PlatinumSkink
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fa5cb379ab
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Skill-Kraken implemented. What do people think...?
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2015-10-23 15:12:28 +02:00 |
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PlatinumSkink
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3de06991e2
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Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
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2015-10-23 12:10:09 +02:00 |
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viktorljung
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5b5f5b6a62
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New kraken boss model
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2015-10-22 15:32:36 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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PlatinumSkink
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e26156c093
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Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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2015-10-20 15:57:06 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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PlatinumSkink
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b2127c6c4e
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Fixed error so you can actually play LevelSystemAndSuch branch.
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2015-10-15 13:48:35 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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