Logo
Explore Help
Sign In
BTH/squidout
1
0
Fork 0
You've already forked squidout
Code Issues Pull Requests Projects Releases Wiki Activity
Files
cd64531307e5ac4e0a9847fcd08e1422e2938784
squidout/assets/Textures
T
History
tleety 52e2ce567a Power up sprites now show when you hit powerup bricks
2015-10-12 16:48:04 +02:00
..
Bricks
Made a Stage! Imported PlaceHolder Graphics!
2015-09-10 21:06:21 +02:00
Core
Error texture was WONKY
2015-10-08 16:43:51 +02:00
GUI
Merge branch 'master' into gui
2015-10-08 23:47:25 +02:00
Particles
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
PowerUps
Power up sprites now show when you hit powerup bricks
2015-10-12 16:48:04 +02:00
Story
Added first stage story
2015-10-08 23:41:59 +02:00
Test
Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
2015-09-23 18:01:15 +02:00
Background.png
Water now rendered in forward rendering
2015-09-24 23:21:46 +02:00
Ball.png
Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
2015-09-14 16:53:14 +02:00
Pad.png
Gusp.
2015-09-10 22:40:18 +02:00
Park_1.jpg
Collisions kind of working
2015-09-17 14:11:09 +01:00
Powered by Gitea Version: 1.26.2 Page: 39ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API