Commit Graph

126 Commits

Author SHA1 Message Date
Jace b86dc09c82 Merge branch 'master' into gui 2015-10-02 18:18:44 +02:00
Jace e74f1092c7 Fixed crash when events were (un)subscribed while events were processing 2015-10-02 18:12:00 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
PlatinumSkink a4065f734b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:26:25 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00
tleety 52dec86925 Particle system up and running, but with bugged rendering 2015-10-01 14:14:51 +02:00
PlatinumSkink 2fb16357fa Moved pad-creation to PadSystem. Pad now stops at sides. 2015-09-30 10:32:17 +02:00
tleety 2491dd8b74 Fixed some things, code up to styleguide 2015-09-30 10:29:56 +02:00
PlatinumSkink 45e68c51a3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-29 14:44:50 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
Stiffly cb70cdfc5d Merge remote-tracking branch 'origin/master' into Sound 2015-09-29 12:04:52 +02:00
tleety 38d3a8c990 Fixed a bug where you could not have more than one particle group 2015-09-29 10:27:57 +02:00
Jace d472e2ae88 Added ignore rule for .orig files, since nobody seem to be able to look at what they commit... 2015-09-28 21:56:11 +02:00
Stiffly a97dae542d Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
PlatinumSkink 7b7277509e CreateBall clones the original ball rather than create new balls. 2015-09-28 18:09:55 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00
Jace be60464bb5 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 05:47:37 +02:00
Jace 17f8905696 Removed the HUD from the menu screen 2015-09-25 05:47:20 +02:00
viktorljung cb48b881b7 cool fixes and stuff 2015-09-25 05:33:10 +02:00
viktorljung a730a1ce16 Merge remote-tracking branch 'origin/master' into Physics 2015-09-25 05:16:58 +02:00
viktorljung 96511c63b1 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-25 05:16:32 +02:00
tleety 2af9567722 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 04:40:51 +02:00
viktorljung cfb6d1e4b5 Falling bricks and collision filters 2015-09-25 04:28:46 +02:00
tleety b77c357990 Changed some lighting and the background pipe scale 2015-09-25 03:33:30 +02:00
Jace 186e06bc22 Fixed bug where render queue wouldn't get cleared if the world wasn't running 2015-09-25 03:23:42 +02:00
Jace c0f77dd32a fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 03:10:47 +02:00
Jace 8b3d9eb842 WIP HUD 2015-09-25 03:04:37 +02:00
Jace ecfa666a22 Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
#	include/Core/Engine.h
2015-09-25 03:04:13 +02:00
Stiffly b0c19c74f2 Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
	include/Core/Engine.h
2015-09-25 02:49:50 +02:00
Stiffly 650c7ec47c EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart. 2015-09-25 02:43:34 +02:00
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace b83de44715 Working GUI Button 2015-09-25 01:29:14 +02:00
Jace e0b1747ca9 EventBroker::Clear renamed to Swap to cause less confusion 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
viktorljung bc6b037923 Added submarine pad 2015-09-24 20:54:57 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
tleety a1215d71e9 Water now blurred and looking kinda water like 2015-09-24 16:10:13 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
PlatinumSkink bbec676683 Merged master into LevelSystemAndSuch. Now let's see if it works. 2015-09-23 16:05:07 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
viktorljung 4e429bc48c Fixed remove ball bug 2015-09-23 15:55:50 +02:00
viktorljung af22c84066 removed the test box 2015-09-23 15:24:41 +02:00
viktorljung 08d653b0b0 Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:14:16 +02:00
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00