Files
squidout/include/Game/KrakenSystem.h
T

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952 B
C++

//
// Created by Adniklastrator on 2015-10-15.
//
#ifndef DAYDREAM_KRAKENSYSTEM_H
#define DAYDREAM_KRAKENSYSTEM_H
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Game/EPause.h"
//#include "Core/Camera.h" Camera Component
namespace dd
{
namespace Systems
{
class KrakenSystem : public System
{
public:
KrakenSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void InitializeObjects();
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
bool m_Pause = false;
dd::EventRelay<KrakenSystem, dd::Events::Pause> m_EPause;
bool OnPause(const dd::Events::Pause &event);
};
}
}
#endif //DAYDREAM_KRAKENSYSTEM_H