580 lines
19 KiB
C++
580 lines
19 KiB
C++
#include "PrecompiledHeader.h"
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#include "Game/BallSystem.h"
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dd::Systems::BallSystem::~BallSystem() {
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}
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void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
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{
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}
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void dd::Systems::BallSystem::Initialize()
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{
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std::random_device rd;
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m_RandomGenerator = std::mt19937(rd());
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EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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EVENT_SUBSCRIBE_MEMBER(m_EAnimationComplete, &BallSystem::OnAnimationComplete);
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(.3f, 0.3f, 0.3f);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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transform->Orientation = glm::quat();
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Sid/Sid_Flying.dae";
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auto animation = m_World->AddComponent<Components::Animation>(ent);
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animation->Speed = 1.0;
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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circleShape->Radius = 0.4f;
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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ball->Waiting = true;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Jelly/squid-bounce-n.wav";
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m_World->CommitEntity(ent);
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SetBall(ent);
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auto ent2 = CreateBall();
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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/*auto PosterBoy = CreateBall();
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auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
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PosterBall->PosterBoy = 1;
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auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
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Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
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Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
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}
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SetReplaceBall(true);
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}
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void dd::Systems::BallSystem::Update(double dt)
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{
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ResolveContacts();
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}
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void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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//TODO: When the ball collides with 2 bricks on the same frame it is reflected and then reflected again, make it reflect only once like a list or something?
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if (IsPaused()) {
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return;
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}
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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if (ballComponent != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (ballComponent->PosterBoy == 1) {
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transformBall->Position = glm::vec3(-3, 3, -10);
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}
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if (ReplaceBall()) {
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m_First = true;
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SetReplaceBall(false);
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m_Waiting = true;
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std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);
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ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
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//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
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ballComponent->Waiting = true;
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}
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if (ballComponent->Waiting) {
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if (!m_Waiting) {
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m_Restarting = false;
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ballComponent->Waiting = false;
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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auto cAnim = m_World->GetComponent<Components::Animation>(entity);
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cAnim->Loop = false;
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cAnim->Speed = 2.f;
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cAnim->Time = 0.f;
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//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
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} else {
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transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
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auto cModel = m_World->GetComponent<Components::Model>(entity);
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cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
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auto cAnim = m_World->GetComponent<Components::Animation>(entity);
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cAnim->Speed = 0.f;
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cAnim->Time = 0.f;
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cAnim->Loop = false;
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if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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if (m_First) {
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transform->Orientation = glm::quat();
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m_First = false;
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}
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}
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return;
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}
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}
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if (ballComponent->Sticky) {
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//TODO - Ball can stick to same pad just after detaching.
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if (!m_Waiting)
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{
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transformBall->Velocity = ballComponent->SavedSpeed;
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m_StickyCounter--;
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if (m_StickyCounter > 0) {
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m_Sticky = true;
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}
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auto cAnim = m_World->GetComponent<Components::Animation>(entity);
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cAnim->Speed = 2.f;
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cAnim->Time = 0.f;
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cAnim->Loop = false;
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ballComponent->Sticky = false;
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}
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}
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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} else {
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transformBall->Velocity.y = -2;
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}
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}
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if (transformBall->Position.y < -EdgeY() - 4 || transformBall->Position.y > EdgeY() + 4) {
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if (MultiBalls() != 0) {
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m_World->RemoveEntity(entity);
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Events::MultiBallLost e;
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EventBroker->Publish(e);
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} else if (!m_Restarting) { //If we lose lives when we shouldn't, look here.
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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Events::PlaySound se;
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se.FilePath = "Sounds/jap-lose-life.wav";
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EventBroker->Publish(se);
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return;
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}
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} //Removing this made the wall collisions work again
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/* else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.x < -EdgeX()) {
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if (transformBall->Velocity.x < 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} /*else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}*/
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}
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if (ballComponent != nullptr) {
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if (!ballComponent->Sticky)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = atan2(dir.x, dir.y);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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}
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}
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}
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bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
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{
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/*if (event.Type != "BallSystem" && event.Type != "All") {
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return false;
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}*/
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m_Pause = true;
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return true;
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}
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bool dd::Systems::BallSystem::OnResume(const dd::Events::Resume &event)
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{
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/*if (event.Type != "BallSystem" && event.Type != "All") {
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return false;
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}*/
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m_Pause = false;
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return true;
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}
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void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
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{
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}
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void dd::Systems::BallSystem::OnEntityRemoved(EntityID entity)
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{
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}
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bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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{
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Components::PowerUp* power1 = m_World->GetComponent<Components::PowerUp>(event.Entity1);
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Components::PowerUp* power2 = m_World->GetComponent<Components::PowerUp>(event.Entity2);
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if (power1 != nullptr || power2 != nullptr) {
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return false;
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}
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Components::Ball* ballComponent1 = m_World->GetComponent<Components::Ball>(event.Entity1);
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Components::Ball* ballComponent2 = m_World->GetComponent<Components::Ball>(event.Entity2);
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Components::Ball* ballComponent;
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if (ballComponent1 != nullptr && ballComponent2 != nullptr) {
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return false;
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}
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EntityID ballEntity, otherEntitiy;
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//Which is the ball?
