PlatinumSkink
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724d4e7e69
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If stuck to pad, do not come into contact with other things.
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2015-10-14 18:53:45 +02:00 |
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PlatinumSkink
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55cc1f5b69
|
ScreenShakeSystem made. And some other things.
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2015-10-14 18:52:04 +02:00 |
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PlatinumSkink
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b94eeac2cd
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-13 18:34:46 +02:00 |
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PlatinumSkink
|
ffea58d41f
|
ScreenShake works as intended at the press of E and upon calling the event.
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2015-10-13 18:34:21 +02:00 |
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viktorljung
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e6cffcb217
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-13 18:03:15 +02:00 |
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PlatinumSkink
|
8762fe3513
|
Fixed minor sticky bug.
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2015-10-13 18:01:10 +02:00 |
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viktorljung
|
8b218a0103
|
Next level now working
|
2015-10-13 17:51:37 +02:00 |
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viktorljung
|
a5cb1ed77a
|
Spin fixed
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2015-10-13 17:47:53 +02:00 |
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viktorljung
|
40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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viktorljung
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f86dc9a530
|
Needs some spinfixing
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2015-10-13 17:20:32 +02:00 |
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viktorljung
|
b8e1f6fcde
|
Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
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PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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PlatinumSkink
|
8f2af7ca8f
|
Fixed so you don't randomly lose lives upon stage cleared. I think.
|
2015-10-09 08:57:05 +02:00 |
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Jace
|
89779fa6ee
|
Added Kraken to level 5
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2015-10-09 00:38:34 +02:00 |
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viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
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viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
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2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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tleety
|
848efa19ac
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-08 23:37:14 +02:00 |
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tleety
|
1efdca9d23
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# src/game/Game/LevelSystem.cpp
|
2015-10-08 23:35:53 +02:00 |
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viktorljung
|
3609ca9123
|
pause on win
|
2015-10-08 23:21:03 +02:00 |
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viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
tleety
|
f6a760ad87
|
Finetuned level setup
|
2015-10-08 22:52:26 +02:00 |
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PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
PlatinumSkink
|
7d15be6d6d
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-08 21:52:21 +02:00 |
|
viktorljung
|
9fe2324913
|
Lifebuoy updated, now dies after 4 hits
|
2015-10-08 21:51:43 +02:00 |
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PlatinumSkink
|
f6f74c659f
|
Getting Sticky after Ink Blaster now works.
|
2015-10-08 21:51:27 +02:00 |
|
Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
viktorljung
|
d5e7481866
|
Fixed spelling error
|
2015-10-08 20:19:57 +02:00 |
|
viktorljung
|
a0d6f01ac2
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 20:17:24 +02:00 |
|
viktorljung
|
52ab09d0b1
|
Added brick models and Lifebuoy balance changes
|
2015-10-08 20:08:42 +02:00 |
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PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-08 20:08:10 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
|
viktorljung
|
87fd73f249
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 17:28:28 +02:00 |
|
viktorljung
|
b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
|
PlatinumSkink
|
c76033113d
|
Small edit to temporarily solve a problem.
|
2015-10-08 17:15:48 +02:00 |
|
PlatinumSkink
|
3ac6fdce5f
|
Fixes smaller problems
|
2015-10-08 16:53:51 +02:00 |
|
PlatinumSkink
|
040b0f9461
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-08 15:47:27 +02:00 |
|
PlatinumSkink
|
6669d91a90
|
Sticky works except graphics. Temporarily colored odd bricks.
|
2015-10-08 15:42:13 +02:00 |
|
viktorljung
|
c57181fb83
|
working on Lifebuoy
|
2015-10-08 14:25:20 +02:00 |
|
viktorljung
|
544a45d21d
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 14:04:03 +02:00 |
|
viktorljung
|
18ffddb2ac
|
White bricks added
|
2015-10-08 14:03:38 +02:00 |
|
PlatinumSkink
|
566b440d80
|
Lifebuoy added. Incomplete, but it appears.
|
2015-10-08 14:00:26 +02:00 |
|
PlatinumSkink
|
1a49e9d1b0
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-08 11:52:32 +02:00 |
|
PlatinumSkink
|
b5ae490b23
|
Prepared for Lifebuoy PowerUp.
|
2015-10-08 11:51:13 +02:00 |
|
viktorljung
|
f085e6a387
|
Water can now collide with the bricks, added new ship model
|
2015-10-08 11:27:17 +02:00 |
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