Jace
4a031147a6
Added log level to config
2015-10-15 14:57:33 +02:00
Jace
4182ba52b8
Changed default log level to INFO
2015-10-15 14:57:33 +02:00
Jace
0e4cbf4009
Custom libpng error handlers
2015-10-15 14:57:32 +02:00
Jace
218de4b02e
Custom error functions for PNG
2015-10-15 14:47:08 +02:00
Jace
8ecb1aa8c5
Fixed LOG_LEVEL not being defined correctly and therefore unchangable
2015-10-15 14:36:56 +02:00
Jace
2ddb1847c5
Added ability to save to ConfigFile
2015-10-15 14:10:22 +02:00
Jace
a35d72cac3
Working skeletal animations!!!
2015-10-15 12:48:28 +02:00
Jace
1e3536e060
Taking the root node transform into account when loading model formats containing scene graph information. Needs more work.
2015-10-15 12:48:16 +02:00
Jace
af8fc118b7
World initialization refactored to register system components and resources BEFORE initializing them all
...
because apparently we create entities in system initialization functions now and need all components to be registered and available.
2015-10-15 12:48:16 +02:00
tleety
52fe2e697e
Added a config file and implemented code for it
2015-10-15 12:15:53 +02:00
PlatinumSkink
36d0601dfd
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
Jace
7f344263da
Merge branch 'master' into gui
...
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
2015-10-08 23:47:25 +02:00
Jace
c91cb1c3b7
Fixed GUI color fading in renderer
2015-10-08 21:49:45 +02:00
Stiffly
2545cef90f
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
Stiffly
1a1b94477e
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
include/Sound/SoundSystem.h
src/game/Physics/PhysicsSystem.cpp
src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly
8b12c1036d
Partycles.
2015-10-06 21:42:54 +02:00
Jace
7173fdf396
MSVC12 compiler compability fixes
2015-10-06 15:27:11 +02:00
Jace
b86dc09c82
Merge branch 'master' into gui
2015-10-02 18:18:44 +02:00
Jace
e74f1092c7
Fixed crash when events were (un)subscribed while events were processing
2015-10-02 18:12:00 +02:00
Jace
c821fbfc25
Futile attempts to fix memory corruption bug
2015-10-01 16:12:53 +02:00
tleety
45711500f7
Merged
2015-10-01 14:24:06 +02:00
tleety
52dec86925
Particle system up and running, but with bugged rendering
2015-10-01 14:14:51 +02:00
tleety
2491dd8b74
Fixed some things, code up to styleguide
2015-09-30 10:29:56 +02:00
tleety
a1c709a2db
Removed wierd glow on water
2015-09-29 11:10:08 +02:00
tleety
38d3a8c990
Fixed a bug where you could not have more than one particle group
2015-09-29 10:27:57 +02:00
Stiffly
a97dae542d
Merge remote-tracking branch 'origin/master' into Sound
...
Conflicts:
src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
Stiffly
f10749d220
Refactoring SoundSystem and its events, components
2015-09-28 17:59:57 +02:00
Jace
d2bc91be48
Merge remote-tracking branch 'origin/master' into gui
...
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
tleety
effc9ff781
Merge and some small fixes
2015-09-25 01:49:08 +02:00
Jace
5f1963b8bc
Complete main menu without event bindings.
2015-09-25 01:29:14 +02:00
Jace
e0b1747ca9
EventBroker::Clear renamed to Swap to cause less confusion
2015-09-25 01:29:13 +02:00
Jace
1d500eb4f6
First iteration of GUI code. GUI is rendered on top of everything, world still separate.
2015-09-25 01:29:13 +02:00
tleety
c624c5bcf3
Merge master
2015-09-25 00:03:28 +02:00
tleety
fa198cf953
Water now rendered in forward rendering
2015-09-24 23:21:46 +02:00
tleety
ef3591ba46
Water threshhold added, now it's actually waterlike
2015-09-24 16:23:57 +02:00
tleety
a1215d71e9
Water now blurred and looking kinda water like
2015-09-24 16:10:13 +02:00
tleety
d473e3711c
Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
2015-09-23 18:01:15 +02:00
tleety
8e2eb63c5e
Added renderQueue for water and created buffers for the water to use.
2015-09-23 12:07:28 +02:00
Stiffly
587b712f49
Merge remote-tracking branch 'origin/master' into Sound
2015-09-17 15:41:36 +02:00
Stiffly
6671136a08
Made a Sound folder. Rename class Sound to SoundSystem.
...
Also awesome Cmakeness.
2015-09-17 14:42:33 +02:00
tleety
692e0ca9df
Fixed a bug where models normal and specular maps is not loaded.
2015-09-17 14:37:00 +02:00
Stiffly
953be0cda9
Merge remote-tracking branch 'origin/master' into Sound
...
Conflicts:
include/Core/Engine.h
2015-09-17 13:18:56 +02:00
Stiffly
13de4bd1cb
Added sound files. Listens to collision events -> play sound.
2015-09-16 16:54:02 +02:00
PlatinumSkink
30ee6c2430
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 16:29:57 +02:00
tleety
a5ffce8db8
Merge remote-tracking branch 'origin/master' into GLrenderer
2015-09-16 16:17:39 +02:00
tleety
825f6dc991
Models now get a standard normal and specular map if they dont have one
2015-09-16 16:09:20 +02:00
PlatinumSkink
8f513e3281
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 15:49:36 +02:00
Jace
4cfa0ef624
Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
2015-09-16 12:54:34 +02:00
Stiffly
450a73f498
added a PlaySound Event.
2015-09-15 18:16:32 +02:00
tleety
ef9f6a296b
Renderer working and some test blocks in the world
2015-09-15 17:38:16 +02:00