SteamVR
This commit is contained in:
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35f24737e2be3254294c49e1f383a8c2
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea4b2adf1264c404281aff8c04b269eb
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532356
|
||||
licenseType: Free
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a810837989e35734b968e2f09f53a163
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532356
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>BuildMachineOSBuild</key>
|
||||
<string>13F1077</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>openvr_api</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.valvesoftware.openvr-api</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>openvr_api</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>BNDL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>DTCompiler</key>
|
||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
<string>6A1052d</string>
|
||||
<key>DTPlatformVersion</key>
|
||||
<string>GM</string>
|
||||
<key>DTSDKBuild</key>
|
||||
<string>14A382</string>
|
||||
<key>DTSDKName</key>
|
||||
<string>macosx10.10</string>
|
||||
<key>DTXcode</key>
|
||||
<string>0610</string>
|
||||
<key>DTXcodeBuild</key>
|
||||
<string>6A1052d</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2015 Valve Corporation. All rights reserved.</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7312850033767144bb8b56eac9e62164
|
||||
timeCreated: 1438824914
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90d343df4ddf4d3468418f0e523e6c29
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532356
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4336b0f89b9f24808bfc781a1e52b6f0
|
||||
timeCreated: 1438825138
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+3744
File diff suppressed because it is too large
Load Diff
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d26b9eddedb33d48be044bb268a57c7
|
||||
timeCreated: 1429123043
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5c3b129d3d9a0742ad5e46a72c14422
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
BIN
Binary file not shown.
Executable
+53
@@ -0,0 +1,53 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64b48e8bdcc9e0541aa902936def9faa
|
||||
timeCreated: 1463158122
|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
Linux:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
OSXIntel:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
BIN
Binary file not shown.
Executable
+30
@@ -0,0 +1,30 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73d5d79effb76f84491567f3c473b810
|
||||
timeCreated: 1429123045
|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
OS: Windows
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 773cb752a1b9ec1418ee0e93b926424a
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
BIN
Binary file not shown.
Executable
+76
@@ -0,0 +1,76 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4aa343e31277cd45b2c3096d3318b90
|
||||
timeCreated: 1457668425
|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
Linux64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86_64
|
||||
LinuxUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86_64
|
||||
OSXIntel:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
WP8:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DontProcess: False
|
||||
PlaceholderPath:
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DontProcess: False
|
||||
PlaceholderPath:
|
||||
SDK: AnySDK
|
||||
iOS:
|
||||
enabled: 0
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
BIN
Binary file not shown.
Executable
+30
@@ -0,0 +1,30 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d42e4d46d897b648a1d6ed58a18e8a6
|
||||
timeCreated: 1429123045
|
||||
licenseType: Store
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86_64
|
||||
DefaultValueInitialized: true
|
||||
OS: Windows
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a38812fdf982e049b19da282af16223
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42fb0e598b84205489ee2b9467f30737
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+129
@@ -0,0 +1,129 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Custom inspector display for SteamVR_Camera
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
|
||||
[CustomEditor(typeof(SteamVR_Camera)), CanEditMultipleObjects]
|
||||
public class SteamVR_Editor : Editor
|
||||
{
|
||||
int bannerHeight = 150;
|
||||
Texture logo;
|
||||
|
||||
SerializedProperty script, wireframe;
|
||||
|
||||
string GetResourcePath()
|
||||
{
|
||||
var ms = MonoScript.FromScriptableObject(this);
|
||||
var path = AssetDatabase.GetAssetPath(ms);
|
||||
path = Path.GetDirectoryName(path);
|
||||
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
var resourcePath = GetResourcePath();
|
||||
#if UNITY_5_0
|
||||
logo = Resources.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#else
|
||||
logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#endif
|
||||
script = serializedObject.FindProperty("m_Script");
|
||||
|
||||
wireframe = serializedObject.FindProperty("wireframe");
|
||||
|
||||
foreach (SteamVR_Camera target in targets)
|
||||
target.ForceLast();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
|
||||
if (logo)
|
||||
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
var expand = false;
|
||||
var collapse = false;
|
||||
foreach (SteamVR_Camera target in targets)
|
||||
{
|
||||
if (AssetDatabase.Contains(target))
|
||||
continue;
|
||||
if (target.isExpanded)
|
||||
collapse = true;
|
||||
else
|
||||
expand = true;
|
||||
}
|
||||
|
||||
if (expand)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Expand"))
|
||||
{
|
||||
foreach (SteamVR_Camera target in targets)
|
||||
{
|
||||
if (AssetDatabase.Contains(target))
|
||||
continue;
|
||||
if (!target.isExpanded)
|
||||
{
|
||||
target.Expand();
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
GUILayout.Space(18);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (collapse)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Collapse"))
|
||||
{
|
||||
foreach (SteamVR_Camera target in targets)
|
||||
{
|
||||
if (AssetDatabase.Contains(target))
|
||||
continue;
|
||||
if (target.isExpanded)
|
||||
{
|
||||
target.Collapse();
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
GUILayout.Space(18);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(script);
|
||||
EditorGUILayout.PropertyField(wireframe);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public static void ExportPackage()
|
||||
{
|
||||
AssetDatabase.ExportPackage(new string[] {
|
||||
"Assets/SteamVR",
|
||||
"Assets/Plugins/openvr_api.cs",
|
||||
"Assets/Plugins/openvr_api.bundle",
|
||||
"Assets/Plugins/x86/openvr_api.dll",
|
||||
"Assets/Plugins/x86/steam_api.dll",
|
||||
"Assets/Plugins/x86/libsteam_api.so",
|
||||
"Assets/Plugins/x86_64/openvr_api.dll",
|
||||
"Assets/Plugins/x86_64/steam_api.dll",
|
||||
"Assets/Plugins/x86_64/libsteam_api.so",
|
||||
"Assets/Plugins/x86_64/libopenvr_api.so",
|
||||
}, "steamvr.unitypackage", ExportPackageOptions.Recurse);
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ba22c80948c94e44a82b9fd1b3abd0d
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Custom inspector display for SteamVR_RenderModel
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using Valve.VR;
|
||||
|
||||
[CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects]
|
||||
public class SteamVR_RenderModelEditor : Editor
|
||||
{
|
||||
SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically;
|
||||
|
||||
static string[] renderModelNames;
|
||||
int renderModelIndex;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
script = serializedObject.FindProperty("m_Script");
|
||||
index = serializedObject.FindProperty("index");
|
||||
modelOverride = serializedObject.FindProperty("modelOverride");
|
||||
shader = serializedObject.FindProperty("shader");
|
||||
verbose = serializedObject.FindProperty("verbose");
|
||||
createComponents = serializedObject.FindProperty("createComponents");
|
||||
updateDynamically = serializedObject.FindProperty("updateDynamically");
|
||||
|
||||
// Load render model names if necessary.
|
||||
if (renderModelNames == null)
|
||||
{
|
||||
renderModelNames = LoadRenderModelNames();
|
||||
}
|
||||
|
||||
// Update renderModelIndex based on current modelOverride value.
|
||||
if (modelOverride.stringValue != "")
|
||||
{
|
||||
for (int i = 0; i < renderModelNames.Length; i++)
|
||||
{
|
||||
if (modelOverride.stringValue == renderModelNames[i])
|
||||
{
|
||||
renderModelIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static string[] LoadRenderModelNames()
|
||||
{
|
||||
var results = new List<string>();
|
||||
results.Add("None");
|
||||
|
||||
using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder())
|
||||
{
|
||||
var renderModels = holder.instance;
|
||||
if (renderModels != null)
|
||||
{
|
||||
uint count = renderModels.GetRenderModelCount();
|
||||
for (uint i = 0; i < count; i++)
|
||||
{
|
||||
var buffer = new StringBuilder();
|
||||
var requiredSize = renderModels.GetRenderModelName(i, buffer, 0);
|
||||
if (requiredSize == 0)
|
||||
continue;
|
||||
|
||||
buffer.EnsureCapacity((int)requiredSize);
|
||||
renderModels.GetRenderModelName(i, buffer, requiredSize);
|
||||
results.Add(buffer.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(script);
|
||||
EditorGUILayout.PropertyField(index);
|
||||
//EditorGUILayout.PropertyField(modelOverride);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Model Override");
|
||||
var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames);
|
||||
if (selected != renderModelIndex)
|
||||
{
|
||||
renderModelIndex = selected;
|
||||
modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : "";
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.PropertyField(shader);
|
||||
EditorGUILayout.PropertyField(verbose);
|
||||
EditorGUILayout.PropertyField(createComponents);
|
||||
EditorGUILayout.PropertyField(updateDynamically);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67867a20919f7db45a2e7034fda1c28e
|
||||
timeCreated: 1433373945
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+724
@@ -0,0 +1,724 @@
|
||||
//========= Copyright 2015, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Prompt developers to use settings most compatible with SteamVR.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class SteamVR_Settings : EditorWindow
|
||||
{
|
||||
const bool forceShow = false; // Set to true to get the dialog to show back up in the case you clicked Ignore All.
|
||||
|
||||
const string ignore = "ignore.";
|
||||
const string useRecommended = "Use recommended ({0})";
|
||||
const string currentValue = " (current = {0})";
|
||||
|
||||
const string buildTarget = "Build Target";
|
||||
const string showUnitySplashScreen = "Show Unity Splashscreen";
|
||||
const string defaultIsFullScreen = "Default is Fullscreen";
|
||||
const string defaultScreenSize = "Default Screen Size";
|
||||
const string runInBackground = "Run In Background";
|
||||
const string displayResolutionDialog = "Display Resolution Dialog";
|
||||
const string resizableWindow = "Resizable Window";
|
||||
const string fullscreenMode = "D3D11 Fullscreen Mode";
|
||||
const string visibleInBackground = "Visible In Background";
|
||||
const string renderingPath = "Rendering Path";
|
||||
const string colorSpace = "Color Space";
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
const string gpuSkinning = "GPU Skinning";
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false // skyboxes are currently broken
|
||||
const string singlePassStereoRendering = "Single-Pass Stereo Rendering";
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
const string stereoscopicRendering = "Stereoscopic Rendering";
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
const string virtualRealitySupported = "Virtual Reality Support";
|
||||
#endif
|
||||
const BuildTarget recommended_BuildTarget = BuildTarget.StandaloneWindows64;
|
||||
const bool recommended_ShowUnitySplashScreen = false;
|
||||
const bool recommended_DefaultIsFullScreen = false;
|
||||
const int recommended_DefaultScreenWidth = 1024;
|
||||
const int recommended_DefaultScreenHeight = 768;
|
||||
const bool recommended_RunInBackground = true;
|
||||
const ResolutionDialogSetting recommended_DisplayResolutionDialog = ResolutionDialogSetting.HiddenByDefault;
|
||||
const bool recommended_ResizableWindow = true;
|
||||
const D3D11FullscreenMode recommended_FullscreenMode = D3D11FullscreenMode.FullscreenWindow;
|
||||
const bool recommended_VisibleInBackground = true;
|
||||
const RenderingPath recommended_RenderPath = RenderingPath.Forward;
|
||||
const ColorSpace recommended_ColorSpace = ColorSpace.Linear;
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
const bool recommended_GpuSkinning = true;
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
const bool recommended_SinglePassStereoRendering = true;
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
const bool recommended_StereoscopicRendering = false;
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
const bool recommended_VirtualRealitySupported = false;
|
||||
#endif
|
||||
static SteamVR_Settings window;
|
||||
|
||||
static SteamVR_Settings()
|
||||
{
|
||||
EditorApplication.update += Update;
|
||||
}
|
||||
|
||||
static void Update()
|
||||
{
|
||||
bool show =
|
||||
(!EditorPrefs.HasKey(ignore + buildTarget) &&
|
||||
EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) ||
|
||||
(!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
|
||||
PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) ||
|
||||
(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
|
||||
PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) ||
|
||||
(!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
|
||||
(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
||||
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) ||
|
||||
(!EditorPrefs.HasKey(ignore + runInBackground) &&
|
||||
PlayerSettings.runInBackground != recommended_RunInBackground) ||
|
||||
(!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
|
||||
PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) ||
|
||||
(!EditorPrefs.HasKey(ignore + resizableWindow) &&
|
||||
PlayerSettings.resizableWindow != recommended_ResizableWindow) ||
|
||||
(!EditorPrefs.HasKey(ignore + fullscreenMode) &&
|
||||
PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) ||
|
||||
(!EditorPrefs.HasKey(ignore + visibleInBackground) &&
|
||||
PlayerSettings.visibleInBackground != recommended_VisibleInBackground) ||
|
||||
(!EditorPrefs.HasKey(ignore + renderingPath) &&
|
||||
PlayerSettings.renderingPath != recommended_RenderPath) ||
|
||||
(!EditorPrefs.HasKey(ignore + colorSpace) &&
|
||||
PlayerSettings.colorSpace != recommended_ColorSpace) ||
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
(!EditorPrefs.HasKey(ignore + gpuSkinning) &&
|
||||
PlayerSettings.gpuSkinning != recommended_GpuSkinning) ||
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
(!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
|
||||
PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) ||
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
(!EditorPrefs.HasKey(ignore + stereoscopicRendering) &&
|
||||
PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering) ||
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
(!EditorPrefs.HasKey(ignore + virtualRealitySupported) &&
|
||||
PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported) ||
|
||||
#endif
|
||||
forceShow;
|
||||
|
||||
if (show)
|
||||
{
|
||||
window = GetWindow<SteamVR_Settings>(true);
|
||||
window.minSize = new Vector2(320, 440);
|
||||
//window.title = "SteamVR";
|
||||
}
|
||||
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
// Switch to native OpenVR support.
