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e9a71a6ff779ce57ab292888faac5f2f5e016764
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PlatinumSkink e9a71a6ff7 Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.
2015-10-23 12:17:19 +02:00
assets
Merge branch 'master' into Sound
2015-10-22 16:45:25 +02:00
cmake
Liquidfun links
2015-09-09 18:04:17 +01:00
deps
Passthrough shader for DirectX GUI
2015-10-20 13:52:07 +02:00
docs
Initial structure
2015-09-04 10:02:06 +02:00
include
Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
2015-10-23 12:10:09 +02:00
src
Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.
2015-10-23 12:17:19 +02:00
tools
Moved shaders to separate OpenGL and DirectX folders
2015-10-19 14:08:12 +02:00
.gitignore
Added ignore rule for .orig files, since nobody seem to be able to look at what they commit...
2015-09-28 21:56:11 +02:00
CMakeLists.txt
fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
2015-10-20 15:39:12 +02:00
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346 MiB
Languages
C++ 92.1%
GLSL 5.1%
CMake 1.4%
HLSL 0.9%
C 0.2%
Other 0.3%
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