Merge branch 'master' into FrameAttempt
@@ -0,0 +1,22 @@
|
||||
# Blender MTL File: 'octopus.blend'
|
||||
# Material Count: 2
|
||||
|
||||
newmtl Material.001
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd octotex.png
|
||||
|
||||
newmtl Material.001_NONE
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd octotex.png
|
||||
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,14 @@
|
||||
# Blender MTL File: 'None'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Brick_d.png
|
||||
map_Bump Brick_n.png
|
||||
map_Ks Brick_s.png
|
||||
@@ -0,0 +1,46 @@
|
||||
# Blender v2.75 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib Brick.mtl
|
||||
o Cube
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.499999
|
||||
v 0.499999 0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
vt 0.566439 0.503009
|
||||
vt 0.567048 0.728848
|
||||
vt 0.341210 0.729457
|
||||
vt 0.339992 0.277781
|
||||
vt 0.339383 0.051943
|
||||
vt 0.565221 0.051334
|
||||
vt 0.793495 0.954077
|
||||
vt 0.567657 0.954686
|
||||
vt 0.341819 0.955295
|
||||
vt 0.115981 0.955904
|
||||
vt 0.115372 0.730066
|
||||
vt 0.340601 0.503618
|
||||
vt 0.565830 0.277172
|
||||
vt 0.792886 0.728239
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.000000 0.000000 1.000000
|
||||
vn -1.000000 -0.000000 -0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
usemtl Material
|
||||
s off
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 8/4/2 7/5/2 6/6/2
|
||||
f 5/7/3 6/8/3 2/2/3
|
||||
f 6/8/4 7/9/4 3/3/4
|
||||
f 7/9/5 8/10/5 4/11/5
|
||||
f 1/1/6 4/12/6 8/4/6
|
||||
f 4/12/1 1/1/1 3/3/1
|
||||
f 5/13/2 8/4/2 6/6/2
|
||||
f 1/14/3 5/7/3 2/2/3
|
||||
f 2/2/4 6/8/4 3/3/4
|
||||
f 3/3/5 7/9/5 4/11/5
|
||||
f 5/13/6 1/1/6 8/4/6
|
||||
|
After Width: | Height: | Size: 2.5 MiB |
|
After Width: | Height: | Size: 2.5 MiB |
|
After Width: | Height: | Size: 2.1 MiB |
@@ -0,0 +1,14 @@
|
||||
# Blender MTL File: 'Brick.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Brick
|
||||
Ns 17.647059
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.154050 0.039202
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 1
|
||||
map_Kd Brick_d.png
|
||||
map_Bump Brick_n.png
|
||||
map_Ks Brick_s.png
|
||||
|
After Width: | Height: | Size: 774 KiB |
|
After Width: | Height: | Size: 773 KiB |
|
After Width: | Height: | Size: 433 KiB |
@@ -0,0 +1,14 @@
|
||||
# Blender MTL File: 'None'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material.001
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Brick_Diffuse.png
|
||||
map_Bump Brick_Normal.png
|
||||
map_Ks Brick_Specular.png
|
||||
@@ -0,0 +1,124 @@
|
||||
# Blender v2.75 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib Halfpipe.mtl
|
||||
o Cylinder
|
||||
v 0.000000 -2.908792 -1.000000
|
||||
v 0.000000 2.908792 -1.000000
|
||||
v 0.195090 -2.908792 -0.980785
|
||||
v 0.195090 2.908792 -0.980785
|
||||
v 0.382683 -2.908792 -0.923880
|
||||
v 0.382683 2.908792 -0.923880
|
||||
v 0.555570 -2.908792 -0.831470
|
||||
v 0.555570 2.908792 -0.831470
|
||||
v 0.707107 -2.908792 -0.707107
|
||||
v 0.707107 2.908792 -0.707107
|
||||
v 0.831470 -2.908792 -0.555570
|
||||
v 0.831470 2.908792 -0.555570
|
||||
v 0.923880 -2.908792 -0.382683
|
||||
v 0.923880 2.908792 -0.382683
|
||||
v 0.980785 -2.908792 -0.195090
|
||||
v 0.980785 2.908792 -0.195090
|
||||
v 1.000000 -2.908792 -0.000000
|
||||
