PlatinumSkink
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1f83ef7e89
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I was copying Frame, MainMenuFrame, TextureFrame...
Here you go.
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2015-09-17 16:46:15 +02:00 |
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PlatinumSkink
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f6721986c7
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Merge branch 'master' into FrameAttempt
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2015-09-17 15:45:08 +02:00 |
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PlatinumSkink
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53a9cbd4d8
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Restored to try anew.
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2015-09-17 15:41:25 +02:00 |
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PlatinumSkink
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b3335cff05
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Didn't work. Let's try again.
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2015-09-17 15:28:57 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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tleety
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58931e29b3
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Sprites are now rendered on unitQuads instead of ScreenQuads
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2015-09-10 17:45:26 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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