Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts: include/Core/Engine.h include/Physics/PhysicsSystem.h src/game/Game/BallSystem.cpp src/game/Game/LevelSystem.cpp src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
+4
-27
@@ -45,6 +45,7 @@
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#include "Game/CPad.h"
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#include "Game/CBrick.h"
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#include "Game/BallSystem.h"
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#include "Game/HitLagSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/PhysicsSystem.h"
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@@ -122,6 +123,9 @@ public:
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m_World->SystemFactory.Register<Systems::BallSystem>(
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[this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::BallSystem>();
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m_World->SystemFactory.Register<Systems::HitLagSystem>(
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[this]() { return new Systems::HitLagSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::HitLagSystem>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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@@ -134,33 +138,6 @@ public:
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m_World->ComponentFactory.Register<Components::ParticleEmitter>();
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m_World->Initialize();
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
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transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Sid.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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circleShape->Radius = 0.25f;
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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//auto plight = m_World->AddComponent<Components::PointLight>(ent);
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//plight->Radius = 2.f;
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m_World->CommitEntity(ent);
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}
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//PointLightTest
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{
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auto t_Light = m_World->CreateEntity();
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@@ -8,18 +8,23 @@
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#include "Core/CTemplate.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/EContact.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CPointLight.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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#include "Game/CLife.h"
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#include "Game/CBrick.h"
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#include "Game/ELifeLost.h"
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#include "Game/EComboEvent.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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namespace dd
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{
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@@ -75,6 +80,8 @@ public:
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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float m_XMovementMultiplier = 2.f;
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@@ -85,6 +92,11 @@ private:
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int m_PastLives = 3;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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bool m_Pause = false;
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EntityID m_LastCollision = 999999;
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glm::vec3 m_SavedSpeed;
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bool m_InitializePause = false;
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EntityID m_Ball;
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@@ -92,11 +104,13 @@ private:
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnPause(const dd::Events::Pause &event);
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};
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}
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@@ -18,6 +18,8 @@ struct Ball : Component
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int Number = 0;
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float Speed = 5.f;
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int Combo = 0;
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bool Paused = false;
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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};
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}
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@@ -15,8 +15,6 @@ namespace Components
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struct Brick : Component
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{
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int Points = 10;
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int Hits = 1;
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int Score = 50;
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bool Removed = false;
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};
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@@ -17,9 +17,6 @@ namespace Components
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struct Pad : Component
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{
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int Lives;
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int Points;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 40.f;
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float MaxSpeed = 5.f;
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EHITLAG_H
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#define DAYDREAM_EHITLAG_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct HitLag : Event
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{
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float Time;
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_EHITLAG_H
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@@ -0,0 +1,21 @@
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//
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// Created by Administrator on 2015-10-05.
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//
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#ifndef DAYDREAM_EHITPAD_H
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#define DAYDREAM_EHITPAD_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct HitPad : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EHITPAD_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-30.
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//
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#ifndef DAYDREAM_EPAUSE_H
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#define DAYDREAM_EPAUSE_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct Pause : Event
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{
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std::string Type;
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};
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}
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}
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#endif //DAYDREAM_EPAUSE_H
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@@ -0,0 +1,91 @@
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//
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// Created by Adniklastrator on 2015-09-30.
