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@@ -66,15 +66,18 @@ public:
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m_World = std::make_shared<World>(m_EventBroker);
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//TODO: Move this out of engine.h
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m_World->ComponentFactory.Register<Components::Transform>();
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m_World->SystemFactory.Register<Systems::TransformSystem>(
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[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::TransformSystem>();
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m_World->AddSystem<Systems::Sound>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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m_World->Initialize();
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m_World->AddSystem<Systems::Sound>();
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m_World->SystemFactory.Register<Systems::Sound>([this]() { return new Systems::Sound(m_World.get(), m_EventBroker); });
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m_World->ComponentFactory.Register<Components::Sprite>();
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+33
-8
@@ -5,13 +5,12 @@
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#ifndef DAYDREAM_SOUND_H
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#define DAYDREAM_SOUND_H
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#include "../../deps/include/AL/al.h"
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#include "../../deps/include/AL/alc.h"
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#include "Core/EKeyDown.h"
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#include "Core/EventBroker.h"
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Core/EKeyDown.h"
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#include "Core/EventBroker.h"
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namespace dd
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@@ -21,16 +20,42 @@ namespace Systems
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class Sound : public System {
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public:
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Sound(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker) { EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Sound::OnKeyDown); }
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: System(world, eventBroker) { }
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void Init();
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Update(double dt) override;
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//void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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//void OnComponentRemoved(std::string type, Component* component) override;
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//void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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//void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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//void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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void Initialize() override;
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private:
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dd::EventRelay<Sound, dd::Events::KeyDown> m_EKeyDown;
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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char m_type[4];
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unsigned long m_size, m_chunkSize;
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short m_formatType, m_channels;
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unsigned long m_sampleRate, m_avgBytesPerSec;
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short m_bytesPerSample, m_bitsPerSample;
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unsigned long m_dataSize;
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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void HelloWorld();
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//Temp
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ALuint m_source;
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};
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}
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