Logo
Explore Help
Sign In
BTH/squidout
1
0
Fork 0
You've already forked squidout
Code Issues Pull Requests Projects Releases Wiki Activity
Files
724d4e7e69ef4fd6c4594914abb55cb8a081bcb2
squidout/src/game/Game
T
History
PlatinumSkink 724d4e7e69 If stuck to pad, do not come into contact with other things.
2015-10-14 18:53:45 +02:00
..
BallSystem.cpp
If stuck to pad, do not come into contact with other things.
2015-10-14 18:53:45 +02:00
HitLagSystem.cpp
Correction: Not Stable!
2015-10-06 15:38:15 +02:00
LevelSystem.cpp
Next level now working
2015-10-13 17:51:37 +02:00
LifebuoySystem.cpp
Lifebuoy updated, now dies after 4 hits
2015-10-08 21:51:43 +02:00
PadSystem.cpp
ScreenShake works as intended at the press of E and upon calling the event.
2015-10-13 18:34:21 +02:00
ProjectileSystem.cpp
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
2015-10-13 14:02:18 +02:00
ScreenShakeSystem.cpp
ScreenShakeSystem made. And some other things.
2015-10-14 18:52:04 +02:00
TravellingSystem.cpp
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
Powered by Gitea Version: 1.26.2 Page: 24ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API