|
||||
var updated = false;
|
||||
|
||||
if (!PlayerSettings.virtualRealitySupported)
|
||||
{
|
||||
PlayerSettings.virtualRealitySupported = true;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
var devices = UnityEditorInternal.VR.VREditor.GetVREnabledDevices(BuildTargetGroup.Standalone);
|
||||
var hasOpenVR = false;
|
||||
foreach (var device in devices)
|
||||
if (device.ToLower() == "openvr")
|
||||
hasOpenVR = true;
|
||||
|
||||
if (!hasOpenVR)
|
||||
{
|
||||
string[] newDevices;
|
||||
if (updated)
|
||||
{
|
||||
newDevices = new string[] { "OpenVR" };
|
||||
}
|
||||
else
|
||||
{
|
||||
newDevices = new string[devices.Length + 1];
|
||||
for (int i = 0; i < devices.Length; i++)
|
||||
newDevices[i] = devices[i];
|
||||
newDevices[devices.Length] = "OpenVR";
|
||||
updated = true;
|
||||
}
|
||||
UnityEditorInternal.VR.VREditor.SetVREnabledDevices(BuildTargetGroup.Standalone, newDevices);
|
||||
}
|
||||
|
||||
if (updated)
|
||||
Debug.Log("Switching to native OpenVR support.");
|
||||
|
||||
var dlls = new string[]
|
||||
{
|
||||
"Plugins/x86/openvr_api.dll",
|
||||
"Plugins/x86_64/openvr_api.dll"
|
||||
};
|
||||
|
||||
foreach (var path in dlls)
|
||||
{
|
||||
if (!File.Exists(Application.dataPath + "/" + path))
|
||||
continue;
|
||||
|
||||
if (AssetDatabase.DeleteAsset("Assets/" + path))
|
||||
Debug.Log("Deleting " + path);
|
||||
else
|
||||
{
|
||||
Debug.Log(path + " in use; cannot delete. Please restart Unity to complete upgrade.");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
EditorApplication.update -= Update;
|
||||
}
|
||||
|
||||
Vector2 scrollPosition;
|
||||
bool toggleState;
|
||||
|
||||
string GetResourcePath()
|
||||
{
|
||||
var ms = MonoScript.FromScriptableObject(this);
|
||||
var path = AssetDatabase.GetAssetPath(ms);
|
||||
path = Path.GetDirectoryName(path);
|
||||
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
var resourcePath = GetResourcePath();
|
||||
#if !(UNITY_5_0)
|
||||
var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#else
|
||||
var logo = Resources.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#endif
|
||||
var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
|
||||
if (logo)
|
||||
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
|
||||
|
||||
EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);
|
||||
|
||||
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
int numItems = 0;
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + buildTarget) &&
|
||||
EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget)))
|
||||
{
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + buildTarget, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
|
||||
PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
|
||||
{
|
||||
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
|
||||
PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen)))
|
||||
{
|
||||
PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
|
||||
(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
||||
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight))
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight)))
|
||||
{
|
||||
PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
|
||||
PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + defaultScreenSize, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + runInBackground) &&
|
||||
PlayerSettings.runInBackground != recommended_RunInBackground)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground)))
|
||||
{
|
||||
PlayerSettings.runInBackground = recommended_RunInBackground;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + runInBackground, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
|
||||
PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog)))
|
||||
{
|
||||
PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
|
||||
PlayerSettings.resizableWindow != recommended_ResizableWindow)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow)))
|
||||
{
|
||||
PlayerSettings.resizableWindow = recommended_ResizableWindow;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
|
||||
PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode)))
|
||||
{
|
||||
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
|
||||
PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground)))
|
||||
{
|
||||
PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + renderingPath) &&
|
||||
PlayerSettings.renderingPath != recommended_RenderPath)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA"))
|
||||
{
|
||||
PlayerSettings.renderingPath = recommended_RenderPath;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + renderingPath, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (!EditorPrefs.HasKey(ignore + colorSpace) &&
|
||||
PlayerSettings.colorSpace != recommended_ColorSpace)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene"))
|
||||
{
|
||||
PlayerSettings.colorSpace = recommended_ColorSpace;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + colorSpace, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
|
||||
PlayerSettings.gpuSkinning != recommended_GpuSkinning)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning)))
|
||||
{
|
||||
PlayerSettings.gpuSkinning = recommended_GpuSkinning;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
|
||||
PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_SinglePassStereoRendering)))
|
||||
{
|
||||
PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (!EditorPrefs.HasKey(ignore + stereoscopicRendering) &&
|
||||
PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(stereoscopicRendering + string.Format(currentValue, PlayerSettings.stereoscopic3D));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_StereoscopicRendering)))
|
||||
{
|
||||
PlayerSettings.stereoscopic3D = recommended_StereoscopicRendering;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + stereoscopicRendering, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
if (!EditorPrefs.HasKey(ignore + virtualRealitySupported) &&
|
||||
PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported)
|
||||
{
|
||||
++numItems;
|
||||
|
||||
GUILayout.Label(virtualRealitySupported + string.Format(currentValue, PlayerSettings.virtualRealitySupported));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(string.Format(useRecommended, recommended_VirtualRealitySupported)))
|
||||
{
|
||||
PlayerSettings.virtualRealitySupported = recommended_VirtualRealitySupported;
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ignore"))
|
||||
{
|
||||
EditorPrefs.SetBool(ignore + virtualRealitySupported, true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endif
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Clear All Ignores"))
|
||||
{
|
||||
EditorPrefs.DeleteKey(ignore + buildTarget);
|
||||
EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
|
||||
EditorPrefs.DeleteKey(ignore + defaultIsFullScreen);
|
||||
EditorPrefs.DeleteKey(ignore + defaultScreenSize);
|
||||
EditorPrefs.DeleteKey(ignore + runInBackground);
|
||||
EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
|
||||
EditorPrefs.DeleteKey(ignore + resizableWindow);
|
||||
EditorPrefs.DeleteKey(ignore + fullscreenMode);
|
||||
EditorPrefs.DeleteKey(ignore + visibleInBackground);
|
||||
EditorPrefs.DeleteKey(ignore + renderingPath);
|
||||
EditorPrefs.DeleteKey(ignore + colorSpace);
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
EditorPrefs.DeleteKey(ignore + gpuSkinning);
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
EditorPrefs.DeleteKey(ignore + stereoscopicRendering);
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
EditorPrefs.DeleteKey(ignore + virtualRealitySupported);
|
||||
#endif
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (numItems > 0)
|
||||
{
|
||||
if (GUILayout.Button("Accept All"))
|
||||
{
|
||||
// Only set those that have not been explicitly ignored.
|
||||
if (!EditorPrefs.HasKey(ignore + buildTarget))
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
|
||||
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
|
||||
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
|
||||
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
|
||||
PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
|
||||
if (!EditorPrefs.HasKey(ignore + defaultScreenSize))
|
||||
{
|
||||
PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
|
||||
PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
|
||||
}
|
||||
if (!EditorPrefs.HasKey(ignore + runInBackground))
|
||||
PlayerSettings.runInBackground = recommended_RunInBackground;
|
||||
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
|
||||
PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
|
||||
if (!EditorPrefs.HasKey(ignore + resizableWindow))
|
||||
PlayerSettings.resizableWindow = recommended_ResizableWindow;
|
||||
if (!EditorPrefs.HasKey(ignore + fullscreenMode))
|
||||
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
|
||||
if (!EditorPrefs.HasKey(ignore + visibleInBackground))
|
||||
PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
|
||||
if (!EditorPrefs.HasKey(ignore + renderingPath))
|
||||
PlayerSettings.renderingPath = recommended_RenderPath;
|
||||
if (!EditorPrefs.HasKey(ignore + colorSpace))
|
||||
PlayerSettings.colorSpace = recommended_ColorSpace;
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (!EditorPrefs.HasKey(ignore + gpuSkinning))
|
||||
PlayerSettings.gpuSkinning = recommended_GpuSkinning;
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering))
|
||||
PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (!EditorPrefs.HasKey(ignore + stereoscopicRendering))
|
||||
PlayerSettings.stereoscopic3D = recommended_StereoscopicRendering;
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
if (!EditorPrefs.HasKey(ignore + virtualRealitySupported))
|
||||
PlayerSettings.virtualRealitySupported = recommended_VirtualRealitySupported;
|
||||
#endif
|
||||
EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Ignore All"))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
|
||||
{
|
||||
// Only ignore those that do not currently match our recommended settings.
|
||||
if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
|
||||
EditorPrefs.SetBool(ignore + buildTarget, true);
|
||||
if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
|
||||
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
||||
if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
|
||||
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
||||
if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
||||
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)
|
||||
EditorPrefs.SetBool(ignore + defaultScreenSize, true);
|
||||
if (PlayerSettings.runInBackground != recommended_RunInBackground)
|
||||
EditorPrefs.SetBool(ignore + runInBackground, true);
|
||||
if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
|
||||
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
||||
if (PlayerSettings.resizableWindow != recommended_ResizableWindow)
|
||||
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
||||
if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
|
||||
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
||||
if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
|
||||
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
||||
if (PlayerSettings.renderingPath != recommended_RenderPath)
|
||||
EditorPrefs.SetBool(ignore + renderingPath, true);
|
||||
if (PlayerSettings.colorSpace != recommended_ColorSpace)
|
||||
EditorPrefs.SetBool(ignore + colorSpace, true);
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (PlayerSettings.gpuSkinning != recommended_GpuSkinning)
|
||||
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
||||
#endif
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0) && false
|
||||
if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
|
||||
EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (PlayerSettings.stereoscopic3D != recommended_StereoscopicRendering)
|
||||
EditorPrefs.SetBool(ignore + stereoscopicRendering, true);
|
||||
#endif
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1)
|
||||
if (PlayerSettings.virtualRealitySupported != recommended_VirtualRealitySupported)
|
||||
EditorPrefs.SetBool(ignore + virtualRealitySupported, true);
|
||||
#endif
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GUILayout.Button("Close"))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2244eee8a3a4784fb40d1123ff69301
|
||||
timeCreated: 1438809573
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+384
@@ -0,0 +1,384 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Custom inspector display for SteamVR_Skybox
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using Valve.VR;
|
||||
using System.IO;
|
||||
|
||||
[CustomEditor(typeof(SteamVR_Skybox)), CanEditMultipleObjects]
|
||||
public class SteamVR_SkyboxEditor : Editor
|
||||
{
|
||||
private const string nameFormat = "{0}/{1}-{2}.png";
|
||||
private const string helpText = "Take snapshot will use the current " +
|
||||
"position and rotation to capture six directional screenshots to use as this " +
|
||||
"skybox's textures. Note: This skybox is only used to override what shows up " +
|
||||
"in the compositor (e.g. when loading levels). Add a Camera component to this " +
|
||||
"object to override default settings like which layers to render. Additionally, " +
|
||||
"by specifying your own targetTexture, you can control the size of the textures " +
|
||||
"and other properties like antialiasing. Don't forget to disable the camera.\n\n" +
|
||||
"For stereo screenshots, a panorama is render for each eye using the specified " +
|
||||
"ipd (in millimeters) broken up into segments cellSize pixels square to optimize " +
|
||||
"generation.\n(32x32 takes about 10 seconds depending on scene complexity, 16x16 " +
|
||||
"takes around a minute, while will 8x8 take several minutes.)\n\nTo test, hit " +
|
||||
"play then pause - this will activate the skybox settings, and then drop you to " +
|
||||
"the compositor where the skybox is rendered.";
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
#if !(UNITY_5_0 || UNITY_5_1)
|
||||
EditorGUILayout.HelpBox(helpText, MessageType.Info);
|
||||
|
||||
if (GUILayout.Button("Take snapshot"))
|
||||
{
|
||||
#if (UNITY_5_2)
|
||||
var sceneName = Path.GetFileNameWithoutExtension(EditorApplication.currentScene);
|
||||
var scenePath = Path.GetDirectoryName(EditorApplication.currentScene);
|
||||
var assetPath = scenePath +"/" + sceneName;
|
||||
if (!AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
var guid = AssetDatabase.CreateFolder(scenePath, sceneName);
|
||||
assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
}
|
||||
#endif
|
||||
var directions = new Quaternion[] {
|
||||
Quaternion.LookRotation(Vector3.forward),
|
||||
Quaternion.LookRotation(Vector3.back),
|
||||
Quaternion.LookRotation(Vector3.left),
|
||||
Quaternion.LookRotation(Vector3.right),
|
||||
Quaternion.LookRotation(Vector3.up, Vector3.back),
|
||||
Quaternion.LookRotation(Vector3.down, Vector3.forward)
|
||||
};
|
||||
|
||||
Camera tempCamera = null;
|
||||
foreach (SteamVR_Skybox target in targets)
|
||||
{
|
||||
#if !(UNITY_5_2)
|
||||
var targetScene = target.gameObject.scene;
|
||||
var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
|
||||
var scenePath = Path.GetDirectoryName(targetScene.path);
|
||||
var assetPath = scenePath + "/" + sceneName;
|
||||
if (!AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
var guid = AssetDatabase.CreateFolder(scenePath, sceneName);
|
||||
assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
}
|
||||
#endif
|
||||
var camera = target.GetComponent<Camera>();
|
||||
if (camera == null)
|
||||
{
|
||||
if (tempCamera == null)
|
||||
tempCamera = new GameObject().AddComponent<Camera>();
|
||||
camera = tempCamera;
|
||||
}
|
||||
|
||||
var targetTexture = camera.targetTexture;
|
||||
if (camera.targetTexture == null)
|
||||
{
|
||||
targetTexture = new RenderTexture(1024, 1024, 24);
|
||||
targetTexture.antiAliasing = 8;
|
||||
camera.targetTexture = targetTexture;
|
||||
}
|
||||
|
||||
var oldPosition = target.transform.localPosition;
|
||||
var oldRotation = target.transform.localRotation;
|
||||
var baseRotation = target.transform.rotation;
|
||||
|
||||
var t = camera.transform;
|
||||
t.position = target.transform.position;
|
||||
camera.orthographic = false;
|
||||
camera.fieldOfView = 90;
|
||||
|
||||
for (int i = 0; i < directions.Length; i++)
|
||||
{
|
||||
t.rotation = baseRotation * directions[i];
|
||||
camera.Render();
|
||||
|
||||
// Copy to texture and save to disk.
