Files
squidout/include/Sound/SoundSystem.h
T

59 lines
1.3 KiB
C++

#ifndef DAYDREAM_SOUND_H
#define DAYDREAM_SOUND_H
#include "AL/al.h"
#include "AL/alc.h"
#include "Core/System.h"
#include "Core/World.h"
#include "Sound.h"
#include "Sound/EPlaySFX.h"
#include "Sound/EPlayBGM.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
#include "Game/CBall.h"
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "Sound/CCollisionSound.h"
#include "Core/ResourceManager.h"
namespace dd
{
namespace Systems
{
class SoundSystem : public System {
public:
SoundSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker) { }
~SoundSystem();
void Initialize() override;
void Update(double dt) override;
private:
//Events
dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<SoundSystem, dd::Events::PlayBGM> m_EPlayBGM;
bool OnPlaySFX(const dd::Events::PlaySFX &event);
bool OnContact(const dd::Events::Contact &event);
bool OnPlayBGM(const dd::Events::PlayBGM &event);
ALuint CreateSource();
std::map<ALuint, ALuint> m_SourcesToBuffers;
ALCdevice* m_Device;
//Temp
ALuint m_Source, m_BGMSource, m_BGMSupportSource;
};
}
}
#endif //DAYDREAM_SOUND_H