Skill-Kraken implemented. What do people think...?
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@@ -57,7 +57,7 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (transform->Position.y < m_SubmergedHeight) {
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brickPart->Submerged = true;
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m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
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std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
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//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
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if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
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m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
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Events::RaiseWater e;
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