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//
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#ifndef DAYDREAM_HITLAGSYSTEM_H
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#define DAYDREAM_HITLAGSYSTEM_H
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBrick.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/CPowerUp.h"
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#include "Game/EStageCleared.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EComboEvent.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include "Sound/CCollisionSound.h"
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#include "Game/PadSystem.h"
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#include <fstream>
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#include <iostream>
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namespace dd
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{
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namespace Systems
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{
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class HitLagSystem : public System
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{
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public:
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HitLagSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void FlipPause();
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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bool HitLag() const { return m_HitLag; }
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void SetHitLag(const bool& hitLag) { m_HitLag = hitLag; }
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float& HitLagDuration() { return m_HitLagDuration; }
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void SetHitLagDuration(const float& hitLagDuration) { m_HitLagDuration = hitLagDuration; }
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float& HitLagTimer() { return m_HitLagTimer; }
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void SetHitLagTimer(const float& hitLagTimer) { m_HitLagTimer = hitLagTimer; }
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std::string& CurrentType() { return m_CurrentType; }
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void SetCurrentType(const std::string& currentType) { m_CurrentType = currentType; }
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private:
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bool m_Pause;
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bool m_HitLag;
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float m_HitLagDuration;
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float m_HitLagTimer;
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std::string m_CurrentType;
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dd::EventRelay<HitLagSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<HitLagSystem, dd::Events::HitLag> m_EHitLag;
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitLag(const dd::Events::HitLag &event);
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};
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}
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}
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#endif //DAYDREAM_HITLAGSYSTEM_H
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+28
-11
@@ -21,8 +21,10 @@
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EComboEvent.h"
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#include "Game/EHitPad.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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@@ -44,15 +46,15 @@ namespace Systems
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{
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// Me trying things out.
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class Level
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/*class Level
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{
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public:
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int levelRows;
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int levelLines;
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int levelSpaceBetweenBricks;
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int levelSpaceToEdge;
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int bricks[];
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};
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int levelRows = 6;
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int levelLines = 7;
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glm::vec2 levelSpaceBetweenBricks = glm::vec2(1, 0.4);
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float levelSpaceToEdge = 0.25f;
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std::array<int, 42> bricks;
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};*/
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class LevelSystem : public System
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{
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@@ -64,10 +66,8 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, float);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, float, int);
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void ProcessCollision();
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void CreateLevel();
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void CreateBrick(int, int, glm::vec2, float, int, int);
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void OnEntityRemoved(EntityID entity);
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@@ -80,6 +80,8 @@ public:
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void SetRestarting(const bool& restarting) { m_Restarting = restarting; }
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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int& MultiBalls() { return m_MultiBalls; }
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void SetMultiBalls(const int& multiBalls) { m_MultiBalls = multiBalls; }
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int& PowerUps() { return m_PowerUps; }
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@@ -101,8 +103,13 @@ public:
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void SetNotResettingTheStage(const float& notResettingTheStage) { m_NotResettingTheStage = notResettingTheStage; }
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private:
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bool m_Cleared = false;
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 2;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -113,6 +120,10 @@ private:
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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EntityID m_BrickTemplate;
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std::array<int, 42> m_Bricks;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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@@ -120,6 +131,8 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
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bool OnContact(const dd::Events::Contact &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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@@ -128,6 +141,10 @@ private:
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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void GetNextLevel();
|
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};
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}
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@@ -28,6 +28,8 @@
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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namespace dd
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@@ -63,6 +65,9 @@ public:
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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@@ -74,18 +79,21 @@ private:
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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bool m_Pause = false;
|
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|
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
|
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|
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bool OnContact(const dd::Events::Contact &event);
|
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bool OnContactPowerUp(const dd::Events::Contact &event);
|
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bool OnStageCleared(const dd::Events::StageCleared &event);
|
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bool OnPause(const dd::Events::Pause &event);
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|
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class PadSteeringInputController;
|
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
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|
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@@ -29,6 +29,7 @@
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#include "Transform/TransformSystem.h"
|
||||
#include "Rendering/CSprite.h"
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#include "Core/CTemplate.h"
|
||||
#include "Game/EPause.h"
|
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|
||||
namespace dd
|
||||
{
|
||||
@@ -92,6 +93,8 @@ namespace dd
|
||||
|
||||
EventRelay<PhysicsSystem, Events::SetImpulse> m_SetImpulse;
|
||||
bool SetImpulse(const Events::SetImpulse &event);
|
||||
dd::EventRelay<PhysicsSystem, dd::Events::Pause> m_EPause;
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
|
||||
//TODO: Fill struct with info needed.
