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squidout/include/PrecompiledHeader.h
T

51 lines
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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
// TODO: Get rid of precompiled headers
#include <memory>
#include <string>
#include <vector>
#include <map>
#include <unordered_map>
// OpenGL
#include <GL/glew.h>
#define GLFW_INCLUDE_GLU
#define NOMINMAX
#include <GLFW/glfw3.h>
#ifdef BUILD_RENDERER_DIRECTX
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#endif
#include <glext.h>
#include "Core/Util/GLError.h"
// GLM
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/common.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "Core/Util/Logging.h"