Merge branch 'master' into FrameAttempt

This commit is contained in:
PlatinumSkink
2015-09-17 15:45:08 +02:00
33 changed files with 18573 additions and 80 deletions
+22
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@@ -0,0 +1,22 @@
# Blender MTL File: 'octopus.blend'
# Material Count: 2
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd octotex.png
newmtl Material.001_NONE
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd octotex.png
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+14
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@@ -0,0 +1,14 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd Brick_d.png
map_Bump Brick_n.png
map_Ks Brick_s.png
+46
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@@ -0,0 +1,46 @@
# Blender v2.75 (sub 0) OBJ File: ''
# www.blender.org
mtllib Brick.mtl
o Cube
v 0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.499999
v 0.499999 0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
vt 0.566439 0.503009
vt 0.567048 0.728848
vt 0.341210 0.729457
vt 0.339992 0.277781
vt 0.339383 0.051943
vt 0.565221 0.051334
vt 0.793495 0.954077
vt 0.567657 0.954686
vt 0.341819 0.955295
vt 0.115981 0.955904
vt 0.115372 0.730066
vt 0.340601 0.503618
vt 0.565830 0.277172
vt 0.792886 0.728239
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -0.000000 0.000000 1.000000
vn -1.000000 -0.000000 -0.000000
vn 0.000000 0.000000 -1.000000
usemtl Material
s off
f 1/1/1 2/2/1 3/3/1
f 8/4/2 7/5/2 6/6/2
f 5/7/3 6/8/3 2/2/3
f 6/8/4 7/9/4 3/3/4
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f 4/12/1 1/1/1 3/3/1
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f 1/14/3 5/7/3 2/2/3
f 2/2/4 6/8/4 3/3/4
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f 5/13/6 1/1/6 8/4/6
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+14
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@@ -0,0 +1,14 @@
# Blender MTL File: 'Brick.blend'
# Material Count: 1
newmtl Brick
Ns 17.647059
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.154050 0.039202
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd Brick_d.png
map_Bump Brick_n.png
map_Ks Brick_s.png
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+14
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@@ -0,0 +1,14 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd Brick_Diffuse.png
map_Bump Brick_Normal.png
map_Ks Brick_Specular.png
+124
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@@ -0,0 +1,124 @@
# Blender v2.75 (sub 0) OBJ File: ''
# www.blender.org
mtllib Halfpipe.mtl
o Cylinder
v 0.000000 -2.908792 -1.000000
v 0.000000 2.908792 -1.000000
v 0.195090 -2.908792 -0.980785
v 0.195090 2.908792 -0.980785
v 0.382683 -2.908792 -0.923880
v 0.382683 2.908792 -0.923880
v 0.555570 -2.908792 -0.831470
v 0.555570 2.908792 -0.831470
v 0.707107 -2.908792 -0.707107
v 0.707107 2.908792 -0.707107
v 0.831470 -2.908792 -0.555570
v 0.831470 2.908792 -0.555570
v 0.923880 -2.908792 -0.382683
v 0.923880 2.908792 -0.382683
v 0.980785 -2.908792 -0.195090
v 0.980785 2.908792 -0.195090
v 1.000000 -2.908792 -0.000000
v 1.000000 2.908792 -0.000000
v -1.000000 -2.908792 -0.000001
v -1.000000 2.908792 -0.000001
v -0.980785 -2.908792 -0.195091
v -0.980785 2.908792 -0.195091
v -0.923879 -2.908792 -0.382684
v -0.923879 2.908792 -0.382684
v -0.831469 -2.908792 -0.555571
