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cf5b465e0b3a59e8334f3dc3f30710f6fac33a0a
squidout/include/Physics
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History
tleety 6c41911233 Combos now show up as a particle when it is reset
2015-10-14 18:07:15 +02:00
..
CCircleShape.h
Added IceBrick and started to remove the scale dependency for physics bodies
2015-10-05 16:25:00 +02:00
CParticle.h
MSVC12 compiler compability fixes
2015-10-06 15:27:11 +02:00
CParticleEmitter.h
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
CPhysics.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-08 20:08:10 +02:00
CRectangleShape.h
Added IceBrick and started to remove the scale dependency for physics bodies
2015-10-05 16:25:00 +02:00
CWaterVolume.h
Removed wierd glow on water
2015-09-29 11:10:08 +02:00
EContact.h
Added two new particle sprites.
2015-10-08 18:19:15 +02:00
ECreateParticleSequence.h
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
ESetImpulse.h
SetImpulse event
2015-09-10 22:43:25 +01:00
PhysicsSystem.h
Combos now show up as a particle when it is reset
2015-10-14 18:07:15 +02:00
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