Logo
Explore Help
Sign In
BTH/squidout
1
0
Fork 0
You've already forked squidout
Code Issues Pull Requests Projects Releases Wiki Activity
Files
761631c4a6cde7e5a3b29880d6fc0d82afa7398a
squidout/include/Game
T
History
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning.
2015-09-17 18:09:22 +02:00
..
CBall.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CBrick.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
CLife.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CPad.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
ELifeLost.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EMultiBall.h
m-button is MultiBall powerup. Still needs fine-tuning.
2015-09-17 18:09:22 +02:00
EResetBall.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EScoreEvent.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
m-button is MultiBall powerup. Still needs fine-tuning.
2015-09-17 18:09:22 +02:00
PadSystem.h
m-button is MultiBall powerup. Still needs fine-tuning.
2015-09-17 18:09:22 +02:00
Powered by Gitea Version: 1.26.2 Page: 18ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API