v -0.831469 2.908792 -0.555571
v -0.707106 -2.908792 -0.707108
v -0.707106 2.908792 -0.707108
v -0.555569 -2.908792 -0.831470
v -0.555569 2.908792 -0.831470
v -0.382682 -2.908792 -0.923880
v -0.382682 2.908792 -0.923880
v -0.195089 -2.908792 -0.980786
v -0.195089 2.908792 -0.980786
vt -1.156714 -1.419990
vt -1.158346 2.336063
vt -1.031779 2.336118
vt -1.283288 -1.420045
vt -1.284913 2.336008
vt -1.409862 -1.420100
vt -1.411480 2.335954
vt -1.536436 -1.420155
vt -1.538048 2.335899
vt 2.387354 -1.418355
vt 2.385534 2.337692
vt 2.512101 2.337753
vt 2.260782 -1.418416
vt 2.258967 2.337631
vt 2.134208 -1.418478
vt 2.132400 2.337570
vt 2.007634 -1.418538
vt 2.005832 2.337510
vt -0.144122 -1.419541
vt -0.145809 2.336510
vt -0.019241 2.336567
vt -0.270696 -1.419598
vt -0.272376 2.336454
vt -0.397270 -1.419654
vt -0.398943 2.336397
vt -0.523844 -1.419711
vt -0.525511 2.336341
vt -0.650418 -1.419767
vt -0.652078 2.336285
vt -0.776992 -1.419823
vt -0.778645 2.336229
vt -1.030140 -1.419935
vt -0.905212 2.336174
vt -0.903566 -1.419879
vt 2.513929 -1.418293
vt -0.017548 -1.419484
vn -0.098000 0.000000 0.995200
vn -0.290300 0.000000 0.956900
vn -0.471400 0.000000 0.881900
vn -0.634400 0.000000 0.773000
vn -0.773000 0.000000 0.634400
vn -0.881900 0.000000 0.471400
vn -0.956900 0.000000 0.290300
vn -0.995200 0.000000 0.098000
vn 0.995200 0.000000 0.098000
vn 0.956900 0.000000 0.290300
vn 0.881900 0.000000 0.471400
vn 0.773000 0.000000 0.634400
vn 0.634400 0.000000 0.773000
vn 0.471400 0.000000 0.881900
vn 0.098000 0.000000 0.995200
vn 0.290300 0.000000 0.956900
usemtl Material.001
s off
f 3/1/1 4/2/1 2/3/1
f 5/4/2 6/5/2 4/2/2
f 7/6/3 8/7/3 6/5/3
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f 11/10/5 12/11/5 10/12/5
f 13/13/6 14/14/6 12/11/6
f 15/15/7 16/16/7 14/14/7
f 17/17/8 18/18/8 16/16/8
f 21/19/9 22/20/9 20/21/9
f 23/22/10 24/23/10 22/20/10
f 25/24/11 26/25/11 24/23/11
f 27/26/12 28/27/12 26/25/12
f 29/28/13 30/29/13 28/27/13
f 31/30/14 32/31/14 30/29/14
f 1/32/15 2/3/15 34/33/15
f 33/34/16 34/33/16 32/31/16
f 1/32/1 3/1/1 2/3/1
f 3/1/2 5/4/2 4/2/2
f 5/4/3 7/6/3 6/5/3
f 7/6/4 9/8/4 8/7/4
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+30 -44
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@@ -70,9 +70,6 @@ public:
m_World->SystemFactory.Register<Systems::TransformSystem>(
[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::TransformSystem>();
// m_World->ComponentFactory.Register<Components::Model>();
// m_World->ComponentFactory.Register<Components::Template>();
m_World->ComponentFactory.Register<Components::Sprite>();
@@ -108,14 +105,15 @@ public:
/*{
}*/
//OctoBall
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -9.9f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
@@ -135,26 +133,34 @@ public:
m_EventBroker->Publish(e);
}
//PointLightTest
{
auto t_BrickWall = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
auto sprite = m_World->AddComponent<Components::Sprite>(t_BrickWall);
//TODO: Rename SpriteFile to DiffuseTexture or similar.
sprite->SpriteFile = "Textures/Ball.png";
sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
auto t_Light = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
transform->Position = glm::vec3(2.f, 1.5f, -9.f);
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
pl->Radius = 8.f;
}
//Halfpipe background test model.
