Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.

This commit is contained in:
PlatinumSkink
2015-10-23 12:17:19 +02:00
parent 3de06991e2
commit e9a71a6ff7
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -282,7 +282,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
std::cout << modifier << std::endl;
//std::cout << modifier << std::endl;
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
+1 -1
View File
@@ -1137,7 +1137,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
e.Score = 1000;
EventBroker->Publish(e);
std::cout << m_LooseBricks << std::endl;
//std::cout << m_LooseBricks << std::endl;
return true;
}