v 1.000000 2.908792 -0.000000
|
||||
v -1.000000 -2.908792 -0.000001
|
||||
v -1.000000 2.908792 -0.000001
|
||||
v -0.980785 -2.908792 -0.195091
|
||||
v -0.980785 2.908792 -0.195091
|
||||
v -0.923879 -2.908792 -0.382684
|
||||
v -0.923879 2.908792 -0.382684
|
||||
v -0.831469 -2.908792 -0.555571
|
||||
v -0.831469 2.908792 -0.555571
|
||||
v -0.707106 -2.908792 -0.707108
|
||||
v -0.707106 2.908792 -0.707108
|
||||
v -0.555569 -2.908792 -0.831470
|
||||
v -0.555569 2.908792 -0.831470
|
||||
v -0.382682 -2.908792 -0.923880
|
||||
v -0.382682 2.908792 -0.923880
|
||||
v -0.195089 -2.908792 -0.980786
|
||||
v -0.195089 2.908792 -0.980786
|
||||
vt -1.156714 -1.419990
|
||||
vt -1.158346 2.336063
|
||||
vt -1.031779 2.336118
|
||||
vt -1.283288 -1.420045
|
||||
vt -1.284913 2.336008
|
||||
vt -1.409862 -1.420100
|
||||
vt -1.411480 2.335954
|
||||
vt -1.536436 -1.420155
|
||||
vt -1.538048 2.335899
|
||||
vt 2.387354 -1.418355
|
||||
vt 2.385534 2.337692
|
||||
vt 2.512101 2.337753
|
||||
vt 2.260782 -1.418416
|
||||
vt 2.258967 2.337631
|
||||
vt 2.134208 -1.418478
|
||||
vt 2.132400 2.337570
|
||||
vt 2.007634 -1.418538
|
||||
vt 2.005832 2.337510
|
||||
vt -0.144122 -1.419541
|
||||
vt -0.145809 2.336510
|
||||
vt -0.019241 2.336567
|
||||
vt -0.270696 -1.419598
|
||||
vt -0.272376 2.336454
|
||||
vt -0.397270 -1.419654
|
||||
vt -0.398943 2.336397
|
||||
vt -0.523844 -1.419711
|
||||
vt -0.525511 2.336341
|
||||
vt -0.650418 -1.419767
|
||||
vt -0.652078 2.336285
|
||||
vt -0.776992 -1.419823
|
||||
vt -0.778645 2.336229
|
||||
vt -1.030140 -1.419935
|
||||
vt -0.905212 2.336174
|
||||
vt -0.903566 -1.419879
|
||||
vt 2.513929 -1.418293
|
||||
vt -0.017548 -1.419484
|
||||
vn -0.098000 0.000000 0.995200
|
||||
vn -0.290300 0.000000 0.956900
|
||||
vn -0.471400 0.000000 0.881900
|
||||
vn -0.634400 0.000000 0.773000
|
||||
vn -0.773000 0.000000 0.634400
|
||||
vn -0.881900 0.000000 0.471400
|
||||
vn -0.956900 0.000000 0.290300
|
||||
vn -0.995200 0.000000 0.098000
|
||||
vn 0.995200 0.000000 0.098000
|
||||
vn 0.956900 0.000000 0.290300
|
||||
vn 0.881900 0.000000 0.471400
|
||||
vn 0.773000 0.000000 0.634400
|
||||
vn 0.634400 0.000000 0.773000
|
||||
vn 0.471400 0.000000 0.881900
|
||||
vn 0.098000 0.000000 0.995200
|
||||
vn 0.290300 0.000000 0.956900
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 4/2/1 2/3/1
|
||||
f 5/4/2 6/5/2 4/2/2
|
||||
f 7/6/3 8/7/3 6/5/3
|
||||
f 9/8/4 10/9/4 8/7/4
|
||||
f 11/10/5 12/11/5 10/12/5
|
||||
f 13/13/6 14/14/6 12/11/6
|
||||
f 15/15/7 16/16/7 14/14/7
|
||||
f 17/17/8 18/18/8 16/16/8
|
||||
f 21/19/9 22/20/9 20/21/9
|
||||
f 23/22/10 24/23/10 22/20/10
|
||||
f 25/24/11 26/25/11 24/23/11
|
||||
f 27/26/12 28/27/12 26/25/12
|
||||
f 29/28/13 30/29/13 28/27/13
|
||||
f 31/30/14 32/31/14 30/29/14
|
||||
f 1/32/15 2/3/15 34/33/15
|
||||
f 33/34/16 34/33/16 32/31/16
|
||||
f 1/32/1 3/1/1 2/3/1
|
||||
f 3/1/2 5/4/2 4/2/2
|
||||
f 5/4/3 7/6/3 6/5/3
|
||||
f 7/6/4 9/8/4 8/7/4
|
||||
f 9/35/5 11/10/5 10/12/5
|
||||
f 11/10/6 13/13/6 12/11/6
|
||||
f 13/13/7 15/15/7 14/14/7
|
||||
f 15/15/8 17/17/8 16/16/8
|
||||
f 19/36/9 21/19/9 20/21/9
|
||||
f 21/19/10 23/22/10 22/20/10
|
||||
f 23/22/11 25/24/11 24/23/11
|
||||
f 25/24/12 27/26/12 26/25/12
|
||||
f 27/26/13 29/28/13 28/27/13
|
||||
f 29/28/14 31/30/14 30/29/14
|
||||
f 33/34/15 1/32/15 34/33/15
|
||||
f 31/30/16 33/34/16 32/31/16
|