{
auto t_BrickWall = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_BrickWall);
transform->Position = glm::vec3(0.4f, 0.f, -9.5f);
auto sprite = m_World->AddComponent<Components::Sprite>(t_BrickWall);
//TODO: Rename SpriteFile to DiffuseTexture or similar.
sprite->SpriteFile = "Textures/Ball.png";
sprite->NormalTexture = "Textures/Test/Brick_Normal.png";
sprite->SpecularTexture = "Textures/Test/Brick_Specular.png";
auto t_halfPipe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
transform->Position = glm::vec3(0.f, 0.f, -15.f);
transform->Scale = glm::vec3(15.f);
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
}
//Brick test model
{
auto t_Brick = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_Brick);
transform->Position = glm::vec3(0.f, 0.f, -12.f);
transform->Orientation = glm::rotate(glm::quat(), 0.5f, glm::vec3(0,-1,-1));
auto model = m_World->AddComponent<Components::Model>(t_Brick);
model->ModelFile = "Models/Test/Brick/Brick.obj";
}
// Top Wall
@@ -209,25 +215,6 @@ public:
m_World->CommitEntity(rightWall);
}
/*{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.f, -3.f, -10.f);
transform->Scale = glm::vec3(8.f, 0.5f, 1.f);
transform->Orientation = glm::rotate(transform->Orientation, glm::radians(25.f), glm::vec3(0, 0, -1));
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = true;
m_World->CommitEntity(ent);
}*/
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
@@ -326,7 +313,7 @@ public:
glm::mat4 modelMatrix = glm::translate(glm::mat4(), absoluteTransform.Position)
* glm::toMat4(absoluteTransform.Orientation)
* glm::scale(absoluteTransform.Scale);
EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color);
EnqueueModel(modelAsset, modelMatrix, modelComponent->Transparent, modelComponent->Color, modelComponent->ModelFile);
}
}
@@ -374,7 +361,7 @@ public:
}
//TODO: Get this out of engine.h
void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color)
void EnqueueModel(Model* model, glm::mat4 modelMatrix, float transparent, glm::vec4 color, std::string fileName)
{
for (auto texGroup : model->TextureGroups)
{
@@ -389,8 +376,7 @@ public:
job.EndIndex = texGroup.EndIndex;
job.ModelMatrix = modelMatrix;
job.Color = color;
//TODO: This Depth is probably wrong.
job.Depth = (glm::vec4(1,1,1,0) * modelMatrix).z;
job.fileName = fileName;
m_RendererQueue.Deferred.Add(job);
}
-9
View File
@@ -121,8 +121,6 @@ public:
int Process(std::string contextTypeName);
void Clear();
void Unsubscribe(BaseEventRelay &relay);
template <typename ContextType>
void UnsubscribeAll();
private:
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
@@ -156,13 +154,6 @@ int EventBroker::Process()
return Process(contextTypeName);
}
template <typename ContextType>
void EventBroker::UnsubscribeAll()
{
const std::string contextTypeName = typeid(ContextType).name();
m_ContextRelays.erase(contextTypeName);
}
}
#endif // MessageRelay_h__
+2
View File
@@ -52,6 +52,8 @@ struct ModelJob : RenderJob
unsigned int ShaderID;
unsigned int TextureID;
std::string fileName;
glm::mat4 ModelMatrix;
GLuint DiffuseTexture;
GLuint NormalTexture;
+2
View File
@@ -77,6 +77,8 @@ private:
GLuint m_ScreenQuad = 0;
Model* m_UnitSphere = nullptr;
Model* m_UnitQuad = nullptr;
Texture* m_StandardNormal;
Texture* m_StandardSpecular;
GLuint m_rbDepthBuffer = 0;
GLuint m_fbDeferred1 = 0;
Regular → Executable
+1
View File
@@ -8,6 +8,7 @@
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBrick.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
Regular → Executable
+1
View File
@@ -19,6 +19,7 @@
#include "Physics/CCircleShape.h"
#include "Physics/ESetImpulse.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBall.h"
#include "Game/EResetBall.h"
#include "CPad.h"
+1 -1
View File
@@ -75,7 +75,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game} ../../include/Game/EGameOver.h)
${SOURCE_FILES_Game})
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
+11 -11
View File
@@ -77,20 +77,20 @@ void dd::Camera::SetOrientation(glm::quat val)
