Logo
Explore Help
Sign In
BTH/squidout
1
0
Fork 0
You've already forked squidout
Code Issues Pull Requests Projects Releases Wiki Activity
Files
b3335cff051d181b68ce505ef8aa8ea1c38a9d71
squidout/include/Game
T
History
PlatinumSkink b3335cff05 Didn't work. Let's try again.
2015-09-17 15:28:57 +02:00
..
CBall.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CBrick.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
CLife.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CPad.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EGameOver.h
Didn't work. Let's try again.
2015-09-17 15:28:57 +02:00
EGameStart.h
Copied a bunch of Frame headers from Returngeance, I HAVE NO IDEA WHAT I'M DOING LOLZ
2015-09-16 15:47:57 +02:00
ELifeLost.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EResetBall.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EScoreEvent.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
PadSystem.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
Powered by Gitea Version: 1.26.2 Page: 14ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API