Files
squidout/src/game/Game/LifebuoySystem.cpp
T

162 lines
5.3 KiB
C++

//
// Created by Adniklastrator on 2015-10-08.
//
#include "PrecompiledHeader.h"
#include "Game/LifebuoySystem.h"
void dd::Systems::LifebuoySystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LifebuoySystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifebuoySystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifebuoySystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoy, &LifebuoySystem::OnLifebuoy);
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoyHit, &LifebuoySystem::OnLifebuoyHit);
//Lifebuoy
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Lifebuoy");
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(50.f, -4.8f, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
auto lifebuoyTemplate = m_World->AddComponent<Components::Template>(ent);
rectangleShape->Dimensions = glm::vec2(0.9f, 0.19f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::LifeBuoy;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::LifeBuoy | CollisionLayer::Pad | CollisionLayer::Water);
physics->Density = 1.0f;
physics->GravityScale = 1;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Lifebuoy/Lifebuoy1.obj";
auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
m_World->CommitEntity(ent);
m_Template = ent;
}
return;
}
void dd::Systems::LifebuoySystem::Update(double dt)
{
for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(it->Entity);
if (transformComponent->Position.y < m_DownEdge) {
m_World->RemoveEntity(it->Entity);
m_Lifebuoys.erase(it++);
}
else {
if (transformComponent->Position.x > m_RightEdge) {
transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
} else if (transformComponent->Position.x < m_LeftEdge) {
transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
}
if (lifebuoyComponent->Hits <= 0) {
auto physicsComponent = m_World->GetComponent<Components::Physics>(it->Entity);
physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
physicsComponent->GravityScale = 10.f;
auto modelComponent = m_World->GetComponent<Components::Model>(it->Entity);
modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
}
if (transformComponent->Position.y < m_DownLimit && lifebuoyComponent->Hits > 0) {
transformComponent->Position.y = m_DownLimit;
}
++it;
}
}
}
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (IsPaused()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
}
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "LifebuoySystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::LifebuoySystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "LifebuoySystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
{
return true;
}
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
{
auto ent = m_World->CloneEntity(m_Template);
m_World->SetProperty(ent, "Name", "Lifebuoy");
m_World->RemoveComponent<Components::Template>(ent);
auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(0.f, 0.f, -10.f);
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
LifebuoyInfo info;
info.Entity = ent;
m_Lifebuoys.push_back(info);
return true;
}
bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &event)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
lifebuoyComponent->Hits -= 1;
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
Events::CreateParticleSequence e;
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 1;
e.Position = transformComponent->Position;
e.ScaleValues.clear();
e.ScaleValues.push_back(glm::vec3(0.5f));
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
e.Color = glm::vec4(1, 0, 0, 1);
e.AlphaValues.clear();
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.Speed = 10.f;
EventBroker->Publish(e);
return true;
}