||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -70,9 +70,6 @@ public:
|
||||
m_World->SystemFactory.Register<Systems::TransformSystem>(
|
||||
[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
|
||||
m_World->AddSystem<Systems::TransformSystem>();
|
||||
// m_World->ComponentFactory.Register<Components::Model>();
|
||||
// m_World->ComponentFactory.Register<Components::Template>();
|
||||
|
||||
|
||||
m_World->ComponentFactory.Register<Components::Sprite>();
|
||||
|
||||
@@ -108,14 +105,15 @@ public:
|
||||
/*{
|
||||
}*/
|
||||
|
||||
//OctoBall
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
|
||||
@@ -135,26 +133,34 @@ public:
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
auto t_BrickWall = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
auto sprite = m_World->AddComponent<Components::Sprite>(t_BrickWall);
|
||||
//TODO: Rename SpriteFile to DiffuseTexture or similar.
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
|
||||
sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(2.f, 1.5f, -9.f);
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 8.f;
|
||||
}
|
||||
|
||||
//Halfpipe background test model.
|
||||
{
|
||||
auto t_BrickWall = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
|
||||
transform->Position = glm::vec3(0.4f, 0.f, -9.5f);
|
||||
auto sprite = m_World->AddComponent<Components::Sprite>(t_BrickWall);
|
||||
//TODO: Rename SpriteFile to DiffuseTexture or similar.
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
|
||||
sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||
transform->Scale = glm::vec3(15.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
}
|
||||
|
||||
//Brick test model
|
||||
{
|
||||
auto t_Brick = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -12.f);
|
||||
transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Brick);
|
||||
model->ModelFile = "Models/Test/Brick/Brick.obj";
|
||||
|
||||
}
|
||||
|
||||
// Top Wall
|
||||
@@ -209,25 +215,6 @@ public:
|
||||
m_World->CommitEntity(rightWall);
|
||||
}
|
||||
|
||||
|
||||
/*{
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.f, -3.f, -10.f);
|
||||
transform->Scale = glm::vec3(8.f, 0.5f, 1.f);
|
||||
transform->Orientation = glm::rotate(transform->Orientation, glm::radians(25.f), glm::vec3(0, 0, -1));
|
||||
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = true;
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
}*/
|
||||
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
@@ -326,7 +313,7 @@ public:
|
||||
glm::mat4 modelMatrix = glm::translate(glm::mat4(), absoluteTransform.Position)
|
||||
* glm::toMat4(absoluteTransform.Orientation)
|
||||
* glm::scale(absoluteTransform.Scale);
|
||||
EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color);
|
||||
EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color, modelComponent->ModelFile);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -374,7 +361,7 @@ public:
|
||||
}
|
||||
|
||||
//TODO: Get this out of engine.h
|
||||
void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color)
|
||||
void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color, std::string fileName)
|
||||
{
|
||||
for (auto texGroup : model->TextureGroups)
|
||||
{
|
||||
@@ -389,8 +376,7 @@ public:
|
||||
job.EndIndex = texGroup.EndIndex;
|
||||
job.ModelMatrix = modelMatrix;
|
||||
job.Color = color;
|
||||
//TODO: This Depth is probably wrong.
