Files
squidout/src/game/Game/WaterSystem.cpp
T
2015-10-23 15:12:28 +02:00

174 lines
5.2 KiB
C++

//
// Created by Adniklastrator on 2015-10-20.
//
#include "PrecompiledHeader.h"
#include "Game/WaterSystem.h"
void dd::Systems::WaterSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EPause, &WaterSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &WaterSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ERelevantObjectCreated, &WaterSystem::OnRelevantObjectCreated);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &WaterSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
//Water test
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_BrickPartCounters =
{0, 0, 0, 0, 0,
0, 0, 0, 0, 0 };
}
void dd::Systems::WaterSystem::Update(double dt)
{
if (m_Pause) {
return;
}
}
void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (m_RaiseWater) {
if (!brickPart->Submerged) {
if (transform->Position.y < m_SubmergedHeight) {
brickPart->Submerged = true;
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
Events::RaiseWater e;
e.Amount = 0.2;
e.Speed = 0.2;
EventBroker->Publish(e);
}
}
}
}
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
if (m_BottomWall == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
m_BottomWall = entity;
break;
}
}
}
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
if (newWater != nullptr) {
if (m_RemoveWater) {
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveComponent<Components::RectangleShape>(entity);
//m_World->RemoveComponent<Components::WaterVolume>(entity);
//m_World->RemoveEntity(entity);
//m_World->RemoveComponent<Components::>();
}
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
}*/
}
}
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "WaterSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::WaterSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "WaterSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::RelevantObjectCreated &event)
{
if (event.ObjectName == "BottomWall") {
m_BottomWall = event.ObjectID;
}
return true;
}
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_SubmergedHeight = m_SubmergedOriginalHeight;
m_RemoveWater = true;
return true;
}
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
{
m_RemoveWater = false;
return true;
}
bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
{
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
m_SubmergedHeight += event.Amount;
return true;
}
bool dd::Systems::WaterSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event)
{
auto transform = m_World->GetComponent<Components::Transform>(m_BottomWall);
if (transform != nullptr) {
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
Events::Move e;
e.Entity = m_BottomWall;
e.GoalPosition = transform->Position + raise;
e.Queue = true;
e.Speed = 0.2;
EventBroker->Publish(e);
} else {
LOG_ERROR("There is no BottomWall in WaterSystem");
}
return true;
}