PlatinumSkink
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54f8fcd185
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RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
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36d0601dfd
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Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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