void dd::Camera::UpdateProjectionMatrix()
{
m_ProjectionMatrix = glm::ortho(
-16.f,
16.f,
-9.f,
9.f,
m_NearClip,
m_FarClip
);
// m_ProjectionMatrix = glm::perspective(
// m_FOV,
// m_AspectRatio,
// m_ProjectionMatrix = glm::ortho(
// -16.f,
// 16.f,
// -9.f,
// 9.f,
// m_NearClip,
// m_FarClip
// );
m_ProjectionMatrix = glm::perspective(
m_FOV,
m_AspectRatio,
m_NearClip,
m_FarClip
);
}
void dd::Camera::UpdateViewMatrix()
+1
View File
@@ -40,6 +40,7 @@ void dd::EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
{
if (it->second == &relay)
{
relay.m_Broker = nullptr;
eventRelays.erase(it);
break;
}
+13 -3
View File
@@ -113,6 +113,8 @@ void dd::Renderer::CreateBuffers()
m_ScreenQuad = CreateQuad();
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
m_StandardNormal = ResourceManager::Load<Texture>("Textures/Core/NeutralNormalMap.png");
m_StandardSpecular = ResourceManager::Load<Texture>("Textures/Core/NeutralSpecularMap.png");
glGenRenderbuffers(1, &m_rbDepthBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, m_rbDepthBuffer);
@@ -208,7 +210,7 @@ void dd::Renderer::CreateBuffers()
void dd::Renderer::Draw(RenderQueueCollection& rq)
{
//DrawDeferred(rq.Deferred, rq.Lights);
DrawDeferred(rq.Deferred, rq.Lights);
rq.Forward.Jobs.sort(dd::Renderer::DepthSort);
DrawForward(rq.Forward, rq.Lights);
@@ -289,8 +291,8 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbDeferred3);
glClearColor(1, 0.9, 0.8f, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// glClearColor(1, 0.9, 0.8f, 1);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_spForward->Bind();
DrawScene(objects, *m_spForward);
@@ -324,12 +326,20 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
if (modelJob->NormalTexture != 0) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, modelJob->NormalTexture);
} else {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, *m_StandardNormal);
}
if (modelJob->SpecularTexture != 0) {
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, modelJob->SpecularTexture);
} else {
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, *m_StandardSpecular);
}
glBindVertexArray(modelJob->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
@@ -39,6 +39,7 @@ void main()
//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) * (vec4(LightingTexel.rgb, 0.0) + vec4(LightingTexel.a, LightingTexel.a, LightingTexel.a, 0.0)));
//frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) + LightingTexel);
//frag_Diffuse = DiffuseTexel * (vec4(1.f, 1.f, 1.f, 0.0) + LightingTexel);
frag_Diffuse = DiffuseTexel;
frag_Diffuse = DiffuseTexel + LightingTexel;
//frag_Diffuse = DiffuseTexel;
//frag_Diffuse = vec4(LightingTexel.r, LightingTexel.g, LightingTexel.b, 1.0);
}
Regular → Executable
+12 -7
View File
@@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";*/
m_World->CommitEntity(life);
}
@@ -93,17 +96,19 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
{
auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
auto model = m_World->AddComponent<Components::Model>(brick);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
std::string fileName = "Textures/Bricks/";
fileName.append(std::to_string(num));
fileName.append(".png");
sprite->SpriteFile = fileName;
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj";
float x = spaceToEdge + line * spacesBetweenBricks.x;
float y = spaceToEdge + row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(1.6, 0.4, 0.);
transform->Scale = glm::vec3(1.6, 0.35, 0.5);
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
cBrick->Score = 10 * num;
m_World->CommitEntity(brick);
Regular → Executable
+18 -4
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@@ -7,6 +7,7 @@
#include "Core/World.h"
#include <iostream>
#include <Game/CPad.h>
#include <Rendering/CPointLight.h>
void dd::Systems::PadSystem::Initialize()
@@ -40,15 +41,27 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
transformEntity->Position = glm::vec3(20, 20, -10);
//Temporary. Create new ball.
