viktorljung
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a4c120764a
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Ball rotation fix
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2015-10-23 16:01:22 +02:00 |
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viktorljung
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48b9e8fbed
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Animation fixes
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2015-10-23 15:36:23 +02:00 |
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viktorljung
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a3354b856d
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removed error message
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2015-10-23 14:49:45 +02:00 |
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viktorljung
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c1ba6481df
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Game/BallSystem.h
include/Game/ProjectileSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/ProjectileSystem.cpp
src/game/Rendering/AnimationSystem.cpp
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2015-10-23 14:47:04 +02:00 |
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viktorljung
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6206859568
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Animations in the game
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2015-10-23 14:35:11 +02:00 |
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viktorljung
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67ef462a53
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Animations
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2015-10-22 17:04:19 +02:00 |
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Stiffly
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e1f628be06
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Merge branch 'master' into Sound
Conflicts:
src/game/Game/BallSystem.cpp
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2015-10-22 16:45:25 +02:00 |
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PlatinumSkink
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fd0618350a
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 15:51:05 +02:00 |
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PlatinumSkink
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49c80c1c5a
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Fixed so generated bricks fo not collide with anything.
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2015-10-22 15:42:28 +02:00 |
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viktorljung
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e49a150f55
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
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2015-10-22 14:40:09 +02:00 |
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PlatinumSkink
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54f8fcd185
|
RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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viktorljung
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f59f123340
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Small fixes
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2015-10-22 11:55:02 +02:00 |
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viktorljung
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9b9f959602
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-22 11:49:34 +02:00 |
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viktorljung
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c6071e95c3
|
Kraken brick and ink brick done
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2015-10-22 11:49:08 +02:00 |
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PlatinumSkink
|
59c23026d2
|
Put all LifeStuff into a new LifeSystem. Appears to be working.
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2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
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1a6f18da94
|
Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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Stiffly
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bee4a05670
|
Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 15:52:29 +02:00 |
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Stiffly
|
784b2e1d58
|
life lost sound
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2015-10-21 15:52:10 +02:00 |
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PlatinumSkink
|
ff3813a7cf
|
A metric ton of minifixes!
|
2015-10-21 15:46:32 +02:00 |
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viktorljung
|
f41e126bd6
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-10-21 15:40:43 +02:00 |
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viktorljung
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f4ffead4f2
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Animations and stuff
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2015-10-21 15:40:19 +02:00 |
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PlatinumSkink
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f0b36c6f12
|
Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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tleety
|
e9942dad4a
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Merge branch 'Tobias'
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2015-10-21 14:48:33 +02:00 |
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tleety
|
cbaf300b03
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Smallfix
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2015-10-21 14:47:36 +02:00 |
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tleety
|
726244b043
|
Combo particle is now more visable and better
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2015-10-21 14:39:04 +02:00 |
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Stiffly
|
d0668effea
|
Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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Stiffly
|
71521b5b02
|
Added squid-bounce wav
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2015-10-19 16:41:57 +02:00 |
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tleety
|
7b428f2b54
|
Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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PlatinumSkink
|
7aa7e7cbf0
|
Pause and Resume events completed and game-crashing bug fixed. I think.
|
2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
|
3fb741335e
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
|
c5d88301ad
|
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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0600230ed4
|
Merge remote-tracking branch 'origin/master' into water
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2015-10-16 11:59:17 +02:00 |
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PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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Jace
|
a35d72cac3
|
Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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tleety
|
52fe2e697e
|
Added a config file and implemented code for it
|
2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
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4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
|
44f2cf72ac
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-15 10:24:13 +02:00 |
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PlatinumSkink
|
724d4e7e69
|
If stuck to pad, do not come into contact with other things.
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2015-10-14 18:53:45 +02:00 |
|
tleety
|
5da96f40f3
|
Fixed so 42+ combo particle is shown when you have 42+ combo
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2015-10-14 18:19:45 +02:00 |
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tleety
|
6c41911233
|
Combos now show up as a particle when it is reset
|
2015-10-14 18:07:15 +02:00 |
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PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
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PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
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PlatinumSkink
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5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
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PlatinumSkink
|
8f2af7ca8f
|
Fixed so you don't randomly lose lives upon stage cleared. I think.
|
2015-10-09 08:57:05 +02:00 |
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viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
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viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
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viktorljung
|
9fe2324913
|
Lifebuoy updated, now dies after 4 hits
|
2015-10-08 21:51:43 +02:00 |
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