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03e2078cfb9872f74e1d8b8a10b42a4e3de1e527
squidout/include/Game
T
History
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction
2015-09-23 15:12:18 +02:00
..
BallSystem.h
Collisions kind of working
2015-09-17 14:11:09 +01:00
CBall.h
Pad modifies ball path and ball facing its direction
2015-09-23 15:12:18 +02:00
CBrick.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
CLife.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CPad.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
ELifeLost.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EResetBall.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EScoreEvent.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 16:29:57 +02:00
PadSystem.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 16:29:57 +02:00
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