|
||||
job.Depth = (glm::vec4(1,1,1,0) * modelMatrix).z;
|
||||
job.fileName = fileName;
|
||||
|
||||
m_RendererQueue.Deferred.Add(job);
|
||||
}
|
||||
|
||||
@@ -121,8 +121,6 @@ public:
|
||||
int Process(std::string contextTypeName);
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
template <typename ContextType>
|
||||
void UnsubscribeAll();
|
||||
|
||||
private:
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
@@ -156,13 +154,6 @@ int EventBroker::Process()
|
||||
return Process(contextTypeName);
|
||||
}
|
||||
|
||||
template <typename ContextType>
|
||||
void EventBroker::UnsubscribeAll()
|
||||
{
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
m_ContextRelays.erase(contextTypeName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // MessageRelay_h__
|
||||
|
||||
@@ -52,6 +52,8 @@ struct ModelJob : RenderJob
|
||||
unsigned int ShaderID;
|
||||
unsigned int TextureID;
|
||||
|
||||
std::string fileName;
|
||||
|
||||
glm::mat4 ModelMatrix;
|
||||
GLuint DiffuseTexture;
|
||||
GLuint NormalTexture;
|
||||
|
||||
@@ -77,6 +77,8 @@ private:
|
||||
GLuint m_ScreenQuad = 0;
|
||||
Model* m_UnitSphere = nullptr;
|
||||
Model* m_UnitQuad = nullptr;
|
||||
Texture* m_StandardNormal;
|
||||
Texture* m_StandardSpecular;
|
||||
|
||||
GLuint m_rbDepthBuffer = 0;
|
||||
GLuint m_fbDeferred1 = 0;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/CTransform.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Game/CBrick.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "CPad.h"
|
||||
|
||||
@@ -75,7 +75,7 @@ set(SOURCE_FILES
|
||||
${SOURCE_FILES_Rendering}
|
||||
${SOURCE_FILES_Transform}
|
||||
${SOURCE_FILES_Physics}
|
||||
${SOURCE_FILES_Game} ../../include/Game/EGameOver.h)
|
||||
${SOURCE_FILES_Game})
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
||||
|
||||
@@ -77,20 +77,20 @@ void dd::Camera::SetOrientation(glm::quat val)
|
||||
|
||||
void dd::Camera::UpdateProjectionMatrix()
|
||||
{
|
||||
m_ProjectionMatrix = glm::ortho(
|
||||
-16.f,
|
||||
16.f,
|
||||
-9.f,
|
||||
9.f,
|
||||
m_NearClip,
|
||||
m_FarClip
|
||||
);
|
||||
// m_ProjectionMatrix = glm::perspective(
|
||||
// m_FOV,
|
||||
// m_AspectRatio,
|
||||
// m_ProjectionMatrix = glm::ortho(
|
||||
// -16.f,
|
||||
// 16.f,
|
||||
// -9.f,
|
||||
// 9.f,
|
||||
// m_NearClip,
|
||||
// m_FarClip
|
||||
// );
|
||||
m_ProjectionMatrix = glm::perspective(
|
||||
m_FOV,
|
||||
m_AspectRatio,
|
||||
m_NearClip,
|
||||
m_FarClip
|
||||
);
|
||||
}
|
||||
|
||||
void dd::Camera::UpdateViewMatrix()
|
||||
|
||||
@@ -40,6 +40,7 @@ void dd::EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
|
||||
{
|
||||
if (it->second == &relay)
|
||||
{
|
||||
relay.m_Broker = nullptr;
|
||||
eventRelays.erase(it);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -113,6 +113,8 @@ void dd::Renderer::CreateBuffers()
|
||||
m_ScreenQuad = CreateQuad();
|
||||
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
|
||||
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
|
||||
m_StandardNormal = ResourceManager::Load<Texture>("Textures/Core/NeutralNormalMap.png");
|
||||
m_StandardSpecular = ResourceManager::Load<Texture>("Textures/Core/NeutralSpecularMap.png");
|
||||
|
||||
glGenRenderbuffers(1, &m_rbDepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_rbDepthBuffer);
|
||||
@@ -208,7 +210,7 @@ void dd::Renderer::CreateBuffers()
|
||||
void dd::Renderer::Draw(RenderQueueCollection& rq)