|
||||
RenderTexture.active = targetTexture;
|
||||
var texture = new Texture2D(targetTexture.width, targetTexture.height, TextureFormat.ARGB32, false);
|
||||
texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0);
|
||||
texture.Apply();
|
||||
RenderTexture.active = null;
|
||||
|
||||
var assetName = string.Format(nameFormat, assetPath, target.name, i);
|
||||
System.IO.File.WriteAllBytes(assetName, texture.EncodeToPNG());
|
||||
}
|
||||
|
||||
if (camera != tempCamera)
|
||||
{
|
||||
target.transform.localPosition = oldPosition;
|
||||
target.transform.localRotation = oldRotation;
|
||||
}
|
||||
}
|
||||
|
||||
if (tempCamera != null)
|
||||
{
|
||||
Object.DestroyImmediate(tempCamera.gameObject);
|
||||
}
|
||||
|
||||
// Now that everything has be written out, reload the associated assets and assign them.
|
||||
AssetDatabase.Refresh();
|
||||
foreach (SteamVR_Skybox target in targets)
|
||||
{
|
||||
#if !(UNITY_5_2)
|
||||
var targetScene = target.gameObject.scene;
|
||||
var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
|
||||
var scenePath = Path.GetDirectoryName(targetScene.path);
|
||||
var assetPath = scenePath + "/" + sceneName;
|
||||
#endif
|
||||
for (int i = 0; i < directions.Length; i++)
|
||||
{
|
||||
var assetName = string.Format(nameFormat, assetPath, target.name, i);
|
||||
var importer = AssetImporter.GetAtPath(assetName) as TextureImporter;
|
||||
importer.textureFormat = TextureImporterFormat.RGB24;
|
||||
importer.wrapMode = TextureWrapMode.Clamp;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.SaveAndReimport();
|
||||
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture>(assetName);
|
||||
target.SetTextureByIndex(i, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GUILayout.Button("Take stereo snapshot"))
|
||||
{
|
||||
const int width = 4096;
|
||||
const int height = width / 2;
|
||||
const int halfHeight = height / 2;
|
||||
|
||||
var textures = new Texture2D[] {
|
||||
new Texture2D(width, height, TextureFormat.ARGB32, false),
|
||||
new Texture2D(width, height, TextureFormat.ARGB32, false) };
|
||||
|
||||
var timer = new System.Diagnostics.Stopwatch();
|
||||
|
||||
Camera tempCamera = null;
|
||||
foreach (SteamVR_Skybox target in targets)
|
||||
{
|
||||
timer.Start();
|
||||
#if !(UNITY_5_2)
|
||||
var targetScene = target.gameObject.scene;
|
||||
var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
|
||||
var scenePath = Path.GetDirectoryName(targetScene.path);
|
||||
var assetPath = scenePath + "/" + sceneName;
|
||||
if (!AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
var guid = AssetDatabase.CreateFolder(scenePath, sceneName);
|
||||
assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
}
|
||||
#endif
|
||||
var camera = target.GetComponent<Camera>();
|
||||
if (camera == null)
|
||||
{
|
||||
if (tempCamera == null)
|
||||
tempCamera = new GameObject().AddComponent<Camera>();
|
||||
camera = tempCamera;
|
||||
}
|
||||
|
||||
var fx = camera.gameObject.AddComponent<SteamVR_SphericalProjection>();
|
||||
|
||||
var oldTargetTexture = camera.targetTexture;
|
||||
var oldOrthographic = camera.orthographic;
|
||||
var oldFieldOfView = camera.fieldOfView;
|
||||
var oldAspect = camera.aspect;
|
||||
|
||||
var oldPosition = target.transform.localPosition;
|
||||
var oldRotation = target.transform.localRotation;
|
||||
var basePosition = target.transform.position;
|
||||
var baseRotation = target.transform.rotation;
|
||||
|
||||
var transform = camera.transform;
|
||||
|
||||
int cellSize = int.Parse(target.StereoCellSize.ToString().Substring(1));
|
||||
float ipd = target.StereoIpdMm / 1000.0f;
|
||||
int vTotal = halfHeight / cellSize;
|
||||
float dv = 90.0f / vTotal; // vertical degrees per segment
|
||||
float dvHalf = dv / 2.0f;
|
||||
|
||||
var targetTexture = new RenderTexture(cellSize, cellSize, 24);
|
||||
targetTexture.wrapMode = TextureWrapMode.Clamp;
|
||||
targetTexture.antiAliasing = 8;
|
||||
|
||||
camera.fieldOfView = dv;
|
||||
camera.orthographic = false;
|
||||
camera.targetTexture = targetTexture;
|
||||
|
||||
// Render sections of a sphere using a rectilinear projection
|
||||
// and resample using a sphereical projection into a single panorama
|
||||
// texture per eye. We break into sections in order to keep the eye
|
||||
// separation similar around the sphere. Rendering alternates between
|
||||
// top and bottom sections, sweeping horizontally around the sphere,
|
||||
// alternating left and right eyes.
|
||||
for (int v = 0; v < vTotal; v++)
|
||||
{
|
||||
var pitch = 90.0f - (v * dv) - dvHalf;
|
||||
var uTotal = width / targetTexture.width;
|
||||
var du = 360.0f / uTotal; // horizontal degrees per segment
|
||||
var duHalf = du / 2.0f;
|
||||
|
||||
var vTarget = v * halfHeight / vTotal;
|
||||
|
||||
for (int i = 0; i < 2; i++) // top, bottom
|
||||
{
|
||||
if (i == 1)
|
||||
{
|
||||
pitch = -pitch;
|
||||
vTarget = height - vTarget - cellSize;
|
||||
}
|
||||
|
||||
for (int u = 0; u < uTotal; u++)
|
||||
{
|
||||
var yaw = -180.0f + (u * du) + duHalf;
|
||||
|
||||
var uTarget = u * width / uTotal;
|
||||
|
||||
var xOffset = -ipd / 2 * Mathf.Cos(pitch * Mathf.Deg2Rad);
|
||||
|
||||
for (int j = 0; j < 2; j++) // left, right
|
||||
{
|
||||
var texture = textures[j];
|
||||
|
||||
if (j == 1)
|
||||
{
|
||||
xOffset = -xOffset;
|
||||
}
|
||||
|
||||
var offset = baseRotation * Quaternion.Euler(0, yaw, 0) * new Vector3(xOffset, 0, 0);
|
||||
transform.position = basePosition + offset;
|
||||
|
||||
var direction = Quaternion.Euler(pitch, yaw, 0.0f);
|
||||
transform.rotation = baseRotation * direction;
|
||||
|
||||
// vector pointing to center of this section
|
||||
var N = direction * Vector3.forward;
|
||||
|
||||
// horizontal span of this section in degrees
|
||||
var phi0 = yaw - (du / 2);
|
||||
var phi1 = phi0 + du;
|
||||
|
||||
// vertical span of this section in degrees
|
||||
var theta0 = pitch + (dv / 2);
|
||||
var theta1 = theta0 - dv;
|
||||
|
||||
var midPhi = (phi0 + phi1) / 2;
|
||||
var baseTheta = Mathf.Abs(theta0) < Mathf.Abs(theta1) ? theta0 : theta1;
|
||||
|
||||
// vectors pointing to corners of image closes to the equator
|
||||
var V00 = Quaternion.Euler(baseTheta, phi0, 0.0f) * Vector3.forward;
|
||||
var V01 = Quaternion.Euler(baseTheta, phi1, 0.0f) * Vector3.forward;
|
||||
|
||||
// vectors pointing to top and bottom midsection of image
|
||||
var V0M = Quaternion.Euler(theta0, midPhi, 0.0f) * Vector3.forward;
|
||||
var V1M = Quaternion.Euler(theta1, midPhi, 0.0f) * Vector3.forward;
|
||||
|
||||
// intersection points for each of the above
|
||||
var P00 = V00 / Vector3.Dot(V00, N);
|
||||
var P01 = V01 / Vector3.Dot(V01, N);
|
||||
var P0M = V0M / Vector3.Dot(V0M, N);
|
||||
var P1M = V1M / Vector3.Dot(V1M, N);
|
||||
|
||||
// calculate basis vectors for plane
|
||||
var P00_P01 = P01 - P00;
|
||||
var P0M_P1M = P1M - P0M;
|
||||
|
||||
var uMag = P00_P01.magnitude;
|
||||
var vMag = P0M_P1M.magnitude;
|
||||
|
||||
var uScale = 1.0f / uMag;
|
||||
var vScale = 1.0f / vMag;
|
||||
|
||||
var uAxis = P00_P01 * uScale;
|
||||
var vAxis = P0M_P1M * vScale;
|
||||
|
||||
// update material constant buffer
|
||||
fx.Set(N, phi0, phi1, theta0, theta1,
|
||||
uAxis, P00, uScale,
|
||||
vAxis, P0M, vScale);
|
||||
|
||||
camera.aspect = uMag / vMag;
|
||||
camera.Render();
|
||||
|
||||
RenderTexture.active = targetTexture;
|
||||
texture.ReadPixels(new Rect(0, 0, targetTexture.width, targetTexture.height), uTarget, vTarget);
|
||||
RenderTexture.active = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save textures to disk.
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var texture = textures[i];
|
||||
|
||||
texture.Apply();
|
||||
var assetName = string.Format(nameFormat, assetPath, target.name, i);
|
||||
File.WriteAllBytes(assetName, texture.EncodeToPNG());
|
||||
}
|
||||
|
||||
// Cleanup.
|
||||
if (camera != tempCamera)
|
||||
{
|
||||
camera.targetTexture = oldTargetTexture;
|
||||
camera.orthographic = oldOrthographic;
|
||||
camera.fieldOfView = oldFieldOfView;
|
||||
camera.aspect = oldAspect;
|
||||
|
||||
target.transform.localPosition = oldPosition;
|
||||
target.transform.localRotation = oldRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
tempCamera.targetTexture = null;
|
||||
}
|
||||
|
||||
DestroyImmediate(targetTexture);
|
||||
DestroyImmediate(fx);
|
||||
|
||||
timer.Stop();
|
||||
Debug.Log(string.Format("Screenshot took {0} seconds.", timer.Elapsed));
|
||||
}
|
||||
|
||||
if (tempCamera != null)
|
||||
{
|
||||
DestroyImmediate(tempCamera.gameObject);
|
||||
}
|
||||
|
||||
DestroyImmediate(textures[0]);
|
||||
DestroyImmediate(textures[1]);
|
||||
|
||||
// Now that everything has be written out, reload the associated assets and assign them.
