Merge branch 'master' into water

This commit is contained in:
Stiffly
2015-10-08 13:36:01 +02:00
3 changed files with 8 additions and 7 deletions
+2 -2
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@@ -214,7 +214,7 @@ public:
//ParticleTest
{
/*{
auto Pe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(Pe);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
@@ -245,7 +245,7 @@ public:
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
}
m_World->CommitEntity(Pe);
}
}*/
//TODO: Why does the ball not collide with these bricks?
//BottomBox
+2 -2
View File
@@ -19,8 +19,8 @@ struct CreateParticleSequence : public Event
int NumberOfTicks = 100;
float Speed = 1.f;
int ParticlesPerTick = 1.f;
float Spread = glm::pi<float>();
float EmittingAngle = glm::two_pi<float>();
float Spread = 1.f;
float EmittingAngle = 0.f;
float MaxCount = 0;
//Particle
+4 -3
View File
@@ -2,6 +2,7 @@
#define DAYDREAM_PHYSICSSYSTEM_H
#include <unordered_map>
#include <random>
#include <Box2D/Box2D.h>
@@ -116,13 +117,13 @@ namespace dd
float m_Timer = 0;
//TODO: Fill struct with info needed.
struct ParticleEmitter //TODO CHANGE NAMES
struct EmitterHandler //TODO CHANGE NAMES
{
std::vector<b2ParticleSystem*> ParticleSystem;
std::vector<EntityID> ParticleEmitter;
std::vector<EntityID> ParticleTemplate;
};
ParticleEmitter m_ParticleEmitters;
EmitterHandler m_ParticleEmitters;
std::list<Impulse> m_Impulses;
@@ -134,7 +135,7 @@ namespace dd
: m_PhysicsSystem(physicsSystem) { }
void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
void SayGoodbye(b2Fixture*) {LOG_INFO("Fixture körs");};
void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
{