viktorljung
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7132412f80
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-09-10 16:51:12 +01:00 |
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tleety
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58931e29b3
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Sprites are now rendered on unitQuads instead of ScreenQuads
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2015-09-10 17:45:26 +02:00 |
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viktorljung
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a98806d551
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Make box on entity commit
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2015-09-10 16:27:14 +01:00 |
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PlatinumSkink
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193720e883
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Mergade min branch för att få grafik.
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2015-09-10 16:52:13 +02:00 |
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PlatinumSkink
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84577cb2c8
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Created CPad and PadSystem. Doesn't do very much.
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2015-09-10 16:40:49 +02:00 |
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Jace
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54bed28327
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Working sprite rendering. Removed bone transforms for now.
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2015-09-10 16:23:24 +02:00 |
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PlatinumSkink
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2041640441
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I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all.
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2015-09-10 14:08:16 +02:00 |
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viktorljung
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ce342f695f
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Base PhysicsSystem.
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2015-09-09 20:46:04 +01:00 |
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tleety
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61efddb52e
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Removed rendering of lights
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2015-09-09 21:31:54 +02:00 |
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tleety
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4aef84e7c8
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GL renderer working again, bgfx still here but not used.
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2015-09-09 21:19:37 +02:00 |
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PlatinumSkink
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5d753babe6
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I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
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2015-09-09 21:10:10 +02:00 |
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viktorljung
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0535d35628
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-09 18:04:35 +01:00 |
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viktorljung
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67f7a30ca6
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Liquidfun links
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2015-09-09 18:04:17 +01:00 |
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Stiffly
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49a2100d4e
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-09 18:45:12 +02:00 |
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Stiffly
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fbeb1fb9a6
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Simple HelloWorld Event for understanding.
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2015-09-09 18:42:08 +02:00 |
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Jace
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ec137acb38
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Added style guide
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2015-09-09 16:38:14 +02:00 |
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Jace
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1ce46cc06b
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Added 'Game' subfolder for gameplay related source files
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2015-09-09 16:36:55 +02:00 |
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Stiffly
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80d98470e9
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Skeleton for Sound system
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2015-09-09 15:49:53 +02:00 |
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Jace
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8833377855
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Semi-working Linux build
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2015-09-08 21:47:10 +02:00 |
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Jace
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17a00fef85
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Working bgfx renderer base on Windows
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2015-09-08 20:36:03 +02:00 |
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Jace
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78ec82699c
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Merge branch 'master' of https://github.com/Tleety/AgileBreakOut
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2015-09-08 20:10:19 +02:00 |
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Jace
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83a0d5aae7
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Added mingw-w64 builds of bgfx
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2015-09-08 20:10:09 +02:00 |
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Jace
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c24b039005
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Semi-working base for bgfx renderer
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2015-09-08 16:13:59 +02:00 |
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Jace
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c7f17c8ef0
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Added bgfx library, precompiled for linux-gcc-64
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2015-09-07 17:41:50 +02:00 |
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Jace
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7c92b6aef7
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Working build with CMake 3.3.1
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2015-09-04 14:08:07 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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