Stiffly
1a1b94477e
Merge remote-tracking branch 'origin/master' into water
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Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
include/Sound/SoundSystem.h
src/game/Physics/PhysicsSystem.cpp
src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly
db2d6ad6e4
Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3
2015-10-07 17:22:45 +02:00
Jace
e1ff3825ee
Fixed type error in sound loading
2015-10-01 12:51:29 +02:00
Stiffly
3ab6c0c5ba
Sound channel volume not overriding individual volume for sounds.
2015-09-29 11:09:43 +02:00
Stiffly
f10749d220
Refactoring SoundSystem and its events, components
2015-09-28 17:59:57 +02:00
Stiffly
0d521cdcc9
Refactoring. Splitting up storage and handling into SFX- and BGM sources.
2015-09-24 23:21:55 +02:00
Stiffly
e867722d9a
Added logic for mastervolume. And a coresponding event.
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(sources need to be updated for it to be fully working)
2015-09-24 22:55:24 +02:00
Stiffly
e8e74eb506
Added pitch
2015-09-23 15:15:43 +02:00
Stiffly
346ee13dd5
Stop sound event up and running.
2015-09-23 14:14:11 +02:00
Stiffly
4f341250d7
Updated playsound events.
2015-09-23 12:08:05 +02:00
Stiffly
5b6556e9fb
Fixed OpenAL Clean-up device. Added playBGM-event.
2015-09-22 16:56:53 +02:00
Stiffly
3f4ede4b7d
OpenAL fixed. CMake path set correctly.
2015-09-22 14:32:04 +02:00
Stiffly
7e9e19039c
removing unnecessary print
2015-09-21 14:49:47 +02:00
Stiffly
2a4c7c8b1a
Resourcing working on sounds. Added class Sound resource.
2015-09-17 17:50:00 +02:00
Stiffly
4dd8ac8445
Added Component to bricks to emitt sound. Improved code for playing a sound
2015-09-17 15:41:08 +02:00
Stiffly
6671136a08
Made a Sound folder. Rename class Sound to SoundSystem.
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Also awesome Cmakeness.
2015-09-17 14:42:33 +02:00