Commit Graph

73 Commits

Author SHA1 Message Date
Jace 4a031147a6 Added log level to config 2015-10-15 14:57:33 +02:00
Jace 4182ba52b8 Changed default log level to INFO 2015-10-15 14:57:33 +02:00
Jace 0e4cbf4009 Custom libpng error handlers 2015-10-15 14:57:32 +02:00
Jace 218de4b02e Custom error functions for PNG 2015-10-15 14:47:08 +02:00
Jace 8ecb1aa8c5 Fixed LOG_LEVEL not being defined correctly and therefore unchangable 2015-10-15 14:36:56 +02:00
Jace 2ddb1847c5 Added ability to save to ConfigFile 2015-10-15 14:10:22 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
Jace 1e3536e060 Taking the root node transform into account when loading model formats containing scene graph information. Needs more work. 2015-10-15 12:48:16 +02:00
Jace af8fc118b7 World initialization refactored to register system components and resources BEFORE initializing them all
because apparently we create entities in system initialization functions now and need all components to be registered and available.
2015-10-15 12:48:16 +02:00
tleety 52fe2e697e Added a config file and implemented code for it 2015-10-15 12:15:53 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
Jace 7f344263da Merge branch 'master' into gui
Conflicts:
	include/Game/GUI/HUD.h
	src/game/Core/Renderer.cpp
2015-10-08 23:47:25 +02:00
Jace c91cb1c3b7 Fixed GUI color fading in renderer 2015-10-08 21:49:45 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
Stiffly 1a1b94477e Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	include/Sound/SoundSystem.h
	src/game/Physics/PhysicsSystem.cpp
	src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly 8b12c1036d Partycles. 2015-10-06 21:42:54 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
Jace b86dc09c82 Merge branch 'master' into gui 2015-10-02 18:18:44 +02:00
Jace e74f1092c7 Fixed crash when events were (un)subscribed while events were processing 2015-10-02 18:12:00 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00
tleety 52dec86925 Particle system up and running, but with bugged rendering 2015-10-01 14:14:51 +02:00
tleety 2491dd8b74 Fixed some things, code up to styleguide 2015-09-30 10:29:56 +02:00
tleety a1c709a2db Removed wierd glow on water 2015-09-29 11:10:08 +02:00
tleety 38d3a8c990 Fixed a bug where you could not have more than one particle group 2015-09-29 10:27:57 +02:00
Stiffly a97dae542d Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
Stiffly f10749d220 Refactoring SoundSystem and its events, components 2015-09-28 17:59:57 +02:00
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace e0b1747ca9 EventBroker::Clear renamed to Swap to cause less confusion 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
tleety ef3591ba46 Water threshhold added, now it's actually waterlike 2015-09-24 16:23:57 +02:00
tleety a1215d71e9 Water now blurred and looking kinda water like 2015-09-24 16:10:13 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
Stiffly 587b712f49 Merge remote-tracking branch 'origin/master' into Sound 2015-09-17 15:41:36 +02:00
Stiffly 6671136a08 Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
2015-09-17 14:42:33 +02:00
tleety 692e0ca9df Fixed a bug where models normal and specular maps is not loaded. 2015-09-17 14:37:00 +02:00
Stiffly 953be0cda9 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	include/Core/Engine.h
2015-09-17 13:18:56 +02:00
Stiffly 13de4bd1cb Added sound files. Listens to collision events -> play sound. 2015-09-16 16:54:02 +02:00
PlatinumSkink 30ee6c2430 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 16:29:57 +02:00
tleety a5ffce8db8 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 16:17:39 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
PlatinumSkink 8f513e3281 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 15:49:36 +02:00
Jace 4cfa0ef624 Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed 2015-09-16 12:54:34 +02:00
Stiffly 450a73f498 added a PlaySound Event. 2015-09-15 18:16:32 +02:00
tleety ef9f6a296b Renderer working and some test blocks in the world 2015-09-15 17:38:16 +02:00