|
||||
AssetDatabase.Refresh();
|
||||
foreach (SteamVR_Skybox target in targets)
|
||||
{
|
||||
#if !(UNITY_5_2)
|
||||
var targetScene = target.gameObject.scene;
|
||||
var sceneName = Path.GetFileNameWithoutExtension(targetScene.path);
|
||||
var scenePath = Path.GetDirectoryName(targetScene.path);
|
||||
var assetPath = scenePath + "/" + sceneName;
|
||||
#endif
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var assetName = string.Format(nameFormat, assetPath, target.name, i);
|
||||
var importer = AssetImporter.GetAtPath(assetName) as TextureImporter;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.wrapMode = TextureWrapMode.Repeat;
|
||||
importer.SetPlatformTextureSettings("Standalone", width, TextureImporterFormat.RGB24);
|
||||
importer.SaveAndReimport();
|
||||
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(assetName);
|
||||
target.SetTextureByIndex(i, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80087fbbf7bf93a46bb4aea276b19568
|
||||
timeCreated: 1446765449
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+170
@@ -0,0 +1,170 @@
|
||||
//========= Copyright 2015, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Notify developers when a new version of the plugin is available.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class SteamVR_Update : EditorWindow
|
||||
{
|
||||
const string currentVersion = "1.1.0";
|
||||
const string versionUrl = "http://media.steampowered.com/apps/steamvr/unitypluginversion.txt";
|
||||
const string notesUrl = "http://media.steampowered.com/apps/steamvr/unityplugin-v{0}.txt";
|
||||
const string pluginUrl = "http://u3d.as/content/valve-corporation/steam-vr-plugin";
|
||||
const string doNotShowKey = "SteamVR.DoNotShow.v{0}";
|
||||
|
||||
static WWW wwwVersion, wwwNotes;
|
||||
static string version, notes;
|
||||
static SteamVR_Update window;
|
||||
|
||||
static SteamVR_Update()
|
||||
{
|
||||
wwwVersion = new WWW(versionUrl);
|
||||
EditorApplication.update += Update;
|
||||
}
|
||||
|
||||
static void Update()
|
||||
{
|
||||
if (wwwVersion != null)
|
||||
{
|
||||
if (!wwwVersion.isDone)
|
||||
return;
|
||||
|
||||
if (UrlSuccess(wwwVersion))
|
||||
version = wwwVersion.text;
|
||||
|
||||
wwwVersion = null;
|
||||
|
||||
if (ShouldDisplay())
|
||||
{
|
||||
var url = string.Format(notesUrl, version);
|
||||
wwwNotes = new WWW(url);
|
||||
|
||||
window = GetWindow<SteamVR_Update>(true);
|
||||
window.minSize = new Vector2(320, 440);
|
||||
//window.title = "SteamVR";
|
||||
}
|
||||
}
|
||||
|
||||
if (wwwNotes != null)
|
||||
{
|
||||
if (!wwwNotes.isDone)
|
||||
return;
|
||||
|
||||
if (UrlSuccess(wwwNotes))
|
||||
notes = wwwNotes.text;
|
||||
|
||||
wwwNotes = null;
|
||||
|
||||
if (notes != "")
|
||||
window.Repaint();
|
||||
}
|
||||
|
||||
EditorApplication.update -= Update;
|
||||
}
|
||||
|
||||
static bool UrlSuccess(WWW www)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(www.error))
|
||||
return false;
|
||||
if (Regex.IsMatch(www.text, "404 not found", RegexOptions.IgnoreCase))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShouldDisplay()
|
||||
{
|
||||
if (string.IsNullOrEmpty(version))
|
||||
return false;
|
||||
if (version == currentVersion)
|
||||
return false;
|
||||
if (EditorPrefs.HasKey(string.Format(doNotShowKey, version)))
|
||||
return false;
|
||||
|
||||
// parse to see if newer (e.g. 1.0.4 vs 1.0.3)
|
||||
var versionSplit = version.Split('.');
|
||||
var currentVersionSplit = currentVersion.Split('.');
|
||||
for (int i = 0; i < versionSplit.Length && i < currentVersionSplit.Length; i++)
|
||||
{
|
||||
int versionValue, currentVersionValue;
|
||||
if (int.TryParse(versionSplit[i], out versionValue) &&
|
||||
int.TryParse(currentVersionSplit[i], out currentVersionValue))
|
||||
{
|
||||
if (versionValue > currentVersionValue)
|
||||
return true;
|
||||
if (versionValue < currentVersionValue)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// same up to this point, now differentiate based on number of sub values (e.g. 1.0.4.1 vs 1.0.4)
|
||||
if (versionSplit.Length <= currentVersionSplit.Length)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector2 scrollPosition;
|
||||
bool toggleState;
|
||||
|
||||
string GetResourcePath()
|
||||
{
|
||||
var ms = MonoScript.FromScriptableObject(this);
|
||||
var path = AssetDatabase.GetAssetPath(ms);
|
||||
path = Path.GetDirectoryName(path);
|
||||
return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
EditorGUILayout.HelpBox("A new version of the SteamVR plugin is available!", MessageType.Warning);
|
||||
|
||||
var resourcePath = GetResourcePath();
|
||||
#if UNITY_5_0
|
||||
var logo = Resources.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#else
|
||||
var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
|
||||
#endif
|
||||
var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
|
||||
if (logo)
|
||||
GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
|
||||
|
||||
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
GUILayout.Label("Current version: " + currentVersion);
|
||||
GUILayout.Label("New version: " + version);
|
||||
|
||||
if (notes != "")
|
||||
{
|
||||
GUILayout.Label("Release notes:");
|
||||
EditorGUILayout.HelpBox(notes, MessageType.Info);
|
||||
}
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Get Latest Version"))
|
||||
{
|
||||
Application.OpenURL(pluginUrl);
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
var doNotShow = GUILayout.Toggle(toggleState, "Do not prompt for this version again.");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
toggleState = doNotShow;
|
||||
var key = string.Format(doNotShowKey, version);
|
||||
if (doNotShow)
|
||||
EditorPrefs.SetBool(key, true);
|
||||
else
|
||||
EditorPrefs.DeleteKey(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73a0556bda803bf4e898751dcfcf21a8
|
||||
timeCreated: 1433880062
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cac56563961ef1e4794a37c36c3510b4
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+87
@@ -0,0 +1,87 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public struct GazeEventArgs
|
||||
{
|
||||
public float distance;
|
||||
}
|
||||
|
||||
public delegate void GazeEventHandler(object sender, GazeEventArgs e);
|
||||
|
||||
public class SteamVR_GazeTracker : MonoBehaviour
|
||||
{
|
||||
public bool isInGaze = false;
|
||||
public event GazeEventHandler GazeOn;
|
||||
public event GazeEventHandler GazeOff;
|
||||
public float gazeInCutoff = 0.15f;
|
||||
public float gazeOutCutoff = 0.4f;
|
||||
|
||||
// Contains a HMD tracked object that we can use to find the user's gaze
|
||||
Transform hmdTrackedObject = null;
|
||||
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnGazeOn(GazeEventArgs e)
|
||||
{
|
||||
if (GazeOn != null)
|
||||
GazeOn(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnGazeOff(GazeEventArgs e)
|
||||
{
|
||||
if (GazeOff != null)
|
||||
GazeOff(this, e);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
// If we haven't set up hmdTrackedObject find what the user is looking at
|
||||
if (hmdTrackedObject == null)
|
||||
{
|
||||
SteamVR_TrackedObject[] trackedObjects = FindObjectsOfType<SteamVR_TrackedObject>();
|
||||
foreach (SteamVR_TrackedObject tracked in trackedObjects)
|
||||
{
|
||||
if (tracked.index == SteamVR_TrackedObject.EIndex.Hmd)
|
||||
{
|
||||
hmdTrackedObject = tracked.transform;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hmdTrackedObject)
|
||||
{
|
||||
Ray r = new Ray(hmdTrackedObject.position, hmdTrackedObject.forward);
|
||||
Plane p = new Plane(hmdTrackedObject.forward, transform.position);
|
||||
|
||||
float enter = 0.0f;
|
||||
if (p.Raycast(r, out enter))
|
||||
{
|
||||
Vector3 intersect = hmdTrackedObject.position + hmdTrackedObject.forward * enter;
|
||||
float dist = Vector3.Distance(intersect, transform.position);
|
||||
//Debug.Log("Gaze dist = " + dist);
|
||||
if (dist < gazeInCutoff && !isInGaze)
|
||||
{
|
||||
isInGaze = true;
|
||||
GazeEventArgs e;
|
||||
e.distance = dist;
|
||||
OnGazeOn(e);
|
||||
}
|
||||
else if (dist >= gazeOutCutoff && isInGaze)
|
||||
{
|
||||
isInGaze = false;
|
||||
GazeEventArgs e;
|
||||
e.distance = dist;
|
||||
OnGazeOff(e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 501eb8b744f73714fbe7dbdd5e3ef66e
|
||||
timeCreated: 1426193800
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public struct PointerEventArgs
|
||||
{
|
||||
public uint controllerIndex;
|
||||
public uint flags;
|
||||
public float distance;
|
||||
public Transform target;
|
||||
}
|
||||
|
||||
public delegate void PointerEventHandler(object sender, PointerEventArgs e);
|
||||
|
||||
|
||||
public class SteamVR_LaserPointer : MonoBehaviour
|
||||
{
|
||||
public bool active = true;
|
||||
public Color color;
|
||||
public float thickness = 0.002f;
|
||||
public GameObject holder;
|
||||
public GameObject pointer;
|
||||
bool isActive = false;
|
||||
public bool addRigidBody = false;
|
||||
public Transform reference;
|
||||
public event PointerEventHandler PointerIn;
|
||||
public event PointerEventHandler PointerOut;
|
||||
|
||||
Transform previousContact = null;
|
||||
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
holder = new GameObject();
|
||||
holder.transform.parent = this.transform;
|
||||
holder.transform.localPosition = Vector3.zero;
|
||||
|
||||
pointer = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
pointer.transform.parent = holder.transform;
|
||||
pointer.transform.localScale = new Vector3(thickness, thickness, 100f);
|
||||
pointer.transform.localPosition = new Vector3(0f, 0f, 50f);
|
||||
BoxCollider collider = pointer.GetComponent<BoxCollider>();
|
||||
if (addRigidBody)
|
||||
{
|
||||
if (collider)
|
||||
{
|
||||
collider.isTrigger = true;
|
||||
}
|
||||
Rigidbody rigidBody = pointer.AddComponent<Rigidbody>();
|
||||
rigidBody.isKinematic = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(collider)
|
||||
{
|
||||
Object.Destroy(collider);
|
||||
}
|
||||
}
|
||||
Material newMaterial = new Material(Shader.Find("Unlit/Color"));
|
||||
newMaterial.SetColor("_Color", color);
|
||||
pointer.GetComponent<MeshRenderer>().material = newMaterial;
|
||||
}
|
||||
|
||||
public virtual void OnPointerIn(PointerEventArgs e)
|
||||
{
|
||||
if (PointerIn != null)
|
||||
PointerIn(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnPointerOut(PointerEventArgs e)
|
||||
{
|
||||
if (PointerOut != null)
|
||||
PointerOut(this, e);
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
if (!isActive)
|
||||
{
|
||||
isActive = true;
|
||||
this.transform.GetChild(0).gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
float dist = 100f;
|
||||
|
||||
SteamVR_TrackedController controller = GetComponent<SteamVR_TrackedController>();
|
||||
|
||||
Ray raycast = new Ray(transform.position, transform.forward);
|
||||
RaycastHit hit;
|
||||
bool bHit = Physics.Raycast(raycast, out hit);
|
||||
|
||||
if(previousContact && previousContact != hit.transform)
|
||||
{
|
||||
PointerEventArgs args = new PointerEventArgs();
|
||||
if (controller != null)
|
||||
{
|
||||
args.controllerIndex = controller.controllerIndex;
|
||||
}
|
||||
args.distance = 0f;
|
||||
args.flags = 0;
|
||||
args.target = previousContact;
|
||||
OnPointerOut(args);
|
||||
previousContact = null;
|
||||
}
|
||||
if(bHit && previousContact != hit.transform)
|
||||
{
|
||||
PointerEventArgs argsIn = new PointerEventArgs();
|
||||
if (controller != null)
|
||||
{
|
||||
argsIn.controllerIndex = controller.controllerIndex;
|
||||
}
|
||||
argsIn.distance = hit.distance;
|
||||
argsIn.flags = 0;
|
||||
argsIn.target = hit.transform;
|
||||
OnPointerIn(argsIn);
|
||||
previousContact = hit.transform;
|
||||
}
|
||||
if(!bHit)
|
||||
{
|
||||
previousContact = null;
|
||||
}
|
||||
if (bHit && hit.distance < 100f)
|
||||
{
|
||||
dist = hit.distance;
|
||||
}
|
||||
|
||||
if (controller != null && controller.triggerPressed)
|
||||
{
|
||||
pointer.transform.localScale = new Vector3(thickness * 5f, thickness * 5f, dist);
|
||||
}
|
||||
else
|
||||
{
|
||||
pointer.transform.localScale = new Vector3(thickness, thickness, dist);
|
||||
}
|
||||
pointer.transform.localPosition = new Vector3(0f, 0f, dist/2f);
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4e8a839a7c5b7e4580c59e305fb5f01
|
||||
timeCreated: 1430337756
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+84
@@ -0,0 +1,84 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class SteamVR_Teleporter : MonoBehaviour
|
||||
{
|
||||
public enum TeleportType
|
||||
{
|
||||
TeleportTypeUseTerrain,
|
||||
TeleportTypeUseCollider,
|
||||
TeleportTypeUseZeroY
|
||||
}
|
||||
|
||||
public bool teleportOnClick = false;
|
||||
public TeleportType teleportType = TeleportType.TeleportTypeUseZeroY;
|
||||
|
||||
Transform reference
|
||||
{
|
||||
get
|
||||
{
|
||||
var top = SteamVR_Render.Top();
|
||||
return (top != null) ? top.origin : null;
|
||||
}
|
||||
}
|
||||
|
||||
void Start ()
|
||||
{
|
||||
var trackedController = GetComponent<SteamVR_TrackedController>();
|
||||
if (trackedController == null)
|
||||
{
|
||||
trackedController = gameObject.AddComponent<SteamVR_TrackedController>();
|
||||
}
|
||||
|
||||
trackedController.TriggerClicked += new ClickedEventHandler(DoClick);
|
||||
|
||||
if (teleportType == TeleportType.TeleportTypeUseTerrain)
|
||||
{
|
||||
// Start the player at the level of the terrain
|
||||
var t = reference;
|
||||
if (t != null)
|
||||
t.position = new Vector3(t.position.x, Terrain.activeTerrain.SampleHeight(t.position), t.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
void DoClick(object sender, ClickedEventArgs e)
|
||||
{
|
||||
if (teleportOnClick)
|
||||
{
|
||||
var t = reference;
|
||||
if (t == null)
|
||||
return;
|
||||
|
||||
float refY = t.position.y;
|
||||
|
||||
Plane plane = new Plane(Vector3.up, -refY);
|
||||
Ray ray = new Ray(this.transform.position, transform.forward);
|
||||
|
||||
bool hasGroundTarget = false;
|
||||
float dist = 0f;
|
||||
if (teleportType == TeleportType.TeleportTypeUseTerrain)
|
||||
{
|
||||
RaycastHit hitInfo;
|
||||
TerrainCollider tc = Terrain.activeTerrain.GetComponent<TerrainCollider>();
|
||||
hasGroundTarget = tc.Raycast(ray, out hitInfo, 1000f);
|
||||
dist = hitInfo.distance;
|
||||
}
|
||||
else if (teleportType == TeleportType.TeleportTypeUseCollider)
|
||||
{
|
||||
RaycastHit hitInfo;
|
||||
Physics.Raycast(ray, out hitInfo);
|
||||
dist = hitInfo.distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
hasGroundTarget = plane.Raycast(ray, out dist);
|
||||
}
|
||||
|
||||
if (hasGroundTarget)
|
||||
{
|
||||
Vector3 headPosOnGround = new Vector3(SteamVR_Render.Top().head.localPosition.x, 0.0f, SteamVR_Render.Top().head.localPosition.z);
|
||||
t.position = ray.origin + ray.direction * dist - new Vector3(t.GetChild(0).localPosition.x, 0f, t.GetChild(0).localPosition.z) - headPosOnGround;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24c7d7d77dd0d2a4b8e1ad129b170ee3
|
||||
timeCreated: 1430337756
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+1852
File diff suppressed because it is too large
Load Diff
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b6669fb4e4df9c48926f02b694be9d1
|
||||
timeCreated: 1437433018
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+57
@@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(SteamVR_TrackedObject))]
|
||||
public class SteamVR_TestThrow : MonoBehaviour
|
||||
{
|
||||
public GameObject prefab;
|
||||
public Rigidbody attachPoint;
|
||||
|
||||
SteamVR_TrackedObject trackedObj;
|
||||
FixedJoint joint;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
trackedObj = GetComponent<SteamVR_TrackedObject>();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
var device = SteamVR_Controller.Input((int)trackedObj.index);
|
||||
if (joint == null && device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))
|
||||
{
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
go.transform.position = attachPoint.transform.position;
|
||||
|
||||
joint = go.AddComponent<FixedJoint>();
|
||||
joint.connectedBody = attachPoint;
|
||||
}
|
||||
else if (joint != null && device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger))
|
||||
{
|
||||
var go = joint.gameObject;
|
||||
var rigidbody = go.GetComponent<Rigidbody>();
|
||||
Object.DestroyImmediate(joint);
|
||||
joint = null;
|
||||
Object.Destroy(go, 15.0f);
|
||||
|
||||
// We should probably apply the offset between trackedObj.transform.position
|
||||
// and device.transform.pos to insert into the physics sim at the correct
|
||||
// location, however, we would then want to predict ahead the visual representation
|
||||
// by the same amount we are predicting our render poses.