|
||||
{
|
||||
|
||||
//DrawDeferred(rq.Deferred, rq.Lights);
|
||||
DrawDeferred(rq.Deferred, rq.Lights);
|
||||
rq.Forward.Jobs.sort(dd::Renderer::DepthSort);
|
||||
DrawForward(rq.Forward, rq.Lights);
|
||||
|
||||
@@ -289,8 +291,8 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbDeferred3);
|
||||
glClearColor(1, 0.9, 0.8f, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
// glClearColor(1, 0.9, 0.8f, 1);
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
m_spForward->Bind();
|
||||
DrawScene(objects, *m_spForward);
|
||||
@@ -324,12 +326,20 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
||||
if (modelJob->NormalTexture != 0) {
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture);
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, *m_StandardNormal);
|
||||
}
|
||||
|
||||
if (modelJob->SpecularTexture != 0) {
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->SpecularTexture);
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, *m_StandardSpecular);
|
||||
}
|
||||
|
||||
|
||||
glBindVertexArray(modelJob->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
|
||||
|
||||
@@ -39,6 +39,7 @@ void main()
|
||||
//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) * (vec4(LightingTexel.rgb, 0.0) + vec4(LightingTexel.a, LightingTexel.a, LightingTexel.a, 0.0)));
|
||||
//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) + LightingTexel);
|
||||
//frag_Diffuse = DiffuseTexel * (vec4(1.f, 1.f, 1.f, 0.0) + LightingTexel);
|
||||
frag_Diffuse = DiffuseTexel;
|
||||
frag_Diffuse = DiffuseTexel + LightingTexel;
|
||||
//frag_Diffuse = DiffuseTexel;
|
||||
//frag_Diffuse = vec4(LightingTexel.r, LightingTexel.g, LightingTexel.b, 1.0);
|
||||
}
|
||||
@@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
|
||||
transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
|
||||
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
|
||||
sprite->SpriteFile = "Textures/Ball.png";*/
|
||||
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
@@ -93,17 +96,19 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
|
||||
{
|
||||
auto brick = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
|
||||
auto model = m_World->AddComponent<Components::Model>(brick);
|
||||
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
|
||||
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
|
||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
|
||||
std::string fileName = "Textures/Bricks/";
|
||||
fileName.append(std::to_string(num));
|
||||
fileName.append(".png");
|
||||
sprite->SpriteFile = fileName;
|
||||
//sprite->SpriteFile = fileName;
|
||||
model->ModelFile = "Models/Test/Brick/Brick.obj";
|
||||
float x = spaceToEdge + line * spacesBetweenBricks.x;
|
||||
float y = spaceToEdge + row * spacesBetweenBricks.y;
|
||||
transform->Scale = glm::vec3(1.6, 0.4, 0.);
|
||||
transform->Scale = glm::vec3(1.6, 0.35, 0.5);
|
||||
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
|
||||
cBrick->Score = 10 * num;
|
||||
m_World->CommitEntity(brick);
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Core/World.h"
|
||||
#include <iostream>
|
||||
#include <Game/CPad.h>
|
||||
#include <Rendering/CPointLight.h>
|
||||
|
||||
|
||||
void dd::Systems::PadSystem::Initialize()
|
||||
@@ -40,15 +41,27 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
transformEntity->Position = glm::vec3(20, 20, -10);
|
||||
|
||||
//Temporary. Create new ball.