|
||||
struct ParticleEmitter
|
||||
|
||||
@@ -18,26 +18,42 @@ void dd::Systems::BallSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
|
||||
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(-0.f, 50.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
transform->Velocity = glm::vec3(0.0f, 0.f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
|
||||
ball->Speed = 5.f;
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
//OctoBall
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
circleShape->Radius = 0.5f;
|
||||
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
|
||||
ball->Speed = 5.f;
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Ball;
|
||||
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
|
||||
physics->Calculate = true;
|
||||
m_World->CommitEntity(ent);
|
||||
physics->Category = CollisionLayer::Type::Ball;
|
||||
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
|
||||
physics->Calculate = true;
|
||||
|
||||
SetBall(ent);
|
||||
//auto plight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
//plight->Radius = 2.f;
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
SetBall(ent);
|
||||
|
||||
auto ent2 = CreateBall();
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
||||
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
|
||||
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
|
||||
|
||||
m_World->CommitEntity(ent2);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Lives(); i++) {
|
||||
CreateLife(i);
|
||||
@@ -56,11 +72,34 @@ void dd::Systems::BallSystem::Update(double dt)
|
||||
|
||||
void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (IsPaused()) {
|
||||
if (ballComponent != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (!ballComponent->Paused) {
|
||||
ballComponent->Paused = true;
|
||||
ballComponent->SavedSpeed = transform->Velocity;
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
if (ballComponent != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (ballComponent->Paused) {
|
||||
transform->Velocity = ballComponent->SavedSpeed;
|
||||
ballComponent->Paused = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
|
||||
|
||||
if (ballComponent != nullptr) {
|
||||
if (ReplaceBall() == true) {
|
||||
if (ReplaceBall()) {
|
||||
SetReplaceBall(false);
|
||||
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
@@ -78,10 +117,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
if (transformBall->Position.y < -EdgeY() - 4) {
|
||||
if (MultiBalls() != 0) {
|
||||
// m_World->RemoveComponent<Components::Ball>(entity);
|
||||
// m_World->RemoveComponent<Components::Transform>(entity);
|
||||
// m_World->RemoveComponent<Components::CircleShape>(entity);
|
||||
// m_World->RemoveComponent<Components::Physics>(entity);
|
||||
m_World->RemoveEntity(entity);
|
||||
Events::MultiBallLost e;
|
||||
EventBroker->Publish(e);
|
||||
@@ -115,8 +150,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
if (life != nullptr) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveComponent<Components::Life>(entity);
|
||||
m_World->RemoveComponent<Components::Transform>(entity);
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
@@ -132,6 +165,20 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "BallSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
|
||||
{
|
||||
|
||||
@@ -178,12 +225,36 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
|
||||
//TODO: Add support for power-up collisions
|
||||
}
|
||||
|
||||
auto brick = m_World->GetComponent<Components::Brick>(otherEntitiy);
|
||||
if (brick != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
|
||||
auto physics = m_World->GetComponent<Components::Physics>(otherEntitiy);
|
||||
auto rectangle = m_World->GetComponent<Components::RectangleShape>(otherEntitiy);
|
||||
int hey = 5;
|
||||
}
|
||||
|
||||
/*if (otherEntitiy == m_LastCollision) {
|
||||
|
||||
if (brick != nullptr) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
m_LastCollision = otherEntitiy;
|
||||
}*/
|
||||
|
||||
//if this is a brick thats dead do not collide :)
|
||||
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
|
||||
glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
|
||||
|
||||
if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
|
||||
Events::HitPad e;
|
||||
EventBroker->Publish(e);
|
||||
Events::HitLag el;
|
||||
el.Time = 0.1f;
|
||||
el.Type = "All";
|
||||
EventBroker->Publish(el);
|
||||
|
||||
auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
|
||||
float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
|
||||
|
||||
@@ -211,26 +282,7 @@ EntityID dd::Systems::BallSystem::CreateBall()
|
||||
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
|
||||
/* auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
physics->Category = CollisionLayer::Type::Ball;
|
||||
physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
|
||||
physics->Calculate = true;
|
||||
cball->Speed = 5.f;
|
||||
|
||||
auto plight = m_World->AddComponent<Components::PointLight>(ent);
|
||||
plight->Radius = 2.f;*/
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
//m_World->CommitEntity(ent);
|
||||
|
||||
return ent;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-09-30.