|
||||
|
||||
var origin = trackedObj.origin ? trackedObj.origin : trackedObj.transform.parent;
|
||||
if (origin != null)
|
||||
{
|
||||
rigidbody.velocity = origin.TransformVector(device.velocity);
|
||||
rigidbody.angularVelocity = origin.TransformVector(device.angularVelocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
rigidbody.velocity = device.velocity;
|
||||
rigidbody.angularVelocity = device.angularVelocity;
|
||||
}
|
||||
|
||||
rigidbody.maxAngularVelocity = rigidbody.angularVelocity.magnitude;
|
||||
}
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff4f36585e15b1942827390ff1a92502
|
||||
timeCreated: 1437513988
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+2791
File diff suppressed because one or more lines are too long
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d936163b5e9a5047b5e4ba5afaf5126
|
||||
timeCreated: 1437513966
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+249
@@ -0,0 +1,249 @@
|
||||
using UnityEngine;
|
||||
using Valve.VR;
|
||||
|
||||
public struct ClickedEventArgs
|
||||
{
|
||||
public uint controllerIndex;
|
||||
public uint flags;
|
||||
public float padX, padY;
|
||||
}
|
||||
|
||||
public delegate void ClickedEventHandler(object sender, ClickedEventArgs e);
|
||||
|
||||
public class SteamVR_TrackedController : MonoBehaviour
|
||||
{
|
||||
public uint controllerIndex;
|
||||
public VRControllerState_t controllerState;
|
||||
public bool triggerPressed = false;
|
||||
public bool steamPressed = false;
|
||||
public bool menuPressed = false;
|
||||
public bool padPressed = false;
|
||||
public bool padTouched = false;
|
||||
public bool gripped = false;
|
||||
|
||||
public event ClickedEventHandler MenuButtonClicked;
|
||||
public event ClickedEventHandler MenuButtonUnclicked;
|
||||
public event ClickedEventHandler TriggerClicked;
|
||||
public event ClickedEventHandler TriggerUnclicked;
|
||||
public event ClickedEventHandler SteamClicked;
|
||||
public event ClickedEventHandler PadClicked;
|
||||
public event ClickedEventHandler PadUnclicked;
|
||||
public event ClickedEventHandler PadTouched;
|
||||
public event ClickedEventHandler PadUntouched;
|
||||
public event ClickedEventHandler Gripped;
|
||||
public event ClickedEventHandler Ungripped;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
if (this.GetComponent<SteamVR_TrackedObject>() == null)
|
||||
{
|
||||
gameObject.AddComponent<SteamVR_TrackedObject>();
|
||||
}
|
||||
|
||||
if (controllerIndex != 0)
|
||||
{
|
||||
this.GetComponent<SteamVR_TrackedObject>().index = (SteamVR_TrackedObject.EIndex)controllerIndex;
|
||||
if (this.GetComponent<SteamVR_RenderModel>() != null)
|
||||
{
|
||||
this.GetComponent<SteamVR_RenderModel>().index = (SteamVR_TrackedObject.EIndex)controllerIndex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
controllerIndex = (uint) this.GetComponent<SteamVR_TrackedObject>().index;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDeviceIndex(int index)
|
||||
{
|
||||
this.controllerIndex = (uint) index;
|
||||
}
|
||||
|
||||
public virtual void OnTriggerClicked(ClickedEventArgs e)
|
||||
{
|
||||
if (TriggerClicked != null)
|
||||
TriggerClicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnTriggerUnclicked(ClickedEventArgs e)
|
||||
{
|
||||
if (TriggerUnclicked != null)
|
||||
TriggerUnclicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnMenuClicked(ClickedEventArgs e)
|
||||
{
|
||||
if (MenuButtonClicked != null)
|
||||
MenuButtonClicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnMenuUnclicked(ClickedEventArgs e)
|
||||
{
|
||||
if (MenuButtonUnclicked != null)
|
||||
MenuButtonUnclicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnSteamClicked(ClickedEventArgs e)
|
||||
{
|
||||
if (SteamClicked != null)
|
||||
SteamClicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnPadClicked(ClickedEventArgs e)
|
||||
{
|
||||
if (PadClicked != null)
|
||||
PadClicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnPadUnclicked(ClickedEventArgs e)
|
||||
{
|
||||
if (PadUnclicked != null)
|
||||
PadUnclicked(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnPadTouched(ClickedEventArgs e)
|
||||
{
|
||||
if (PadTouched != null)
|
||||
PadTouched(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnPadUntouched(ClickedEventArgs e)
|
||||
{
|
||||
if (PadUntouched != null)
|
||||
PadUntouched(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnGripped(ClickedEventArgs e)
|
||||
{
|
||||
if (Gripped != null)
|
||||
Gripped(this, e);
|
||||
}
|
||||
|
||||
public virtual void OnUngripped(ClickedEventArgs e)
|
||||
{
|
||||
if (Ungripped != null)
|
||||
Ungripped(this, e);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var system = OpenVR.System;
|
||||
if (system != null && system.GetControllerState(controllerIndex, ref controllerState))
|
||||
{
|
||||
ulong trigger = controllerState.ulButtonPressed & (1UL << ((int)EVRButtonId.k_EButton_SteamVR_Trigger));
|
||||
if (trigger > 0L && !triggerPressed)
|
||||
{
|
||||
triggerPressed = true;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnTriggerClicked(e);
|
||||
|
||||
}
|
||||
else if (trigger == 0L && triggerPressed)
|
||||
{
|
||||
triggerPressed = false;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnTriggerUnclicked(e);
|
||||
}
|
||||
|
||||
ulong grip = controllerState.ulButtonPressed & (1UL << ((int)EVRButtonId.k_EButton_Grip));
|
||||
if (grip > 0L && !gripped)
|
||||
{
|
||||
gripped = true;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnGripped(e);
|
||||
|
||||
}
|
||||
else if (grip == 0L && gripped)
|
||||
{
|
||||
gripped = false;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnUngripped(e);
|
||||
}
|
||||
|
||||
ulong pad = controllerState.ulButtonPressed & (1UL << ((int)EVRButtonId.k_EButton_SteamVR_Touchpad));
|
||||
if (pad > 0L && !padPressed)
|
||||
{
|
||||
padPressed = true;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnPadClicked(e);
|
||||
}
|
||||
else if (pad == 0L && padPressed)
|
||||
{
|
||||
padPressed = false;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnPadUnclicked(e);
|
||||
}
|
||||
|
||||
ulong menu = controllerState.ulButtonPressed & (1UL << ((int)EVRButtonId.k_EButton_ApplicationMenu));
|
||||
if (menu > 0L && !menuPressed)
|
||||
{
|
||||
menuPressed = true;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnMenuClicked(e);
|
||||
}
|
||||
else if (menu == 0L && menuPressed)
|
||||
{
|
||||
menuPressed = false;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnMenuUnclicked(e);
|
||||
}
|
||||
|
||||
pad = controllerState.ulButtonTouched & (1UL << ((int)EVRButtonId.k_EButton_SteamVR_Touchpad));
|
||||
if (pad > 0L && !padTouched)
|
||||
{
|
||||
padTouched = true;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnPadTouched(e);
|
||||
|
||||
}
|
||||
else if (pad == 0L && padTouched)
|
||||
{
|
||||
padTouched = false;
|
||||
ClickedEventArgs e;
|
||||
e.controllerIndex = controllerIndex;
|
||||
e.flags = (uint)controllerState.ulButtonPressed;
|
||||
e.padX = controllerState.rAxis0.x;
|
||||
e.padY = controllerState.rAxis0.y;
|
||||
OnPadUntouched(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7346a42905a29b347b1f492e8ad7b49f
|
||||
timeCreated: 1430337756
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 089f7f17f35346a4eb0d4ff45f86c047
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+25
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: workshop
|
||||
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: -1
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
data:
|
||||
first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: a57cd5c56c9d75c4ba0ee9fbc6e1d8df, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats: {}
|
||||
m_Colors: {}
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 712cd3a70a5a1da41a6594aac6a97abe
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3eee7403344f7a04aaa184dddf595fc6
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+530
@@ -0,0 +1,530 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &123270
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 439042}
|
||||
- 81: {fileID: 8198212}
|
||||
- 114: {fileID: 11453390}
|
||||
m_Layer: 0
|
||||
m_Name: Camera (ears)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &124034
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 458974}
|
||||
- 114: {fileID: 11411726}
|
||||
m_Layer: 0
|
||||
m_Name: Controller (left)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &146900
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 420908}
|
||||
- 114: {fileID: 11416958}
|
||||
- 23: {fileID: 2348914}
|
||||
- 33: {fileID: 3380982}
|
||||
- 114: {fileID: 11489174}
|
||||
m_Layer: 0
|
||||
m_Name: '[CameraRig]'
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &147176
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 482514}
|
||||
- 114: {fileID: 11417306}
|
||||
m_Layer: 0
|
||||
m_Name: Model
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &155680
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 408470}
|
||||
- 20: {fileID: 2008320}
|
||||
- 114: {fileID: 11420968}
|
||||
- 114: {fileID: 11470538}
|
||||
- 92: {fileID: 9213436}
|
||||
m_Layer: 0
|
||||
m_Name: Camera (head)
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &159396
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 402434}
|
||||
- 114: {fileID: 11463128}
|
||||
m_Layer: 0
|
||||
m_Name: Controller (right)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &189822
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 413432}
|
||||
- 20: {fileID: 2082592}
|
||||
- 124: {fileID: 12409152}
|
||||
- 114: {fileID: 11411836}
|
||||
m_Layer: 0
|
||||
m_Name: Camera (eye)
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &192944
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 478542}
|
||||
- 114: {fileID: 11417168}
|
||||
m_Layer: 0
|
||||
m_Name: Model
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &402434
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 159396}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 478542}
|
||||
m_Father: {fileID: 420908}
|
||||
m_RootOrder: 1
|
||||
--- !u!4 &408470
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 155680}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 413432}
|
||||
- {fileID: 439042}
|
||||
m_Father: {fileID: 420908}
|
||||
m_RootOrder: 2
|
||||
--- !u!4 &413432
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 189822}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 408470}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &420908
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146900}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 458974}
|
||||
- {fileID: 402434}
|
||||
- {fileID: 408470}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &439042
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 123270}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 408470}
|
||||
m_RootOrder: 1
|
||||
--- !u!4 &458974
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 124034}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 482514}
|
||||
m_Father: {fileID: 420908}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &478542
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 192944}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 402434}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &482514
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147176}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 458974}
|
||||
m_RootOrder: 0
|
||||
--- !u!20 &2008320
|
||||
Camera:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 155680}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 4
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0
|
||||
far clip plane: 1
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 1
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 0
|
||||
m_OcclusionCulling: 0
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
m_StereoMirrorMode: 0
|
||||
--- !u!20 &2082592
|
||||
Camera:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 189822}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.05
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
m_StereoMirrorMode: 0
|
||||
--- !u!23 &2348914
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146900}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &3380982
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146900}
|
||||
m_Mesh: {fileID: 0}
|
||||
--- !u!81 &8198212
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 123270}
|
||||
m_Enabled: 1
|
||||
--- !u!92 &9213436
|
||||
Behaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 155680}
|
||||
m_Enabled: 1
|
||||
--- !u!114 &11411726
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 124034}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d37c2cf88f7c59f4c8cf5d3812568143, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
origin: {fileID: 0}
|
||||
isValid: 0
|
||||
--- !u!114 &11411836
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 189822}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6bca9ccf900ccc84c887d783321d27e2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_head: {fileID: 408470}
|
||||
_ears: {fileID: 439042}
|
||||
wireframe: 0
|
||||
render: {fileID: 0}
|
||||
--- !u!114 &11416958
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146900}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e3b47c2980b93bc48844a54641dab5b8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
left: {fileID: 124034}
|
||||
right: {fileID: 159396}
|
||||
objects: []
|
||||
--- !u!114 &11417168
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 192944}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5890e3cad70bea64d91aef9145ba3454, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
modelOverride:
|
||||
shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
verbose: 0
|
||||
createComponents: 1
|
||||
updateDynamically: 1
|
||||
--- !u!114 &11417306
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147176}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5890e3cad70bea64d91aef9145ba3454, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
modelOverride:
|
||||
shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
verbose: 0
|
||||
createComponents: 1
|
||||
updateDynamically: 1
|
||||
--- !u!114 &11420968
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 155680}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: be96d45fe21847a4a805d408a8015c84, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
scale: 1.5
|
||||
drawOverlay: 1
|
||||
--- !u!114 &11453390
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 123270}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 49a86c1078ce4314b9c4224560e031b9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &11463128
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 159396}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d37c2cf88f7c59f4c8cf5d3812568143, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
origin: {fileID: 0}
|
||||
isValid: 0
|
||||
--- !u!114 &11470538
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 155680}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d37c2cf88f7c59f4c8cf5d3812568143, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: 0
|
||||
origin: {fileID: 0}
|
||||
isValid: 0
|
||||
--- !u!114 &11489174
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146900}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1f0522eaef74d984591c060d05a095c8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
borderThickness: 0.15
|
||||
wireframeHeight: 2
|
||||
drawWireframeWhenSelectedOnly: 0
|
||||
drawInGame: 0
|
||||
size: 2
|
||||
color: {r: 0, g: 1, b: 1, a: 1}
|
||||
vertices:
|
||||
- {x: 1.5, y: 0.01, z: 1.125}
|
||||
- {x: 1.5, y: 0.01, z: -1.125}
|
||||
- {x: -1.5, y: 0.01, z: -1.125}
|
||||
- {x: -1.5, y: 0.01, z: 1.125}
|
||||
- {x: 1.65, y: 0.01, z: 1.275}
|
||||
- {x: 1.65, y: 0.01, z: -1.275}
|
||||
- {x: -1.65, y: 0.01, z: -1.275}
|
||||
- {x: -1.65, y: 0.01, z: 1.275}
|
||||
--- !u!124 &12409152
|
||||
Behaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 189822}
|
||||
m_Enabled: 1
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 146900}
|
||||
m_IsPrefabParent: 1
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d293c8e162f3874b982baadd71153d2
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+489
@@ -0,0 +1,489 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &100000
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400000}
|
||||
- 132: {fileID: 13200000}
|
||||
- 114: {fileID: 11400000}
|
||||
m_Layer: 0
|
||||
m_Name: SteamInitFailure
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &100002
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400002}
|
||||
- 20: {fileID: 2000000}
|
||||
- 92: {fileID: 9200000}
|
||||
- 132: {fileID: 13200002}
|
||||
- 114: {fileID: 11400002}
|
||||
- 114: {fileID: 11400004}
|
||||
m_Layer: 8
|
||||
m_Name: _Stats
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &100004
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400004}
|
||||
- 132: {fileID: 13200004}
|
||||
- 114: {fileID: 11400006}
|
||||
m_Layer: 8
|
||||
m_Name: Calibration
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &100006
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400006}
|
||||
- 132: {fileID: 13200006}
|
||||
- 114: {fileID: 11400008}
|
||||
m_Layer: 8
|
||||
m_Name: TrackingRestored
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &100008
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400008}
|
||||
m_Layer: 8
|
||||
m_Name: '[Status]'
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &110680
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 426596}
|
||||
- 114: {fileID: 11412486}
|
||||
m_Layer: 8
|
||||
m_Name: Overlay
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &146306
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 471342}
|
||||
- 132: {fileID: 13283676}
|
||||
- 114: {fileID: 11456694}
|
||||
m_Layer: 8
|
||||
m_Name: TrackingLost
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &400000
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: .5, y: .430000007, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 4