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if (ballComponent1 != nullptr) {
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ballEntity = event.Entity1;
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otherEntitiy = event.Entity2;
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ballComponent = ballComponent1;
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}
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else if (ballComponent2 != nullptr) {
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ballEntity = event.Entity2;
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otherEntitiy = event.Entity1;
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ballComponent = ballComponent2;
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}
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else {
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return false;
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}
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if (ballComponent->Waiting || ballComponent->Sticky) {
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return false;
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}
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auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
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glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
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if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad") {
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auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
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Events::HitPad e;
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e.Ball = ballEntity;
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e.Pad = otherEntitiy;
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EventBroker->Publish(e);
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// Events::HitLag el;
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// el.Time = 0.1f;
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//el.Type = "All";
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// EventBroker->Publish(el);
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float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
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float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
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//When a combo is more than 2 create a particle showing it.
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if (ballComponent->Combo >= 2){
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Events::CreateParticleSequence particleEvent;
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particleEvent.EmitterLifeTime = 3;
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 1.3f;
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particleEvent.ParticlesPerTick = 1;
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
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if (ballTransform->Position.x >= 2.5f) {
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particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
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} else if (ballTransform->Position.x <= -2.5f) {
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particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
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}
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particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
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particleEvent.ScaleValues.push_back(glm::vec3(2.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 1.f;
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particleEvent.AlphaValues.push_back(1.f);
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particleEvent.AlphaValues.push_back(0.7f);
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if (ballComponent->Combo <= 9) {
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particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
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} else if (ballComponent->Combo <= 42) {
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particleEvent.SpriteFile = "Textures/Combo/Combo0" + std::to_string(ballComponent->Combo) + ".png";
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} else {
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particleEvent.SpriteFile = "Textures/Combo/Combo043.png";
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}
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EventBroker->Publish(particleEvent);
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}
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ballComponent->Combo = 0;
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if (!ballComponent->Waiting) {
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if (m_InkBlaster) {
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if (!m_InkAttached) {
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m_InkAttached = true;
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m_Waiting = true;
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m_InkBlockedWaiting = true;
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ballComponent->Sticky = true;
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ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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}
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}
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else if (m_Sticky) {
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m_Sticky = false;
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m_Waiting = true;
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ballComponent->Sticky = true;
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//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity *= -1;
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Events::StickyAttachedToPad e;
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EventBroker->Publish(e);
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auto cModel = m_World->GetComponent<Components::Model>(ballEntity);
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cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
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auto cAnim = m_World->GetComponent<Components::Animation>(ballEntity);
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cAnim->Loop = false;
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cAnim->Speed = 0.f;
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cAnim->Time = 0.f;
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return true;
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}
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}
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ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed;
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Events::ComboEvent ec;
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ec.Combo = ballComponent->Combo;
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ec.Ball = ballEntity;