|
||||
//
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/HitLagSystem.h"
|
||||
|
||||
void dd::Systems::HitLagSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &HitLagSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitLag, &HitLagSystem::OnHitLag);
|
||||
}
|
||||
|
||||
void dd::Systems::HitLagSystem::Update(double dt)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
if (HitLag()) {
|
||||
SetHitLagTimer(HitLagTimer() += dt);
|
||||
std::cout << HitLagTimer() << std::endl;
|
||||
if (HitLagDuration() < HitLagTimer()) {
|
||||
SetHitLagTimer(0);
|
||||
SetHitLag(false);
|
||||
FlipPause();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::HitLagSystem::FlipPause()
|
||||
{
|
||||
Events::Pause e;
|
||||
e.Type = CurrentType();
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
bool dd::Systems::HitLagSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::HitLagSystem::OnHitLag(const dd::Events::HitLag &event)
|
||||
{
|
||||
if (HitLag()) {
|
||||
FlipPause();
|
||||
}
|
||||
SetHitLag(true);
|
||||
SetCurrentType(event.Type);
|
||||
FlipPause();
|
||||
SetHitLagDuration(event.Time);
|
||||
return true;
|
||||
}
|
||||
+215
-81
@@ -16,6 +16,30 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||
|
||||
m_BrickTemplate = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(m_BrickTemplate);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
|
||||
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(m_BrickTemplate);
|
||||
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(m_BrickTemplate);
|
||||
cRec->Dimensions = glm::vec2(0.9f, 0.35f);
|
||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
|
||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
|
||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = CollisionLayer::Type::Ball;
|
||||
|
||||
model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
||||
|
||||
m_World->CommitEntity(m_BrickTemplate);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -23,54 +47,74 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
void dd::Systems::LevelSystem::Update(double dt)
|
||||
{
|
||||
if (!m_Initialized) {
|
||||
CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
|
||||
//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
|
||||
GetNextLevel();
|
||||
CreateLevel();
|
||||
m_Initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
//Removes bricks that falls out of the stage.
|
||||
if (transform->Position.y < -10) {
|
||||
m_LooseBricks--;
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (NumberOfBricks() <= 0 && Restarting() == false) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
|
||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
|
||||
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
||||
if (NotResettingTheStage() > 5) {
|
||||
SetRestarting(true);
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 500;
|
||||
EventBroker->Publish(es);
|
||||
Events::StageCleared ec;
|
||||
EventBroker->Publish(ec);
|
||||
SetNotResettingTheStage(0);
|
||||
//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
|
||||
}
|
||||
Events::StageCleared ec;
|
||||
EventBroker->Publish(ec);
|
||||
//CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
|
||||
} else {
|
||||
if (ball != nullptr && MultiBalls() > 0) {
|
||||
SetMultiBalls(MultiBalls()-1);
|
||||
m_World->RemoveComponent<Components::Ball>(entity);
|
||||
m_World->RemoveComponent<Components::Transform>(entity);
|
||||
m_World->RemoveComponent<Components::CircleShape>(entity);
|
||||
m_World->RemoveComponent<Components::Physics>(entity);
|
||||
m_World->RemoveEntity(entity);
|
||||
} else {
|
||||
auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
|
||||
if (powerUp != nullptr) {
|
||||
SetPowerUps(PowerUps() - 1);
|
||||
m_World->RemoveComponent<Components::PowerUp>(entity);
|
||||
m_World->RemoveComponent<Components::Transform>(entity);
|
||||
m_World->RemoveEntity(entity);
|
||||
} else {
|
||||
if (brick != nullptr) {
|
||||
m_LooseBricks--;
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "LevelSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
|
||||
{
|
||||
SetNumberOfBricks(rows * lines);
|
||||
@@ -79,7 +123,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
|
||||
for (int i = 0; i < rows; i++) {
|
||||
num--;
|
||||
for (int j = 0; j < Lines(); j++) {
|
||||
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
|
||||
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num, 1);
|
||||
}
|
||||
if (num == 1)
|
||||
num = Lines();
|
||||
@@ -90,27 +134,41 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num)
|
||||
void dd::Systems::LevelSystem::CreateLevel()
|
||||
{
|
||||