|
||||
--- !u!4 &400002
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: .100000001, y: .75, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 1
|
||||
--- !u!4 &400004
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100004}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: .5, y: .519999981, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &400006
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100006}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: .5, y: .389999986, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 3
|
||||
--- !u!4 &400008
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100008}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 400004}
|
||||
- {fileID: 400002}
|
||||
- {fileID: 471342}
|
||||
- {fileID: 400006}
|
||||
- {fileID: 400000}
|
||||
- {fileID: 426596}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &426596
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 110680}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 5
|
||||
--- !u!4 &471342
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146306}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: .5, y: .370000005, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 400008}
|
||||
m_RootOrder: 2
|
||||
--- !u!20 &2000000
|
||||
Camera:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 2
|
||||
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: .300000012
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 256
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 8400000, guid: 005ed5a6df2f5ff468efd6497d37fefa, type: 2}
|
||||
m_TargetDisplay: 0
|
||||
m_HDR: 0
|
||||
m_OcclusionCulling: 0
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: .0219999999
|
||||
--- !u!92 &9200000
|
||||
Behaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 734380cdf472d0948a48549e5d5e7aa4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
message: steam_init_failure
|
||||
duration: 90
|
||||
fade: .100000001
|
||||
mode: 0
|
||||
--- !u!114 &11400002
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8c3faa610c019764a81eb8497109e2d4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
menu: {fileID: 0}
|
||||
text: {fileID: 0}
|
||||
fadeColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
fadeDuration: 1
|
||||
--- !u!114 &11400004
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e7afc8c74d1f73b458705e0b946292a0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
cursor: {fileID: 2800000, guid: 2db89a771043d7b4eb9d26622f6b97c7, type: 3}
|
||||
background: {fileID: 2800000, guid: bb00cc87e146a414fbf2c4d3c0d31151, type: 3}
|
||||
logo: {fileID: 2800000, guid: 09db43b3b77bf744287ba587fea02f8b, type: 3}
|
||||
logoHeight: 340
|
||||
menuOffset: 40
|
||||
scaleLimits: {x: .100000001, y: 5}
|
||||
scaleRate: .5
|
||||
--- !u!114 &11400006
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100004}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 734380cdf472d0948a48549e5d5e7aa4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
message: calibrating
|
||||
duration: 0
|
||||
fade: .5
|
||||
mode: 2
|
||||
--- !u!114 &11400008
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100006}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 734380cdf472d0948a48549e5d5e7aa4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
message: out_of_range
|
||||
duration: 2
|
||||
fade: .100000001
|
||||
mode: 1
|
||||
--- !u!114 &11412486
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 110680}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 46fe9e0b23166454c8cb73040321d78c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
texture: {fileID: 8400000, guid: 005ed5a6df2f5ff468efd6497d37fefa, type: 2}
|
||||
curved: 1
|
||||
antialias: 1
|
||||
scale: 3
|
||||
distance: 1.25
|
||||
alpha: 1
|
||||
uvOffset: {x: 0, y: 0, z: 1, w: 1}
|
||||
--- !u!114 &11456694
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146306}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 734380cdf472d0948a48549e5d5e7aa4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
message: out_of_range
|
||||
duration: 2
|
||||
fade: .100000001
|
||||
mode: 0
|
||||
--- !u!132 &13200000
|
||||
GUIText:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Enabled: 0
|
||||
serializedVersion: 3
|
||||
m_Text: 'Failed to initialize SteamAPI!
|
||||
|
||||
Make sure Steam is running.'
|
||||
m_Anchor: 4
|
||||
m_Alignment: 1
|
||||
m_PixelOffset: {x: 0, y: 0}
|
||||
m_LineSpacing: 1
|
||||
m_TabSize: 4
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Material: {fileID: 0}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 1
|
||||
m_Color:
|
||||
serializedVersion: 2
|
||||
rgba: 4278234879
|
||||
m_PixelCorrect: 1
|
||||
m_RichText: 1
|
||||
--- !u!132 &13200002
|
||||
GUIText:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100002}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Text:
|
||||
m_Anchor: 0
|
||||
m_Alignment: 0
|
||||
m_PixelOffset: {x: 0, y: 0}
|
||||
m_LineSpacing: 1
|
||||
m_TabSize: 4
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Material: {fileID: 0}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 1
|
||||
m_Color:
|
||||
serializedVersion: 2
|
||||
rgba: 4278221311
|
||||
m_PixelCorrect: 1
|
||||
m_RichText: 1
|
||||
--- !u!132 &13200004
|
||||
GUIText:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100004}
|
||||
m_Enabled: 0
|
||||
serializedVersion: 3
|
||||
m_Text: Calibrating - look straight forward and hold still...
|
||||
m_Anchor: 4
|
||||
m_Alignment: 1
|
||||
m_PixelOffset: {x: 0, y: 0}
|
||||
m_LineSpacing: 1
|
||||
m_TabSize: 4
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Material: {fileID: 0}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 1
|
||||
m_Color:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_PixelCorrect: 1
|
||||
m_RichText: 1
|
||||
--- !u!132 &13200006
|
||||
GUIText:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100006}
|
||||
m_Enabled: 0
|
||||
serializedVersion: 3
|
||||
m_Text: Absolute position tracking restored.
|
||||
m_Anchor: 4
|
||||
m_Alignment: 1
|
||||
m_PixelOffset: {x: 0, y: 0}
|
||||
m_LineSpacing: 1
|
||||
m_TabSize: 4
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Material: {fileID: 0}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 1
|
||||
m_Color:
|
||||
serializedVersion: 2
|
||||
rgba: 4291982669
|
||||
m_PixelCorrect: 1
|
||||
m_RichText: 1
|
||||
--- !u!132 &13283676
|
||||
GUIText:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 146306}
|
||||
m_Enabled: 0
|
||||
serializedVersion: 3
|
||||
m_Text: Absolute position tracking lost.
|
||||
m_Anchor: 4
|
||||
m_Alignment: 1
|
||||
m_PixelOffset: {x: 0, y: 0}
|
||||
m_LineSpacing: 1
|
||||
m_TabSize: 4
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Material: {fileID: 0}
|
||||
m_FontSize: 32
|
||||
m_FontStyle: 1
|
||||
m_Color:
|
||||
serializedVersion: 2
|
||||
rgba: 4285848063
|
||||
m_PixelCorrect: 1
|
||||
m_RichText: 1
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 100008}
|
||||
m_IsPrefabParent: 1
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 255333d57084e4e46b3d948279746a47
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+120
@@ -0,0 +1,120 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &132594
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 458990}
|
||||
- 114: {fileID: 11432822}
|
||||
m_Layer: 0
|
||||
m_Name: '[SteamVR]'
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &458990
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 132594}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11432822
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 132594}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e979227f3384fac4b8ca0b3550bf005c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
helpSeconds: 10
|
||||
helpText: You may now put on your headset.
|
||||
helpStyle:
|
||||
m_Name:
|
||||
m_Normal:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_Hover:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_Active:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_Focused:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_OnNormal:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_OnHover:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_OnActive:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_OnFocused:
|
||||
m_Background: {fileID: 0}
|
||||
m_TextColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_Border:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_Margin:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_Overflow:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Bottom: 0
|
||||
m_Font: {fileID: 0}
|
||||
m_FontSize: 0
|
||||
m_FontStyle: 0
|
||||
m_Alignment: 0
|
||||
m_WordWrap: 0
|
||||
m_RichText: 1
|
||||
m_TextClipping: 0
|
||||
m_ImagePosition: 0
|
||||
m_ContentOffset: {x: 0, y: 0}
|
||||
m_FixedWidth: 0
|
||||
m_FixedHeight: 0
|
||||
m_StretchWidth: 1
|
||||
m_StretchHeight: 0
|
||||
leftMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
rightMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
trackingSpace: 1
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 132594}
|
||||
m_IsPrefabParent: 1
|
||||
Executable
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f35fa249b5008c44ac2998be6f82d4d
|
||||
timeCreated: 1429757514
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7cb70a58087a554d9457652cda819fe
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
Shader "Custom/SteamVR_AlphaOut" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
o.tex = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
float luminance(float3 color)
|
||||
{
|
||||
return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
float4 color = tex2D(_MainTex, i.tex);
|
||||
float a = saturate(color.a + luminance(color.rgb));
|
||||
return float4(a, a, a, a);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da25bb0dccfd3894181fc5e84714cd17
|
||||
timeCreated: 1456189850
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+52
@@ -0,0 +1,52 @@
|
||||
Shader "Custom/SteamVR_Blit" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = v.vertex;
|
||||
o.tex = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
return tex2D(_MainTex, i.tex);
|
||||
}
|
||||
|
||||
float4 frag_linear(v2f i) : COLOR {
|
||||
return pow(tex2D(_MainTex, i.tex), 1.0 / 2.2);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_linear
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6403027b84bd2824dafa520459aa107d
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
Shader "Custom/SteamVR_BlitFlip" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
o.tex.x = v.texcoord.x;
|
||||
o.tex.y = 1 - v.texcoord.y;
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
return tex2D(_MainTex, i.tex);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2adcf81282c27bc4098ee69d2419bc48
|
||||
timeCreated: 1430872950
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
Shader "Custom/SteamVR_ClearAll" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
o.tex = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
return float4(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags{ "Queue" = "Background" }
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite On
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c1eded52540dd0a4988d5d4d76382da9
|
||||
timeCreated: 1457042024
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
Shader "Custom/SteamVR_ColorOut" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
o.tex = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
float luminance(float3 color)
|
||||
{
|
||||
return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
float4 color = tex2D(_MainTex, i.tex);
|
||||
return float4(color.rgb, 1);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04d03a6e2ff64bf47911d08912140c31
|
||||
timeCreated: 1456866489
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &128450
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 417074}
|
||||
- 114: {fileID: 11479102}
|
||||
m_Layer: 0
|
||||
m_Name: SteamVR_ExternalCamera
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &129796
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 444732}
|
||||
- 114: {fileID: 11487396}
|
||||
- 114: {fileID: 11472986}
|
||||
m_Layer: 0
|
||||
m_Name: Controller (third)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &417074
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 128450}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 444732}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
--- !u!4 &444732
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 129796}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 417074}
|
||||
m_RootOrder: 0
|
||||
--- !u!114 &11472986
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 129796}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d37c2cf88f7c59f4c8cf5d3812568143, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
origin: {fileID: 0}
|
||||
isValid: 0
|
||||
--- !u!114 &11479102
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 128450}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e3b47c2980b93bc48844a54641dab5b8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
left: {fileID: 0}
|
||||
right: {fileID: 0}
|
||||
objects:
|
||||
- {fileID: 129796}
|
||||
--- !u!114 &11487396
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 129796}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c9da270df5147d24597cc106058c1fa7, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
offset: {fileID: 0}
|
||||
frontCam: {fileID: 0}
|
||||
backCam: {fileID: 0}
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 128450}
|
||||
m_IsPrefabParent: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b259143c09ffc447ad059e5b8d8cf89
|
||||
timeCreated: 1456288801
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
Shader "Custom/SteamVR_Fade" {
|
||||
SubShader { Pass {
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZTest Always Cull Off ZWrite Off Fog { Mode Off }
|
||||
BindChannels { Bind "vertex", vertex Bind "color", color }
|
||||
} } }
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f884441bea153347be721454dc13716
|
||||
timeCreated: 1433284862
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
Shader "Custom/SteamVR_HiddenArea" {
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
float4 vert(appdata_base v) : SV_POSITION { return v.vertex; }
|
||||
float4 frag(float4 v : SV_POSITION) : COLOR { return float4(0,0,0,0); }
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue" = "Background" }
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite On
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7687f525efe9f4b449dfe5a7fe0b7c8e
|
||||
timeCreated: 1428972938
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+54
@@ -0,0 +1,54 @@
|
||||
Shader "Custom/SteamVR_Overlay" {
|
||||
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = v.vertex;
|
||||
o.tex = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
return tex2D(_MainTex, i.tex);
|
||||
}
|
||||
|
||||
float4 frag_linear(v2f i) : COLOR {
|
||||
return pow(tex2D(_MainTex, i.tex), 2.2);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
Pass {
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag_linear
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd9d4af6e66af1c4d8abe3384397ee14
|
||||
timeCreated: 1433793509
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
Shader "Custom/SteamVR_SphericalProjection" {
|
||||
Properties {
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_N ("N (normal of plane)", Vector) = (0,0,0,0)
|
||||
_Phi0 ("Phi0", Float) = 0
|
||||
_Phi1 ("Phi1", Float) = 1
|
||||
_Theta0 ("Theta0", Float) = 0
|
||||
_Theta1 ("Theta1", Float) = 1
|
||||
_UAxis ("uAxis", Vector) = (0,0,0,0)
|
||||
_VAxis ("vAxis", Vector) = (0,0,0,0)
|
||||
_UOrigin ("uOrigin", Vector) = (0,0,0,0)
|
||||
_VOrigin ("vOrigin", Vector) = (0,0,0,0)
|
||||
_UScale ("uScale", Float) = 1
|
||||
_VScale ("vScale", Float) = 1
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _N;
|
||||
float _Phi0, _Phi1, _Theta0, _Theta1;
|
||||
float4 _UAxis, _VAxis;
|
||||
float4 _UOrigin, _VOrigin;
|
||||
float _UScale, _VScale;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v) {
|
||||
v2f o;
|
||||
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||
o.tex = float2(
|
||||
lerp(_Phi0, _Phi1, v.texcoord.x),
|
||||
lerp(_Theta0, _Theta1, v.texcoord.y));
|
||||
return o;
|
||||
}
|
||||
|
||||
float3 cartesian(float phi, float theta)
|
||||
{
|
||||
float sinTheta = sin(theta);
|
||||
return float3(
|
||||
sinTheta * sin(phi),
|
||||
cos(theta),
|
||||
sinTheta * cos(phi));
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : COLOR {
|
||||
float3 V = cartesian(i.tex.x, i.tex.y);
|
||||
float3 P = V / dot(V, _N.xyz); // intersection point on plane
|
||||
float2 uv = float2(
|
||||
dot(P - _UOrigin.xyz, _UAxis.xyz) * _UScale,
|
||||
dot(P - _VOrigin.xyz, _VAxis.xyz) * _VScale);
|
||||
return tex2D(_MainTex, uv);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode Off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43b10deca54ca524c8cd9a0fcb622325
|
||||
timeCreated: 1462380123
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e48a8be58243ea9459f61ff9d1da90e2
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+2897
File diff suppressed because one or more lines are too long
Executable
+5
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 274ae687a94e2444b85ce2bcf56c1df3
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0056ebccc9be0034283b0f55e8834f88
|
||||
folderAsset: yes
|
||||
timeCreated: 1463532355
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+391
@@ -0,0 +1,391 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Access to SteamVR system (hmd) and compositor (distort) interfaces.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
using Valve.VR;
|
||||
|
||||
public class SteamVR : System.IDisposable
|
||||
{
|
||||
// Use this to check if SteamVR is currently active without attempting
|
||||
// to activate it in the process.
