Added two new particle sprites.
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@@ -188,6 +188,7 @@ public:
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}
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//Background
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{
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auto background = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(background);
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@@ -13,7 +13,8 @@ struct ParticleEmitter : public Component
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float InitialSpeed = 1.f;
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double SpawnRate = 1;
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int ParticlesPerTick = 1;
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double TimeSinceLastSpawn = 0;
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//TODO: Refactor. Have cooldown instead of this
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double TimeSinceLastSpawn = 100;
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int MaxCount = 0;
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float EmittingAngle = 0.f;
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float Spread = 0.f;
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@@ -19,6 +19,7 @@ struct Contact : Event
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{
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EntityID Entity1;
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EntityID Entity2;
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glm::vec2 IntersectionPoint;
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glm::vec2 Normal;
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glm::vec2 SignificantNormal;
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};
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@@ -22,9 +22,10 @@ struct CreateParticleSequence : public Event
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float Spread = 1.f;
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float EmittingAngle = 0.f;
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float MaxCount = 0;
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glm::vec4 Color = glm::vec4(0);
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//Particle
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std::string SpriteFile = "Texures/Core/ErrorTexture.png";
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std::string SpriteFile = "";
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double ParticleLifeTime = 3.f;
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ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
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float Radius = 1.f;
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@@ -37,6 +37,7 @@
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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namespace dd
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@@ -113,6 +114,8 @@ namespace dd
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bool OnPause(const dd::Events::Pause &event);
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dd::EventRelay<PhysicsSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnStageCleared(const dd::Events::StageCleared &event);
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dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
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bool OnContact(const dd::Events::Contact &event);
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bool m_Travelling = false;
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float m_Timer = 0;
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@@ -173,7 +176,7 @@ namespace dd
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{
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return false;
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}
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};
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@@ -196,7 +199,7 @@ namespace dd
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};
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DestructionListener* m_DestructionListener;
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ParticleContactDisabler m_ParticleContactDisabler;
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ParticleContactDisabler* m_ParticleContactDisabler;
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ContactListener* m_ContactListener;
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};
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@@ -12,8 +12,11 @@ void dd::Systems::PhysicsSystem::ContactListener::BeginContact(b2Contact* contac
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
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e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
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m_PhysicsSystem->EventBroker->Publish(e);
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//contact->GetManifold()->points
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b2Vec2 pos = worldManifold.points[0];
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glm::vec2 glmPos = glm::vec2(pos.x, pos.y);
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e.IntersectionPoint = glmPos;
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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void dd::Systems::PhysicsSystem::ContactListener::EndContact(b2Contact* contact)
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@@ -15,14 +15,16 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_DestructionListener = new DestructionListener(this);
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m_ContactListener = new ContactListener(this);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_ParticleContactDisabler = new ParticleContactDisabler();
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
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m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
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m_PhysicsWorld->SetContactFilter(m_ParticleContactDisabler);
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m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &PhysicsSystem::OnContact);
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}
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@@ -250,8 +252,14 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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}
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}
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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if (particle && pTemplate)
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LOG_ERROR("Particel + template finns");
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if (particle && !pTemplate) {
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//LOG_ERROR("Particel - template finns");
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particle->LifeTime -= dt;
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if (particle->LifeTime <= 0) {
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for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
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@@ -266,6 +274,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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if (iter2 != m_ParticleHandleToEntities[i].end()) {
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m_ParticleHandleToEntities[i].erase(iter2);
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}
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LOG_INFO("Deleteing particle!!.");
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m_World->RemoveEntity(entity);
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}
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}
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@@ -448,14 +457,14 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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{
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std::vector<EntityID> emittersToDelete;
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int pSizeTest = 0;
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int pSizeTest = 0; //For debugging, delete this
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int psListSize = 0;
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for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
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auto e = m_ParticleEmitters.ParticleEmitter[i];
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auto pt = m_ParticleEmitters.ParticleTemplate[i];
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auto ps = m_ParticleEmitters.ParticleSystem[i];
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pSizeTest += ps->GetParticleCount();
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psListSize++;
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
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auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
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if(!emitter) {
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@@ -493,7 +502,7 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
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float pAngle = dis(gen);
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
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glm::vec2 vel = unitVec * emitter->Speed;
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glm::vec2 vel = unitVec * emitter->Speed * (float)dt;
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particleDef.velocity = b2Vec2(vel.x, vel.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
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@@ -513,8 +522,25 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
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m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
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m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
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}
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}
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// system("cls");
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// std::cout << "Particles living: " << pSizeTest << std::endl;
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// std::cout << "particle systems: " << psListSize << std::endl;
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// int entHandles = 0;
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// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
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// entHandles += m_EntitiesToParticleHandle[i].size();
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// std::cout << "Entities and handles: " << entHandles << std::endl;
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// LOG_INFO("Particles living: %i", pSizeTest);
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// LOG_INFO("Particle systems: %i", psListSize);
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// int entHandles = 0;
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// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
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// entHandles += m_EntitiesToParticleHandle[i].size();
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// LOG_INFO("Entities and handles: %i", entHandles);
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for (int i = 0; i < emittersToDelete.size(); i++)
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{
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@@ -537,6 +563,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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}
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}
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int stp = 0;
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for (auto ts : m_EntitiesToParticleHandle)
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{
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@@ -571,6 +599,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
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particleTransform->Position = emitterTransform->Position;
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sprite->SpriteFile = event.SpriteFile;
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sprite->Color = event.Color;
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particleComponent->LifeTime = event.ParticleLifeTime;
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particleComponent->Flags = event.Flags;
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particleComponent->Radius = event.Radius;
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@@ -632,6 +661,40 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
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return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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{
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//Check if it is a brick colliding
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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Components::Model* model;
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if (!brick) {
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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if (!brick) {
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return false;
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}
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else {
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model = m_World->GetComponent<Components::Model>(event.Entity2);
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}
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}
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else {
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model = m_World->GetComponent<Components::Model>(event.Entity1);
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}
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Events::CreateParticleSequence e;
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e.EmitterLifeTime = 2;
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//- glm::atan(event.Normal.x, event.Normal.y
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0;
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e.NumberOfTicks = 1;
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e.ParticleLifeTime = 1.f;
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e.ParticlesPerTick = 1;
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e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
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e.Radius = 0.1f;
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e.SpriteFile = "Textures/Bricks/3.png";
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e.Color = model->Color;
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e.Speed = 100.f;
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EventBroker->Publish(e);
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return true;
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}
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dd::Systems::PhysicsSystem::~PhysicsSystem()
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