Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.
This commit is contained in:
@@ -282,7 +282,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||
|
||||
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
|
||||
std::cout << modifier << std::endl;
|
||||
//std::cout << modifier << std::endl;
|
||||
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
|
||||
|
||||
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
|
||||
|
||||
@@ -1137,7 +1137,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
|
||||
e.Score = 1000;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
//std::cout << m_LooseBricks << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user