|
||||
public static bool active { get { return _instance != null; } }
|
||||
|
||||
// Set this to false to keep from auto-initializing when calling SteamVR.instance.
|
||||
private static bool _enabled = true;
|
||||
public static bool enabled
|
||||
{
|
||||
get { return _enabled; }
|
||||
set
|
||||
{
|
||||
_enabled = value;
|
||||
if (!_enabled)
|
||||
SafeDispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static SteamVR _instance;
|
||||
public static SteamVR instance
|
||||
{
|
||||
get
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
return null;
|
||||
#endif
|
||||
if (!enabled)
|
||||
return null;
|
||||
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = CreateInstance();
|
||||
|
||||
// If init failed, then auto-disable so scripts don't continue trying to re-initialize things.
|
||||
if (_instance == null)
|
||||
_enabled = false;
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool usingNativeSupport
|
||||
{
|
||||
get
|
||||
{
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
return UnityEngine.VR.VRDevice.GetNativePtr() != System.IntPtr.Zero;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static SteamVR CreateInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
var error = EVRInitError.None;
|
||||
if (!SteamVR.usingNativeSupport)
|
||||
{
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
Debug.Log("OpenVR initialization failed. Ensure 'Virtual Reality Supported' is checked in Player Settings, and OpenVR is added to the list of Virtual Reality SDKs.");
|
||||
return null;
|
||||
#else
|
||||
OpenVR.Init(ref error);
|
||||
if (error != EVRInitError.None)
|
||||
{
|
||||
ReportError(error);
|
||||
ShutdownSystems();
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Verify common interfaces are valid.
|
||||
|
||||
OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref error);
|
||||
if (error != EVRInitError.None)
|
||||
{
|
||||
ReportError(error);
|
||||
ShutdownSystems();
|
||||
return null;
|
||||
}
|
||||
|
||||
OpenVR.GetGenericInterface(OpenVR.IVROverlay_Version, ref error);
|
||||
if (error != EVRInitError.None)
|
||||
{
|
||||
ReportError(error);
|
||||
ShutdownSystems();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
return null;
|
||||
}
|
||||
|
||||
return new SteamVR();
|
||||
}
|
||||
|
||||
static void ReportError(EVRInitError error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case EVRInitError.None:
|
||||
break;
|
||||
case EVRInitError.VendorSpecific_UnableToConnectToOculusRuntime:
|
||||
Debug.Log("SteamVR Initialization Failed! Make sure device is on, Oculus runtime is installed, and OVRService_*.exe is running.");
|
||||
break;
|
||||
case EVRInitError.Init_VRClientDLLNotFound:
|
||||
Debug.Log("SteamVR drivers not found! They can be installed via Steam under Library > Tools. Visit http://steampowered.com to install Steam.");
|
||||
break;
|
||||
case EVRInitError.Driver_RuntimeOutOfDate:
|
||||
Debug.Log("SteamVR Initialization Failed! Make sure device's runtime is up to date.");
|
||||
break;
|
||||
default:
|
||||
Debug.Log(OpenVR.GetStringForHmdError(error));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// native interfaces
|
||||
public CVRSystem hmd { get; private set; }
|
||||
public CVRCompositor compositor { get; private set; }
|
||||
public CVROverlay overlay { get; private set; }
|
||||
|
||||
// tracking status
|
||||
static public bool initializing { get; private set; }
|
||||
static public bool calibrating { get; private set; }
|
||||
static public bool outOfRange { get; private set; }
|
||||
|
||||
static public bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount];
|
||||
|
||||
// render values
|
||||
public float sceneWidth { get; private set; }
|
||||
public float sceneHeight { get; private set; }
|
||||
public float aspect { get; private set; }
|
||||
public float fieldOfView { get; private set; }
|
||||
public Vector2 tanHalfFov { get; private set; }
|
||||
public VRTextureBounds_t[] textureBounds { get; private set; }
|
||||
public SteamVR_Utils.RigidTransform[] eyes { get; private set; }
|
||||
public EGraphicsAPIConvention graphicsAPI;
|
||||
|
||||
// hmd properties
|
||||
public string hmd_TrackingSystemName { get { return GetStringProperty(ETrackedDeviceProperty.Prop_TrackingSystemName_String); } }
|
||||
public string hmd_ModelNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String); } }
|
||||
public string hmd_SerialNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_SerialNumber_String); } }
|
||||
|
||||
public float hmd_SecondsFromVsyncToPhotons { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float); } }
|
||||
public float hmd_DisplayFrequency { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float); } }
|
||||
|
||||
public string GetTrackedDeviceString(uint deviceId)
|
||||
{
|
||||
var error = ETrackedPropertyError.TrackedProp_Success;
|
||||
var capacity = hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, null, 0, ref error);
|
||||
if (capacity > 1)
|
||||
{
|
||||
var result = new System.Text.StringBuilder((int)capacity);
|
||||
hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, result, capacity, ref error);
|
||||
return result.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
string GetStringProperty(ETrackedDeviceProperty prop)
|
||||
{
|
||||
var error = ETrackedPropertyError.TrackedProp_Success;
|
||||
var capactiy = hmd.GetStringTrackedDeviceProperty(OpenVR.k_unTrackedDeviceIndex_Hmd, prop, null, 0, ref error);
|
||||
if (capactiy > 1)
|
||||
{
|
||||
var result = new System.Text.StringBuilder((int)capactiy);
|
||||
hmd.GetStringTrackedDeviceProperty(OpenVR.k_unTrackedDeviceIndex_Hmd, prop, result, capactiy, ref error);
|
||||
return result.ToString();
|
||||
}
|
||||
return (error != ETrackedPropertyError.TrackedProp_Success) ? error.ToString() : "<unknown>";
|
||||
}
|
||||
|
||||
float GetFloatProperty(ETrackedDeviceProperty prop)
|
||||
{
|
||||
var error = ETrackedPropertyError.TrackedProp_Success;
|
||||
return hmd.GetFloatTrackedDeviceProperty(OpenVR.k_unTrackedDeviceIndex_Hmd, prop, ref error);
|
||||
}
|
||||
|
||||
#region Event callbacks
|
||||
|
||||
private void OnInitializing(params object[] args)
|
||||
{
|
||||
initializing = (bool)args[0];
|
||||
}
|
||||
|
||||
private void OnCalibrating(params object[] args)
|
||||
{
|
||||
calibrating = (bool)args[0];
|
||||
}
|
||||
|
||||
private void OnOutOfRange(params object[] args)
|
||||
{
|
||||
outOfRange = (bool)args[0];
|
||||
}
|
||||
|
||||
private void OnDeviceConnected(params object[] args)
|
||||
{
|
||||
var i = (int)args[0];
|
||||
connected[i] = (bool)args[1];
|
||||
}
|
||||
|
||||
private void OnNewPoses(params object[] args)
|
||||
{
|
||||
var poses = (TrackedDevicePose_t[])args[0];
|
||||
|
||||
// Update eye offsets to account for IPD changes.
|
||||
eyes[0] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left));
|
||||
eyes[1] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right));
|
||||
|
||||
for (int i = 0; i < poses.Length; i++)
|
||||
{
|
||||
var connected = poses[i].bDeviceIsConnected;
|
||||
if (connected != SteamVR.connected[i])
|
||||
{
|
||||
SteamVR_Utils.Event.Send("device_connected", i, connected);
|
||||
}
|
||||
}
|
||||
|
||||
if (poses.Length > OpenVR.k_unTrackedDeviceIndex_Hmd)
|
||||
{
|
||||
var result = poses[OpenVR.k_unTrackedDeviceIndex_Hmd].eTrackingResult;
|
||||
|
||||
var initializing = result == ETrackingResult.Uninitialized;
|
||||
if (initializing != SteamVR.initializing)
|
||||
{
|
||||
SteamVR_Utils.Event.Send("initializing", initializing);
|
||||
}
|
||||
|
||||
var calibrating =
|
||||
result == ETrackingResult.Calibrating_InProgress ||
|
||||
result == ETrackingResult.Calibrating_OutOfRange;
|
||||
if (calibrating != SteamVR.calibrating)
|
||||
{
|
||||
SteamVR_Utils.Event.Send("calibrating", calibrating);
|
||||
}
|
||||
|
||||
var outOfRange =
|
||||
result == ETrackingResult.Running_OutOfRange ||
|
||||
result == ETrackingResult.Calibrating_OutOfRange;
|
||||
if (outOfRange != SteamVR.outOfRange)
|
||||
{
|
||||
SteamVR_Utils.Event.Send("out_of_range", outOfRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private SteamVR()
|
||||
{
|
||||
hmd = OpenVR.System;
|
||||
Debug.Log("Connected to " + hmd_TrackingSystemName + ":" + hmd_SerialNumber);
|
||||
|
||||
compositor = OpenVR.Compositor;
|
||||
overlay = OpenVR.Overlay;
|
||||
|
||||
// Setup render values
|
||||
uint w = 0, h = 0;
|
||||
hmd.GetRecommendedRenderTargetSize(ref w, ref h);
|
||||
sceneWidth = (float)w;
|
||||
sceneHeight = (float)h;
|
||||
|
||||
float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f;
|
||||
hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom);
|
||||
|
||||
float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f;
|
||||
hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom);
|
||||
|
||||
tanHalfFov = new Vector2(
|
||||
Mathf.Max(-l_left, l_right, -r_left, r_right),
|
||||
Mathf.Max(-l_top, l_bottom, -r_top, r_bottom));
|
||||
|
||||
textureBounds = new VRTextureBounds_t[2];
|
||||
|
||||
textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x;
|
||||
textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x;
|
||||
textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y;
|
||||
textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y;
|
||||
|
||||
textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x;
|
||||
textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x;
|
||||
textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y;
|
||||
textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y;
|
||||
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
SteamVR.Unity.SetSubmitParams(textureBounds[0], textureBounds[1], EVRSubmitFlags.Submit_Default);
|
||||
#endif
|
||||
// Grow the recommended size to account for the overlapping fov
|
||||
sceneWidth = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin);
|
||||
sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin);
|
||||
|
||||
aspect = tanHalfFov.x / tanHalfFov.y;
|
||||
fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg;
|
||||
|
||||
eyes = new SteamVR_Utils.RigidTransform[] {
|
||||
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)),
|
||||
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) };
|
||||
|
||||
if (SystemInfo.graphicsDeviceVersion.StartsWith("OpenGL"))
|
||||
graphicsAPI = EGraphicsAPIConvention.API_OpenGL;
|
||||
else
|
||||
graphicsAPI = EGraphicsAPIConvention.API_DirectX;
|
||||
|
||||
SteamVR_Utils.Event.Listen("initializing", OnInitializing);
|
||||
SteamVR_Utils.Event.Listen("calibrating", OnCalibrating);
|
||||
SteamVR_Utils.Event.Listen("out_of_range", OnOutOfRange);
|
||||
SteamVR_Utils.Event.Listen("device_connected", OnDeviceConnected);
|
||||
SteamVR_Utils.Event.Listen("new_poses", OnNewPoses);
|
||||
}
|
||||
|
||||
~SteamVR()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
System.GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
SteamVR_Utils.Event.Remove("initializing", OnInitializing);
|
||||
SteamVR_Utils.Event.Remove("calibrating", OnCalibrating);
|
||||
SteamVR_Utils.Event.Remove("out_of_range", OnOutOfRange);
|
||||
SteamVR_Utils.Event.Remove("device_connected", OnDeviceConnected);
|
||||
SteamVR_Utils.Event.Remove("new_poses", OnNewPoses);
|
||||
|
||||
ShutdownSystems();
|
||||
_instance = null;
|
||||
}
|
||||
|
||||
private static void ShutdownSystems()
|
||||
{
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
OpenVR.Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Use this interface to avoid accidentally creating the instance in the process of attempting to dispose of it.