auto ent = m_World->CreateEntity();
/*auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;*/
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->RemoveEntity(entity);
@@ -182,8 +195,9 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
+2
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@@ -10,7 +10,9 @@ include_directories(
set(SOURCE_FILES
main.cpp
FileWatcherTest.cpp
EventTest.cpp
ComponentCopyTest.cpp
EntityCloneTest.cpp
)
if(CMAKE_COMPILER_IS_GNUCXX)
+46
View File
@@ -0,0 +1,46 @@
#include <boost/test/unit_test.hpp>
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Core/CTemplate.h"
using namespace dd;
struct TestComponent : public Component
{
int Int = 5;
float Float = 1.33333f;
double Double = 1.33333;
std::string String = "Hello World";
};
BOOST_AUTO_TEST_CASE(EntityCloneTest)
{
// Setup world
std::shared_ptr<EventBroker> eventBroker = std::make_shared<EventBroker>();
World world(eventBroker);
world.ComponentFactory.Register<Components::Template>();
world.ComponentFactory.Register<TestComponent>();
// Create our original entity
EntityID entOriginal = world.CreateEntity();
world.AddComponent<Components::Template>(entOriginal);
world.AddComponent<TestComponent>(entOriginal);
// Clone it
EntityID entClone = world.CloneEntity(entOriginal);
// Check
// EntityID of clone should not be same as original (obviously)
BOOST_CHECK(entOriginal != entClone);
// Template component SHOULD be in clone
auto templateComponentClone = world.GetComponent<Components::Template>(entClone);
BOOST_REQUIRE(templateComponentClone != nullptr);
// Values should be the same across the clone
auto testComponentOriginal = world.GetComponent<TestComponent>(entOriginal);
BOOST_REQUIRE(testComponentOriginal != nullptr);
auto testComponentClone = world.GetComponent<TestComponent>(entClone);
BOOST_REQUIRE(testComponentClone != nullptr);
BOOST_CHECK(testComponentClone->Int == testComponentOriginal->Int);
BOOST_CHECK(testComponentClone->Float == testComponentOriginal->Float);
BOOST_CHECK(testComponentClone->Double == testComponentOriginal->Double);
BOOST_CHECK(testComponentClone->String == testComponentOriginal->String);
}
+54
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@@ -0,0 +1,54 @@
#ifndef EVENTFIXTURE_H
#define EVENTFIXTURE_H
#include <boost/test/unit_test.hpp>
#include "Core/EventBroker.h"
template <typename EventType>
struct EventFixture
{
EventFixture()
{
this->EventBroker = new dd::EventBroker();
m_EEventType = decltype(m_EEventType)(std::bind(&OnEvent, this, std::placeholders::_1));
this->EventBroker->Subscribe(m_EEventType);
Run();
Check();
}
~EventFixture()
{
this->EventBroker->Unsubscribe(m_EEventType);
delete this->EventBroker;
}
dd::EventBroker* EventBroker = nullptr;
dd::EventRelay<EventFixture, EventType> m_EEventType;
bool m_EventRecieved = false;
EventType Before;
EventType After;
bool OnEvent(const EventType& event)
{
m_EventRecieved = true;
After = event;
return true;
}
void Run()
{
// Publish the event
this->EventBroker->Publish(Before);
// Clear to swap buffers
this->EventBroker->Clear();
// Process the event
this->EventBroker->template Process<EventFixture>();
}
void Check()
{
BOOST_CHECK(m_EventRecieved);
}
};
#endif
+21
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@@ -0,0 +1,21 @@
#include <boost/test/unit_test.hpp>
#include "EventFixture.h"
using namespace dd;
struct ETestEvent : public Event
{
int Int = 5;
float Float = 1.33333f;
double Double = 1.33333;
std::string String = "Hello World";
};
BOOST_AUTO_TEST_CASE(EventBrokerTest)
{
EventFixture<ETestEvent> f;
BOOST_CHECK(f.Before.Int == f.After.Int);
BOOST_CHECK_CLOSE(f.Before.Float, f.After.Float, 0.00001f);
BOOST_CHECK_CLOSE(f.Before.Double, f.After.Double, 0.00001f);
BOOST_CHECK(f.Before.String == f.After.String);
}