Added two new particle sprites.

This commit is contained in:
Stiffly
2015-10-08 18:19:15 +02:00
parent 51cc45fbf0
commit 143bff2d9e
9 changed files with 86 additions and 13 deletions
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+1
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@@ -188,6 +188,7 @@ public:
}
//Background
{
auto background = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(background);
+2 -1
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@@ -13,7 +13,8 @@ struct ParticleEmitter : public Component
float InitialSpeed = 1.f;
double SpawnRate = 1;
int ParticlesPerTick = 1;
double TimeSinceLastSpawn = 0;
//TODO: Refactor. Have cooldown instead of this
double TimeSinceLastSpawn = 100;
int MaxCount = 0;
float EmittingAngle = 0.f;
float Spread = 0.f;
+1
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@@ -19,6 +19,7 @@ struct Contact : Event
{
EntityID Entity1;
EntityID Entity2;
glm::vec2 IntersectionPoint;
glm::vec2 Normal;
glm::vec2 SignificantNormal;
};
+2 -1
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@@ -22,9 +22,10 @@ struct CreateParticleSequence : public Event
float Spread = 1.f;
float EmittingAngle = 0.f;
float MaxCount = 0;
glm::vec4 Color = glm::vec4(0);
//Particle
std::string SpriteFile = "Texures/Core/ErrorTexture.png";
std::string SpriteFile = "";
double ParticleLifeTime = 3.f;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
float Radius = 1.f;
+5 -2
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@@ -37,6 +37,7 @@
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
namespace dd
@@ -113,6 +114,8 @@ namespace dd
bool OnPause(const dd::Events::Pause &event);
dd::EventRelay<PhysicsSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnStageCleared(const dd::Events::StageCleared &event);
dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
bool OnContact(const dd::Events::Contact &event);
bool m_Travelling = false;
float m_Timer = 0;
@@ -173,7 +176,7 @@ namespace dd
{
return false;
}
};
@@ -196,7 +199,7 @@ namespace dd
};
DestructionListener* m_DestructionListener;
ParticleContactDisabler m_ParticleContactDisabler;
ParticleContactDisabler* m_ParticleContactDisabler;
ContactListener* m_ContactListener;
};
+5 -2
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@@ -12,8 +12,11 @@ void dd::Systems::PhysicsSystem::ContactListener::BeginContact(b2Contact* contac
e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
e.Normal = glm::normalize(glm::vec2(contact->GetManifold()->localNormal.x, contact->GetManifold()->localNormal.y));
e.SignificantNormal = glm::normalize((glm::abs(e.Normal.x) > glm::abs(e.Normal.y)) ? glm::vec2(e.Normal.x, 0) : glm::vec2(0, e.Normal.y));
m_PhysicsSystem->EventBroker->Publish(e);
//contact->GetManifold()->points
b2Vec2 pos = worldManifold.points[0];
glm::vec2 glmPos = glm::vec2(pos.x, pos.y);
e.IntersectionPoint = glmPos;
m_PhysicsSystem->EventBroker->Publish(e);
}
void dd::Systems::PhysicsSystem::ContactListener::EndContact(b2Contact* contact)
+70 -7
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@@ -15,14 +15,16 @@ void dd::Systems::PhysicsSystem::Initialize()
m_DestructionListener = new DestructionListener(this);
m_ContactListener = new ContactListener(this);
m_PhysicsWorld = new b2World(m_Gravity);
m_ParticleContactDisabler = new ParticleContactDisabler();
m_PhysicsWorld->SetContactListener(m_ContactListener);
m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
m_PhysicsWorld->SetContactFilter(m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PhysicsSystem::OnContact);
}
@@ -250,8 +252,14 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
}
}
auto particle = m_World->GetComponent<Components::Particle>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
if (particle && pTemplate)
LOG_ERROR("Particel + template finns");
if (particle && !pTemplate) {
//LOG_ERROR("Particel - template finns");
particle->LifeTime -= dt;
if (particle->LifeTime <= 0) {
for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
@@ -266,6 +274,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
if (iter2 != m_ParticleHandleToEntities[i].end()) {
m_ParticleHandleToEntities[i].erase(iter2);
}
LOG_INFO("Deleteing particle!!.");
m_World->RemoveEntity(entity);
}
}
@@ -448,14 +457,14 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0;
int pSizeTest = 0; //For debugging, delete this
int psListSize = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
pSizeTest += ps->GetParticleCount();
psListSize++;
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
if(!emitter) {
@@ -493,7 +502,7 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed;
glm::vec2 vel = unitVec * emitter->Speed * (float)dt;
particleDef.velocity = b2Vec2(vel.x, vel.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
@@ -513,8 +522,25 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
}
// system("cls");
// std::cout << "Particles living: " << pSizeTest << std::endl;
// std::cout << "particle systems: " << psListSize << std::endl;
// int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// std::cout << "Entities and handles: " << entHandles << std::endl;
// LOG_INFO("Particles living: %i", pSizeTest);
// LOG_INFO("Particle systems: %i", psListSize);
// int entHandles = 0;
// for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++)
// entHandles += m_EntitiesToParticleHandle[i].size();
// LOG_INFO("Entities and handles: %i", entHandles);
for (int i = 0; i < emittersToDelete.size(); i++)
{
@@ -537,6 +563,8 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
}
}
int stp = 0;
for (auto ts : m_EntitiesToParticleHandle)
{
@@ -571,6 +599,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
sprite->Color = event.Color;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Radius = event.Radius;
@@ -632,6 +661,40 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
{
//Check if it is a brick colliding
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
Components::Model* model;
if (!brick) {
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
if (!brick) {
return false;
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity2);
}
}
else {
model = m_World->GetComponent<Components::Model>(event.Entity1);
}
Events::CreateParticleSequence e;
e.EmitterLifeTime = 2;
//- glm::atan(event.Normal.x, event.Normal.y
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 1;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
e.Radius = 0.1f;
e.SpriteFile = "Textures/Bricks/3.png";
e.Color = model->Color;
e.Speed = 100.f;
EventBroker->Publish(e);
return true;
}
dd::Systems::PhysicsSystem::~PhysicsSystem()