|
||||
auto ent = m_World->CreateEntity();
|
||||
/*auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;*/
|
||||
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
|
||||
m_World->RemoveEntity(entity);
|
||||
@@ -182,8 +195,9 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
|
||||
@@ -10,7 +10,9 @@ include_directories(
|
||||
set(SOURCE_FILES
|
||||
main.cpp
|
||||
FileWatcherTest.cpp
|
||||
EventTest.cpp
|
||||
ComponentCopyTest.cpp
|
||||
EntityCloneTest.cpp
|
||||
)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/CTemplate.h"
|
||||
using namespace dd;
|
||||
|
||||
struct TestComponent : public Component
|
||||
{
|
||||
int Int = 5;
|
||||
float Float = 1.33333f;
|
||||
double Double = 1.33333;
|
||||
std::string String = "Hello World";
|
||||
};
|
||||
|
||||
BOOST_AUTO_TEST_CASE(EntityCloneTest)
|
||||
{
|
||||
// Setup world
|
||||
std::shared_ptr<EventBroker> eventBroker = std::make_shared<EventBroker>();
|
||||
World world(eventBroker);
|
||||
world.ComponentFactory.Register<Components::Template>();
|
||||
world.ComponentFactory.Register<TestComponent>();
|
||||
|
||||
// Create our original entity
|
||||
EntityID entOriginal = world.CreateEntity();
|
||||
world.AddComponent<Components::Template>(entOriginal);
|
||||
world.AddComponent<TestComponent>(entOriginal);
|
||||
|
||||
// Clone it
|
||||
EntityID entClone = world.CloneEntity(entOriginal);
|
||||
|
||||
// Check
|
||||
// EntityID of clone should not be same as original (obviously)
|
||||
BOOST_CHECK(entOriginal != entClone);
|
||||
// Template component SHOULD be in clone
|
||||
auto templateComponentClone = world.GetComponent<Components::Template>(entClone);
|
||||
BOOST_REQUIRE(templateComponentClone != nullptr);
|
||||
// Values should be the same across the clone
|
||||
auto testComponentOriginal = world.GetComponent<TestComponent>(entOriginal);
|
||||
BOOST_REQUIRE(testComponentOriginal != nullptr);
|
||||
auto testComponentClone = world.GetComponent<TestComponent>(entClone);
|
||||
BOOST_REQUIRE(testComponentClone != nullptr);
|
||||
BOOST_CHECK(testComponentClone->Int == testComponentOriginal->Int);
|
||||
BOOST_CHECK(testComponentClone->Float == testComponentOriginal->Float);
|
||||
BOOST_CHECK(testComponentClone->Double == testComponentOriginal->Double);
|
||||
BOOST_CHECK(testComponentClone->String == testComponentOriginal->String);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef EVENTFIXTURE_H
|
||||
#define EVENTFIXTURE_H
|
||||
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
template <typename EventType>
|
||||
struct EventFixture
|
||||
{
|
||||
EventFixture()
|
||||
{
|
||||
this->EventBroker = new dd::EventBroker();
|
||||
m_EEventType = decltype(m_EEventType)(std::bind(&OnEvent, this, std::placeholders::_1));
|
||||
this->EventBroker->Subscribe(m_EEventType);
|
||||
Run();
|
||||
Check();
|
||||
}
|
||||
~EventFixture()
|
||||
{
|
||||
this->EventBroker->Unsubscribe(m_EEventType);
|
||||
delete this->EventBroker;
|
||||
}
|
||||
|
||||
dd::EventBroker* EventBroker = nullptr;
|
||||
dd::EventRelay<EventFixture, EventType> m_EEventType;
|
||||
bool m_EventRecieved = false;
|
||||
EventType Before;
|
||||
EventType After;
|
||||
|
||||
bool OnEvent(const EventType& event)
|
||||
{
|
||||
m_EventRecieved = true;
|
||||
After = event;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Run()
|
||||
{
|
||||
// Publish the event
|
||||
this->EventBroker->Publish(Before);
|
||||
// Clear to swap buffers
|
||||
this->EventBroker->Clear();
|
||||
// Process the event
|
||||
this->EventBroker->template Process<EventFixture>();
|
||||
}
|
||||
|
||||
void Check()
|
||||
{
|
||||
BOOST_CHECK(m_EventRecieved);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "EventFixture.h"
|
||||
|
||||
using namespace dd;
|
||||
|
||||
struct ETestEvent : public Event
|
||||
{
|
||||
int Int = 5;
|
||||
float Float = 1.33333f;
|
||||
double Double = 1.33333;
|
||||
std::string String = "Hello World";
|
||||
};
|
||||
|
||||
BOOST_AUTO_TEST_CASE(EventBrokerTest)
|
||||
{
|
||||
EventFixture<ETestEvent> f;
|
||||
BOOST_CHECK(f.Before.Int == f.After.Int);
|
||||
BOOST_CHECK_CLOSE(f.Before.Float, f.After.Float, 0.00001f);
|
||||
BOOST_CHECK_CLOSE(f.Before.Double, f.After.Double, 0.00001f);
|
||||
BOOST_CHECK(f.Before.String == f.After.String);
|
||||
}
|
||||