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dbb04c83af9544a73357d6254cb6435eabbb7802
squidout/include/Game
T
History
PlatinumSkink dbb04c83af Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-21 13:27:54 +02:00
..
CBall.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CBrick.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
CLife.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CPad.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
ELifeLost.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EMultiBall.h
MultiBalls appear depending on pad's position
2015-09-21 13:25:20 +02:00
EResetBall.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EScoreEvent.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-21 13:27:54 +02:00
PadSystem.h
m-button is MultiBall powerup. Still needs fine-tuning.
2015-09-17 18:09:22 +02:00
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