Made a Stage! Imported PlaceHolder Graphics!
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 14 KiB |
@@ -42,10 +42,10 @@ public:
|
||||
|
||||
void Initialize() override;
|
||||
|
||||
void CreateBasicLevel(int, int, int, int);
|
||||
void SaveLevel(int, int, int, int); // Shouldn't be here, but I'm experimenting.
|
||||
void CreateBasicLevel(int, int, glm::vec2, int);
|
||||
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
|
||||
void LoadLevel(char[20]);
|
||||
void CreateBrick(int, int, int, int);
|
||||
void CreateBrick(int, int, glm::vec2, int, int);
|
||||
void ProcessCollision();
|
||||
|
||||
void OnEntityRemoved(EntityID entity);
|
||||
@@ -54,9 +54,9 @@ public:
|
||||
|
||||
private:
|
||||
int numberOfBricks;
|
||||
int tRows = 8;
|
||||
int tRows = 7;
|
||||
int tLines = 8;
|
||||
int tSpaceBetweenBricks = 2;
|
||||
glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
|
||||
int tSpaceToEdge = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,29 +16,37 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, int spacesBetweenBricks, int spaceToEdge)
|
||||
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
|
||||
{
|
||||
int num = 0;
|
||||
numberOfBricks = rows * lines;
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
num++;
|
||||
for (int j = 0; j < lines; j++)
|
||||
{
|
||||
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge);
|
||||
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
|
||||
}
|
||||
if (num == 7)
|
||||
num = 0;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrick(int row, int line, int spacesBetweenBricks, int spaceToEdge)
|
||||
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, int spaceToEdge, int num)
|
||||
{
|
||||
auto brick = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
float x = spaceToEdge + line * spacesBetweenBricks;
|
||||
float y = spaceToEdge + row * spacesBetweenBricks;
|
||||
transform->Position = glm::vec3(x-5, y-5, -10.f);
|
||||
std::string fileName = "Textures/Bricks/";
|
||||
fileName.append(std::to_string(num));
|
||||
fileName.append(".png");
|
||||
sprite->SpriteFile = fileName;
|
||||
float x = spaceToEdge + line * spacesBetweenBricks.x;
|
||||
float y = spaceToEdge + row * spacesBetweenBricks.y;
|
||||
transform->Scale = glm::vec3(0.8, 0.2, 0.);
|
||||
transform->Position = glm::vec3(x - 7, y + 1, -10.f);
|
||||
//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -23,8 +23,9 @@ void dd::Systems::PadSystem::Initialize()
|
||||
ent = m_World->CreateEntity();
|
||||
transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.f, -5.f, -10.f);
|
||||
transform->Scale = glm::vec3(1.6, 0.4, 0.);
|
||||
sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
sprite->SpriteFile = "Textures/Pad.png";
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
||||
|
||||