auto brick = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
|
||||
auto model = m_World->AddComponent<Components::Model>(brick);
|
||||
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(brick);
|
||||
rectangleShape->Dimensions = glm::vec2(0.95f, 0.35f);
|
||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
|
||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = CollisionLayer::Type::Ball;
|
||||
std::cout << "Loading level: " << m_CurrentLevel << std::endl;
|
||||
SetNumberOfBricks(Rows() * Lines());
|
||||
int num = Lines();
|
||||
int getter = 0;
|
||||
|
||||
/*std::string fileName = "Textures/Bricks/";
|
||||
fileName.append(std::to_string(num));
|
||||
fileName.append(".png");*/
|
||||
//sprite->SpriteFile = fileName;
|
||||
model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
|
||||
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
|
||||
for (int i = 0; i < Rows(); i++) {
|
||||
num--;
|
||||
for (int j = 0; j < Lines(); j++) {
|
||||
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), num, m_Bricks[getter]);
|
||||
getter++;
|
||||
}
|
||||
if (num == 1)
|
||||
num = Lines();
|
||||
}
|
||||
m_LooseBricks = NumberOfBricks();
|
||||
SetRestarting(false);
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num, int typeInt)
|
||||
{
|
||||
if (typeInt == 0) {
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
return;
|
||||
}
|
||||
auto brick = m_World->CloneEntity(m_BrickTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(brick);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(brick);
|
||||
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
|
||||
auto cPhys = m_World->GetComponent<Components::Physics>(brick);
|
||||
|
||||
if (typeInt == 2) {
|
||||
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
|
||||
auto model = m_World->GetComponent<Components::Model>(brick);
|
||||
model->ModelFile = "Models/Brick/IceBrick.obj";
|
||||
}
|
||||
float x = line * spacesBetweenBricks.x;
|
||||
@@ -118,33 +176,13 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
|
||||
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
|
||||
cBrick->Score = 10 * num;
|
||||
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
|
||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
||||
|
||||
m_World->CommitEntity(brick);
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::ProcessCollision()
|
||||
{
|
||||
// Like, go into brick component and check what it does upon collision. Maybe not done here?
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
{
|
||||
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score;
|
||||
EventBroker->Publish(es);
|
||||
if (numberOfBricks < 1) {
|
||||
EndLevel();
|
||||
}
|
||||
}
|
||||
return;*/
|
||||
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
@@ -187,7 +225,9 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
if (ball != nullptr && Restarting() == false) {
|
||||
if (!Restarting() && !brick->Removed) {
|
||||
brick->Removed = true;
|
||||
// Hit brick with ball code.
|
||||
ball->Combo += 1;
|
||||
Events::ComboEvent ec;
|
||||
ec.Combo = ball->Combo;
|
||||
@@ -196,12 +236,6 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
|
||||
|
||||
// m_World->RemoveComponent<Components::Brick>(entityBrick);
|
||||
// m_World->RemoveComponent<Components::Transform>(entityBrick);
|
||||
// m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
|
||||
// m_World->RemoveComponent<Components::Physics>(entityBrick);
|
||||
// m_World->RemoveEntity(entityBrick);
|
||||
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||
physicsComponent->GravityScale = 1.f;
|
||||
physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
|
||||
@@ -222,17 +256,14 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
if (NumberOfBricks() <= 0) {
|
||||
//SetMultiBalls(MultiBalls() + 1);
|
||||
}
|
||||
Events::ScoreEvent es;
|
||||
es.Score = brick->Score * ball->Combo;
|
||||
EventBroker->Publish(es);
|
||||
|
||||
std::cout << "Combo: " << ball->Combo << std::endl;
|
||||
//std::cout << "Combo: " << ball->Combo << std::endl;
|
||||
//std::cout << NumberOfBricks() << std::endl;
|
||||
//std::cout << "Brick Score: " << brick->Score << std::endl;
|
||||
std::cout << "Score: " << Score() << std::endl;
|
||||
//std::cout << "Score: " << Score() << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -248,14 +279,12 @@ bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
|
||||
bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
||||
{
|
||||
SetMultiBalls(MultiBalls()+2);
|
||||
std::cout << MultiBalls() << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
|
||||
{
|
||||
SetMultiBalls(MultiBalls()-1);
