox);
} }
SetTransform(transform); m_PadTransform = transform;
SetAcceleration(acceleration); m_PadAcceleration = acceleration;
} else if (m_KrakenCharge >= 1) { } else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false; m_KrakenAttack = false;
Events::KrakenAttackEnd e; Events::KrakenAttackEnd e;
+1
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@@ -139,6 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
transform->Position = event.Position; transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0); transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--; m_Shots--;
if (m_Shots <= 0) { if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid); auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false; m_InkBlaster = false;
-151
View File
@@ -1,151 +0,0 @@
//
// Created by Adniklastrator on 2015-10-08.
//
#include "PrecompiledHeader.h"
#include "Game/ProjectileSystem.h"
void dd::Systems::ProjectileSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
//Ink Blast
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Projectile");
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
circleShape->Radius = 0.1f;
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Projectile;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
physics->Calculate = true;
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
// auto cModel = m_World->AddComponent<Components::Model>(ent);
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
m_World->CommitEntity(ent);
m_InkBlastTemplate = ent;
}
return;
}
void dd::Systems::ProjectileSystem::Update(double dt)
{
if (m_Pause) {
return;
}
}
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (IsPaused()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto shot = m_World->GetComponent<Components::Projectile>(entity);
if (shot != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y > 8) {
m_World->RemoveEntity(entity);
}
}
}
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
{
return true;
}
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
{
m_InkBlaster = true;
m_Shots = event.Shots;
m_InkBlasterSpeed = event.Speed;
return true;
}
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{
if (m_InkBlaster) {
m_SquidLoaded = true;
m_AttachedSquid = event.Ball;
}
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
<<<<<<< HEAD
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
=======
transform->Velocity = glm::vec3(0, 7, 0);
>>>>>>> origin/master
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
{
Events::ActionButton e;
EventBroker->Publish(e);
}
}
}
return true;
}
+23 -6
View File
@@ -236,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
auto particle = m_World->GetComponent<Components::Particle>(entity); auto particle = m_World->GetComponent<Components::Particle>(entity);
transform->Position = glm::vec3(position.x, position.y, transform->Position.z); transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1); EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
if (!cEmitter->DefaultScale)
{
transform->Scale = particle->Scale;
}
} }
} }
@@ -272,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} }
} }
//Update alpha //Update alpha & scale
auto sprite = m_World->GetComponent<Components::Sprite>(entity); auto sprite = m_World->GetComponent<Components::Sprite>(entity);
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1); float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
if (timeProgress > 1) { if (timeProgress > 1) {
@@ -281,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem); auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) { if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues); sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues); if (!emitter->DefaultScale) {
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
}
} }
} }
@@ -720,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->EmittingAngle = event.EmittingAngle; particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime; particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues; particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->ScaleValues = event.ScaleValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution; particleEmitter->RadiusDistribution = event.RadiusDistribution;
particleEmitter->DefaultScale = event.DefaultScale;
particleEmitter->ScaleValues = event.ScaleValues;
{ {
//Creating Particle Template //Creating Particle Template
auto particle = m_World->CreateEntity(emitter); auto particle = m_World->CreateEntity(emitter);
@@ -731,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
m_World->AddComponent<Components::Template>(particle); m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position; particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile; sprite->SpriteFile = event.SpriteFile;
if (particleEmitter->DefaultScale == true)
{
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
particleEmitter->ScaleValues.clear();
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
}
sprite->Color = event.Color; sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime; particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags; particleComponent->Flags = event.Flags;
particleComponent->Scale = event.ScaleValues[0]; particleComponent->Scale = particleEmitter->ScaleValues[0];
particleComponent->ParticleSystem = emitter; particleComponent->ParticleSystem = emitter;
} }
m_World->CommitEntity(emitter); m_World->CommitEntity(emitter);
@@ -835,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.Color = glm::vec4(1.f); e.Color = glm::vec4(1.f);
e.AlphaValues.push_back(1.f); e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f); e.AlphaValues.push_back(0.f);
e.ScaleValues.push_back(glm::vec3(1.f)); e.ScaleValues.push_back(glm::vec3(4));
e.Speed = 0; e.Speed = 0;
e.DefaultScale = true;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity); auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity); auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
@@ -861,6 +877,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png"; e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
} }
else { else {
e.DefaultScale = false;
e.EmitterLifeTime = 4; e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>(); e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f; e.Spread = 0.5f;