Skill-Kraken implemented. What do people think...?
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@@ -59,6 +59,7 @@
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenDefeated.h"
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#include "Game/EBrickGenerating.h"
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#include "Game/EBreakAllBricks.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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@@ -101,7 +102,7 @@ public:
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLevel(int);
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EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
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void BrickHit(EntityID, EntityID, int);
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void BrickHit(EntityID, EntityID, int, bool);
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void OnEntityRemoved(EntityID entity);
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@@ -145,7 +146,7 @@ private:
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 1;
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int m_CurrentLevel = 1;
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int m_CurrentLevel = 6;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -180,6 +181,7 @@ private:
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bool m_BrickGenerating = false;
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dd::Events::BrickGenerating m_BrickGeneratingEvent;
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bool m_KrakenBattle = false;
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bool m_BreakAllBricks = false;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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@@ -194,6 +196,7 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
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dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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dd::EventRelay<LevelSystem, dd::Events::BreakAllBricks> m_EBreakAllBricks;
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dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
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bool OnContact(const dd::Events::Contact &event);
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@@ -209,6 +212,7 @@ private:
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool BrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnBreakAllBricks(const dd::Events::BreakAllBricks &event);
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void GetBrickSet(int Set, int SetCluster);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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