Files
squidout/include/Game/LifebuoySystem.h
T

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1.9 KiB
C++

//
// Created by Adniklastrator on 2015-09-09.
//
#ifndef DAYDREAM_LIFEBUOYSYSTEM_H
#define DAYDREAM_LIFEBUOYSYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Physics/EContact.h"
#include "Rendering/CModel.h"
#include "Physics/CPhysics.h"
#include "Physics/CRectangleShape.h"
#include "Game/EPause.h"
#include "Game/EResume.h"
#include "Game/ELifebuoy.h"
#include "Game/ELifebuoyHit.h"
#include "Game/CLifebuoy.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
namespace Systems
{
class LifebuoySystem : public System
{
public:
LifebuoySystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
bool m_Pause = false;
EntityID m_Template;
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
dd::EventRelay<LifebuoySystem, dd::Events::Resume> m_EResume;
dd::EventRelay<LifebuoySystem, dd::Events::Lifebuoy> m_ELifebuoy;
dd::EventRelay<LifebuoySystem, dd::Events::LifebuoyHit> m_ELifebuoyHit;
bool OnContact(const dd::Events::Contact &event);
bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event);
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
struct LifebuoyInfo
{
EntityID Entity;
//int Hits = 4;
};
float m_LeftEdge = -3.8f;
float m_RightEdge = 3.8f;
float m_DownLimit = -5.3f;
float m_DownEdge = -9.2f;
std::list<LifebuoyInfo> m_Lifebuoys;
};
}
}
#endif //DAYDREAM_LIFEBUOYSYSTEM_H