Spin fixed
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@@ -377,6 +377,15 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y));
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cTransform->Velocity = glm::vec3(ballToBrick.x, ballToBrick.y, 0.f);
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std::uniform_real_distribution<float> dist(-1.5f, 1.5f);
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int impulseStrength = dist(m_RandomGenerator);
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Events::SetImpulse i;
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i.Entity = b;
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i.Impulse = glm::vec2(impulseStrength, 0.f);
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i.Point = glm::vec2(cTransform->Position.x, cTransform->Position.y + 0.5f);
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EventBroker->Publish(i);
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auto cModel = m_World->GetComponent<Components::Model>(b);
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cModel->Color = brickModel->Color;
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cModel->Color *= 0.5f;
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