PlatinumSkink
|
f6721986c7
|
Merge branch 'master' into FrameAttempt
|
2015-09-17 15:45:08 +02:00 |
|
PlatinumSkink
|
53a9cbd4d8
|
Restored to try anew.
|
2015-09-17 15:41:25 +02:00 |
|
PlatinumSkink
|
b3335cff05
|
Didn't work. Let's try again.
|
2015-09-17 15:28:57 +02:00 |
|
tleety
|
692e0ca9df
|
Fixed a bug where models normal and specular maps is not loaded.
|
2015-09-17 14:37:00 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
tleety
|
f19f7bf56a
|
Added a few models and removed ortho camera perspectiv.
|
2015-09-15 17:05:47 +02:00 |
|
tleety
|
c5bbcec5dc
|
Transparancy now working for forward rendering
|
2015-09-15 13:20:01 +02:00 |
|
tleety
|
b9eda67a2a
|
Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
|
2015-09-14 16:53:14 +02:00 |
|
tleety
|
c4c1158364
|
Working lights and deferred rendering
|
2015-09-10 23:48:45 +02:00 |
|
tleety
|
f97112bb20
|
Backbone to deferred rendering started
|
2015-09-10 22:39:03 +02:00 |
|
tleety
|
c0589563af
|
Base lightrendering started, still some work to be done.
|
2015-09-10 22:13:37 +02:00 |
|
tleety
|
1e67bfb103
|
Sprite ACTUALLY rendered as unitquad now.
|
2015-09-10 18:32:50 +02:00 |
|
tleety
|
58931e29b3
|
Sprites are now rendered on unitQuads instead of ScreenQuads
|
2015-09-10 17:45:26 +02:00 |
|
Jace
|
54bed28327
|
Working sprite rendering. Removed bone transforms for now.
|
2015-09-10 16:23:24 +02:00 |
|
Jace
|
98e363eda6
|
Initial structure
|
2015-09-04 10:02:06 +02:00 |
|