|
||||
std::cout << MultiBalls() << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -273,7 +302,6 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
|
||||
|
||||
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
|
||||
|
||||
|
||||
transform->Position = event.Position;
|
||||
transform->Scale = glm::vec3(0.2, 0.2, 0.2);
|
||||
transform->Velocity = glm::vec3(0, -4, 0);
|
||||
@@ -293,13 +321,119 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
|
||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (!m_Cleared) {
|
||||
m_Cleared = true;
|
||||
SetRestarting(true);
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 500;
|
||||
EventBroker->Publish(es);
|
||||
m_CurrentLevel++;
|
||||
if (m_CurrentLevel < 6) {
|
||||
GetNextLevel();
|
||||
CreateLevel();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::EndLevel()
|
||||
void dd::Systems::LevelSystem::GetNextLevel()
|
||||
{
|
||||
Events::StageCleared e;
|
||||
EventBroker->Publish(e);
|
||||
return;
|
||||
std::array<int, 42> level;
|
||||
if (m_CurrentCluster == 1) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1};
|
||||
}
|
||||
} else if (m_CurrentCluster == 2) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
{1, 1, 0, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 2, 1, 2, 1, 2, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 0, 0, 1, 0, 0, 1};
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
0, 0, 2, 2, 2, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{2, 0, 0, 0, 0, 0, 2,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 2, 1, 1, 1, 2, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
0, 1, 1, 0, 1, 1, 0};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
2, 0, 1, 0, 1, 0, 2,
|
||||
0, 1, 0, 2, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0};
|
||||
}
|
||||
} else if (m_CurrentCluster == 3) {
|
||||
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_Bricks));
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
return true;
|
||||
}
|
||||
@@ -27,13 +27,13 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
ctransform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
ctransform->Scale = glm::vec3(1.0f, 1.0f, 1.f);
|
||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.5f);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
@@ -59,6 +59,9 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
|
||||
void dd::Systems::PadSystem::Update(double dt)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
if (Entity() == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
||||
@@ -106,6 +109,20 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "PadSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
{
|
||||
int val = event.KeyCode;
|
||||
@@ -128,6 +145,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_P) {
|
||||
Events::Pause e;
|
||||
e.Type = "All";
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_H) {
|
||||
Events::HitLag e;
|
||||
e.Time = 0.2;
|
||||
e.Type = "All";
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_D) {
|
||||
return false;
|
||||
}
|
||||
@@ -226,9 +252,6 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
||||
return false;
|
||||
}
|
||||
|
||||
// m_World->RemoveComponent<Components::PowerUp>(entityPower);
|
||||
// m_World->RemoveComponent<Components::CircleShape>(entityPower);
|
||||
// m_World->RemoveComponent<Components::Physics>(entityPower);
|
||||
m_World->RemoveEntity(entityPower);
|
||||
Events::PowerUpTaken ep;
|
||||
ep.Name = "Something";
|
||||
|
||||
@@ -15,6 +15,7 @@ void dd::Systems::PhysicsSystem::Initialize()
|
||||
m_PhysicsWorld->SetContactListener(m_ContactListener);
|
||||
InitializeWater();
|
||||
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::InitializeWater()
|
||||
@@ -197,6 +198,20 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
|
||||
}
|
||||
|
||||
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "PhysicsSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Pause) {
|
||||
m_Pause = false;
|
||||
} else {
|
||||
m_Pause = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
|
||||
{
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
@@ -213,7 +228,12 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
|
||||
}
|
||||
|
||||
if (physicsComponent) {
|
||||
CreateBody(entity);
|
||||
auto it = m_EntitiesToBodies.find(entity);
|
||||
if(it == m_EntitiesToBodies.end()) {
|
||||
CreateBody(entity);
|
||||
} else {
|
||||
LOG_ERROR("Tried to commit a body that already exists");
|
||||
}
|
||||
} else if (waterComponent) {
|
||||
CreateParticleGroup(entity);
|
||||
} else if (particleEmitterComponent) {
|
||||
|
||||
Reference in New Issue
Block a user