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EventBroker->Publish(ec);
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//std::cout << "Combo: " << ballComponent->Combo << std::endl;
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} // Lifebuoy should always reflect the ball upwards
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else if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Lifebuoy"){
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ballTransform->Velocity = glm::vec3(ballTransform->Velocity.x, abs(ballTransform->Velocity.y), ballTransform->Velocity.z);
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Events::LifebuoyHit e;
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e.Lifebuoy = otherEntitiy;
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EventBroker->Publish(e);
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} else {
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auto it = m_Contacts.find(ballEntity);
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if (it == m_Contacts.end()) {
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std::list<glm::vec2> normalList;
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normalList.push_back(event.Normal);
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m_Contacts[ballEntity] = normalList;
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} else {
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std::list<glm::vec2> normalList = it->second;
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normalList.push_back(event.Normal);
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m_Contacts[ballEntity] = normalList;
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}
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}
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return true;
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}
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void dd::Systems::BallSystem::ResolveContacts()
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{
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for (auto c : m_Contacts) {
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EntityID entity = c.first;
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std::list<glm::vec2> contactNormals = c.second;
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glm::vec2 finalNormal = glm::vec2(0.f);
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for (auto it = contactNormals.begin(); it != contactNormals.end(); it++) {
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finalNormal = finalNormal + (*it);
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}
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finalNormal = glm::normalize(finalNormal);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec2 velocity = glm::vec2(transform->Velocity.x, transform->Velocity.y);
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glm::vec2 reflectedVelocity = glm::reflect(velocity, finalNormal);
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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reflectedVelocity = glm::normalize(reflectedVelocity) * ballComponent->Speed;
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transform->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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m_Contacts.clear();
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}
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EntityID dd::Systems::BallSystem::CreateBall()
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{
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auto ent = m_World->CloneEntity(Ball());
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m_World->RemoveComponent<Components::Template>(ent);
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return ent;
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}
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bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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SetMultiBalls(MultiBalls() - 1);
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//std::cout << MultiBalls() << std::endl;
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|
if (MultiBalls() < 0) {
|
|
auto ent = CreateBall();
|
|
SetMultiBalls(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnResetBall(const dd::Events::ResetBall &event)
|
|
{
|
|
SetReplaceBall(true);
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
|
{
|
|
auto ent1 = CreateBall();
|
|
auto ent2 = CreateBall();
|
|
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
|
|
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
|
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
|
|
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
|
|
ball1->Waiting = false;
|
|
ball2->Waiting = false;
|
|
auto padTransform = event.padTransform;
|
|
float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
|
|
if (x1 < -m_EdgeX) {
|
|
x1 = m_EdgeX - 0.2;
|
|
}
|
|
if (x2 > m_EdgeX) {
|
|
x2 = -m_EdgeX + 0.2;
|
|
}
|
|
transform1->Position = glm::vec3(x1, -5.5, -10);
|
|
transform2->Position = glm::vec3(x2, -5.5, -10);
|
|
|
|
transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
|
|
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
|
|
|
|
SetMultiBalls(MultiBalls() + 2);
|
|
//std::cout << MultiBalls() << std::endl;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
|
{
|
|
m_Sticky = true;
|
|
m_StickyCounter = event.Times;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
|
{
|
|
m_InkBlaster = true;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver &event)
|
|
{
|
|
auto ballComponent = m_World->GetComponent<Components::Ball>(event.Ball);
|
|
auto transform = m_World->GetComponent<Components::Transform>(event.Ball);
|
|
|
|
|
|
auto cModel = m_World->GetComponent<Components::Model>(event.Ball);
|
|
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
|
|
|
|
auto cAnim = m_World->GetComponent<Components::Animation>(event.Ball);
|
|
cAnim->Speed = 2.f;
|
|
cAnim->Loop = false;
|
|
|
|
m_InkBlaster = false;
|
|
m_InkAttached = false;
|
|
m_InkBlockedWaiting = false;
|
|
ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed;
|
|
m_Waiting = false;
|
|
transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
|
{
|
|
m_KrakenAttack = true;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
|
{
|
|
m_KrakenAttack = false;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
|
|
{
|
|
if (!m_KrakenAttack) {
|
|
if (!m_StageBlockedWaiting) {
|
|
if (!m_InkBlockedWaiting) {
|
|
m_Waiting = false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
|
{
|
|
m_Restarting = true;
|
|
m_StageBlockedWaiting = true;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event)
|
|
{
|
|
m_StageBlockedWaiting = false;
|
|
return true;
|
|
}
|
|
|
|
bool dd::Systems::BallSystem::OnAnimationComplete(const dd::Events::AnimationComplete &event)
|
|
{
|
|
auto model = m_World->GetComponent<Components::Model>(event.Entity);
|
|
if (model) {
|
|
if (model->ModelFile == "Models/Sid/Sid_Jump.dae") {
|
|
model->ModelFile = "Models/Sid/Sid_Flying.dae";
|
|
|
|
auto anim = m_World->GetComponent<Components::Animation>(event.Entity);
|
|
anim->Speed = 1.f;
|
|
anim->Loop = true;
|
|
anim->Time = 0.f;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|