|
||||
public static void SafeDispose()
|
||||
{
|
||||
if (_instance != null)
|
||||
_instance.Dispose();
|
||||
}
|
||||
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
// Unityhooks in openvr_api.
|
||||
public class Unity
|
||||
{
|
||||
public const int k_nRenderEventID_WaitGetPoses = 201510020;
|
||||
public const int k_nRenderEventID_SubmitL = 201510021;
|
||||
public const int k_nRenderEventID_SubmitR = 201510022;
|
||||
public const int k_nRenderEventID_Flush = 201510023;
|
||||
public const int k_nRenderEventID_PostPresentHandoff = 201510024;
|
||||
|
||||
[DllImport("openvr_api", EntryPoint = "UnityHooks_GetRenderEventFunc")]
|
||||
public static extern System.IntPtr GetRenderEventFunc();
|
||||
|
||||
[DllImport("openvr_api", EntryPoint = "UnityHooks_SetSubmitParams")]
|
||||
public static extern void SetSubmitParams(VRTextureBounds_t boundsL, VRTextureBounds_t boundsR, EVRSubmitFlags nSubmitFlags);
|
||||
|
||||
[DllImport("openvr_api", EntryPoint = "UnityHooks_SetColorSpace")]
|
||||
public static extern void SetColorSpace(EColorSpace eColorSpace);
|
||||
|
||||
[DllImport("openvr_api", EntryPoint = "UnityHooks_EventWriteString")]
|
||||
public static extern void EventWriteString([In, MarshalAs(UnmanagedType.LPWStr)] string sEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fae0ddab09ac324c85494471274d6a4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+448
@@ -0,0 +1,448 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Adds SteamVR render support to existing camera objects
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using Valve.VR;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class SteamVR_Camera : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform _head;
|
||||
public Transform head { get { return _head; } }
|
||||
public Transform offset { get { return _head; } } // legacy
|
||||
public Transform origin { get { return _head.parent; } }
|
||||
|
||||
[SerializeField]
|
||||
private Transform _ears;
|
||||
public Transform ears { get { return _ears; } }
|
||||
|
||||
public Ray GetRay()
|
||||
{
|
||||
return new Ray(_head.position, _head.forward);
|
||||
}
|
||||
|
||||
public bool wireframe = false;
|
||||
|
||||
[SerializeField]
|
||||
private SteamVR_CameraFlip flip;
|
||||
|
||||
#region Materials
|
||||
|
||||
static public Material blitMaterial;
|
||||
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
// Using a single shared offscreen buffer to render the scene. This needs to be larger
|
||||
// than the backbuffer to account for distortion correction. The default resolution
|
||||
// gives us 1:1 sized pixels in the center of view, but quality can be adjusted up or
|
||||
// down using the following scale value to balance performance.
|
||||
static public float sceneResolutionScale = 1.0f;
|
||||
static private RenderTexture _sceneTexture;
|
||||
static public RenderTexture GetSceneTexture(bool hdr)
|
||||
{
|
||||
var vr = SteamVR.instance;
|
||||
if (vr == null)
|
||||
return null;
|
||||
|
||||
int w = (int)(vr.sceneWidth * sceneResolutionScale);
|
||||
int h = (int)(vr.sceneHeight * sceneResolutionScale);
|
||||
int aa = QualitySettings.antiAliasing == 0 ? 1 : QualitySettings.antiAliasing;
|
||||
var format = hdr ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32;
|
||||
|
||||
if (_sceneTexture != null)
|
||||
{
|
||||
if (_sceneTexture.width != w || _sceneTexture.height != h || _sceneTexture.antiAliasing != aa || _sceneTexture.format != format)
|
||||
{
|
||||
Debug.Log(string.Format("Recreating scene texture.. Old: {0}x{1} MSAA={2} [{3}] New: {4}x{5} MSAA={6} [{7}]",
|
||||
_sceneTexture.width, _sceneTexture.height, _sceneTexture.antiAliasing, _sceneTexture.format, w, h, aa, format));
|
||||
Object.Destroy(_sceneTexture);
|
||||
_sceneTexture = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (_sceneTexture == null)
|
||||
{
|
||||
_sceneTexture = new RenderTexture(w, h, 0, format);
|
||||
_sceneTexture.antiAliasing = aa;
|
||||
|
||||
// OpenVR assumes floating point render targets are linear unless otherwise specified.
|
||||
var colorSpace = (hdr && QualitySettings.activeColorSpace == ColorSpace.Gamma) ? EColorSpace.Gamma : EColorSpace.Auto;
|
||||
SteamVR.Unity.SetColorSpace(colorSpace);
|
||||
}
|
||||
|
||||
return _sceneTexture;
|
||||
}
|
||||
#else
|
||||
static public float sceneResolutionScale
|
||||
{
|
||||
get { return UnityEngine.VR.VRSettings.renderScale; }
|
||||
set { UnityEngine.VR.VRSettings.renderScale = value; }
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region Enable / Disable
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
SteamVR_Render.Remove(this);
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// Bail if no hmd is connected
|
||||
var vr = SteamVR.instance;
|
||||
if (vr == null)
|
||||
{
|
||||
if (head != null)
|
||||
{
|
||||
head.GetComponent<SteamVR_GameView>().enabled = false;
|
||||
head.GetComponent<SteamVR_TrackedObject>().enabled = false;
|
||||
}
|
||||
|
||||
if (flip != null)
|
||||
flip.enabled = false;
|
||||
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
// Convert camera rig for native OpenVR integration.
|
||||
var t = transform;
|
||||
if (head != t)
|
||||
{
|
||||
Expand();
|
||||
|
||||
t.parent = origin;
|
||||
|
||||
while (head.childCount > 0)
|
||||
head.GetChild(0).parent = t;
|
||||
|
||||
// Keep the head around, but parent to the camera now since it moves with the hmd
|
||||
// but existing content may still have references to this object.
|
||||
head.parent = t;
|
||||
head.localPosition = Vector3.zero;
|
||||
head.localRotation = Quaternion.identity;
|
||||
head.localScale = Vector3.one;
|
||||
head.gameObject.SetActive(false);
|
||||
|
||||
_head = t;
|
||||
}
|
||||
|
||||
if (flip != null)
|
||||
{
|
||||
DestroyImmediate(flip);
|
||||
flip = null;
|
||||
}
|
||||
#else
|
||||
// Ensure rig is properly set up
|
||||
Expand();
|
||||
|
||||
if (blitMaterial == null)
|
||||
{
|
||||
blitMaterial = new Material(Shader.Find("Custom/SteamVR_Blit"));
|
||||
}
|
||||
|
||||
// Set remaining hmd specific settings
|
||||
var camera = GetComponent<Camera>();
|
||||
camera.fieldOfView = vr.fieldOfView;
|
||||
camera.aspect = vr.aspect;
|
||||
camera.eventMask = 0; // disable mouse events
|
||||
camera.orthographic = false; // force perspective
|
||||
camera.enabled = false; // manually rendered by SteamVR_Render
|
||||
|
||||
if (camera.actualRenderingPath != RenderingPath.Forward && QualitySettings.antiAliasing > 1)
|
||||
{
|
||||
Debug.LogWarning("MSAA only supported in Forward rendering path. (disabling MSAA)");
|
||||
QualitySettings.antiAliasing = 0;
|
||||
}
|
||||
|
||||
// Ensure game view camera hdr setting matches
|
||||
var headCam = head.GetComponent<Camera>();
|
||||
if (headCam != null)
|
||||
{
|
||||
headCam.hdr = camera.hdr;
|
||||
headCam.renderingPath = camera.renderingPath;
|
||||
}
|
||||
#endif
|
||||
if (ears == null)
|
||||
{
|
||||
var e = transform.GetComponentInChildren<SteamVR_Ears>();
|
||||
if (e != null)
|
||||
_ears = e.transform;
|
||||
}
|
||||
|
||||
if (ears != null)
|
||||
ears.GetComponent<SteamVR_Ears>().vrcam = this;
|
||||
|
||||
SteamVR_Render.Add(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Functionality to ensure SteamVR_Camera component is always the last component on an object
|
||||
|
||||
void Awake() { ForceLast(); }
|
||||
|
||||
static Hashtable values;
|
||||
|
||||
public void ForceLast()
|
||||
{
|
||||
if (values != null)
|
||||
{
|
||||
// Restore values on new instance
|
||||
foreach (DictionaryEntry entry in values)
|
||||
{
|
||||
var f = entry.Key as FieldInfo;
|
||||
f.SetValue(this, entry.Value);
|
||||
}
|
||||
values = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure it's the last component
|
||||
var components = GetComponents<Component>();
|
||||
|
||||
// But first make sure there aren't any other SteamVR_Cameras on this object.
|
||||
for (int i = 0; i < components.Length; i++)
|
||||
{
|
||||
var c = components[i] as SteamVR_Camera;
|
||||
if (c != null && c != this)
|
||||
{
|
||||
if (c.flip != null)
|
||||
DestroyImmediate(c.flip);
|
||||
DestroyImmediate(c);
|
||||
}
|
||||
}
|
||||
|
||||
components = GetComponents<Component>();
|
||||
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
if (this != components[components.Length - 1])
|
||||
{
|
||||
#else
|
||||
if (this != components[components.Length - 1] || flip == null)
|
||||
{
|
||||
if (flip == null)
|
||||
flip = gameObject.AddComponent<SteamVR_CameraFlip>();
|
||||
#endif
|
||||
// Store off values to be restored on new instance
|
||||
values = new Hashtable();
|
||||
var fields = GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
foreach (var f in fields)
|
||||
if (f.IsPublic || f.IsDefined(typeof(SerializeField), true))
|
||||
values[f] = f.GetValue(this);
|
||||
|
||||
var go = gameObject;
|
||||
DestroyImmediate(this);
|
||||
go.AddComponent<SteamVR_Camera>().ForceLast();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Expand / Collapse object hierarchy
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public bool isExpanded { get { return head != null && transform.parent == head; } }
|
||||
#endif
|
||||
const string eyeSuffix = " (eye)";
|
||||
const string earsSuffix = " (ears)";
|
||||
const string headSuffix = " (head)";
|
||||
const string originSuffix = " (origin)";
|
||||
public string baseName { get { return name.EndsWith(eyeSuffix) ? name.Substring(0, name.Length - eyeSuffix.Length) : name; } }
|
||||
|
||||
// Object hierarchy creation to make it easy to parent other objects appropriately,
|
||||
// otherwise this gets called on demand at runtime. Remaining initialization is
|
||||
// performed at startup, once the hmd has been identified.
|
||||
public void Expand()
|
||||
{
|
||||
var _origin = transform.parent;
|
||||
if (_origin == null)
|
||||
{
|
||||
_origin = new GameObject(name + originSuffix).transform;
|
||||
_origin.localPosition = transform.localPosition;
|
||||
_origin.localRotation = transform.localRotation;
|
||||
_origin.localScale = transform.localScale;
|
||||
}
|
||||
|
||||
if (head == null)
|
||||
{
|
||||
_head = new GameObject(name + headSuffix, typeof(SteamVR_GameView), typeof(SteamVR_TrackedObject)).transform;
|
||||
head.parent = _origin;
|
||||
head.position = transform.position;
|
||||
head.rotation = transform.rotation;
|
||||
head.localScale = Vector3.one;
|
||||
head.tag = tag;
|
||||
|
||||
var camera = head.GetComponent<Camera>();
|
||||
camera.clearFlags = CameraClearFlags.Nothing;
|
||||
camera.cullingMask = 0;
|
||||
camera.eventMask = 0;
|
||||
camera.orthographic = true;
|
||||
camera.orthographicSize = 1;
|
||||
camera.nearClipPlane = 0;
|
||||
camera.farClipPlane = 1;
|
||||
camera.useOcclusionCulling = false;
|
||||
}
|
||||
|
||||
if (transform.parent != head)
|
||||
{
|
||||
transform.parent = head;
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
transform.localScale = Vector3.one;
|
||||
|
||||
while (transform.childCount > 0)
|
||||
transform.GetChild(0).parent = head;
|
||||
|
||||
var guiLayer = GetComponent<GUILayer>();
|
||||
if (guiLayer != null)
|
||||
{
|
||||
DestroyImmediate(guiLayer);
|
||||
head.gameObject.AddComponent<GUILayer>();
|
||||
}
|
||||
|
||||
var audioListener = GetComponent<AudioListener>();
|
||||
if (audioListener != null)
|
||||
{
|
||||
DestroyImmediate(audioListener);
|
||||
_ears = new GameObject(name + earsSuffix, typeof(SteamVR_Ears)).transform;
|
||||
ears.parent = _head;
|
||||
ears.localPosition = Vector3.zero;
|
||||
ears.localRotation = Quaternion.identity;
|
||||
ears.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
if (!name.EndsWith(eyeSuffix))
|
||||
name += eyeSuffix;
|
||||
}
|
||||
|
||||
public void Collapse()
|
||||
{
|
||||
transform.parent = null;
|
||||
|
||||
// Move children and components from head back to camera.
|
||||
while (head.childCount > 0)
|
||||
head.GetChild(0).parent = transform;
|
||||
|
||||
var guiLayer = head.GetComponent<GUILayer>();
|
||||
if (guiLayer != null)
|
||||
{
|
||||
DestroyImmediate(guiLayer);
|
||||
gameObject.AddComponent<GUILayer>();
|
||||
}
|
||||
|
||||
if (ears != null)
|
||||
{
|
||||
while (ears.childCount > 0)
|
||||
ears.GetChild(0).parent = transform;
|
||||
|
||||
DestroyImmediate(ears.gameObject);
|
||||
_ears = null;
|
||||
|
||||
gameObject.AddComponent(typeof(AudioListener));
|
||||
}
|
||||
|
||||
if (origin != null)
|
||||
{
|
||||
// If we created the origin originally, destroy it now.
|
||||
if (origin.name.EndsWith(originSuffix))
|
||||
{
|
||||
// Reparent any children so we don't accidentally delete them.
|
||||
var _origin = origin;
|
||||
while (_origin.childCount > 0)
|
||||
_origin.GetChild(0).parent = _origin.parent;
|
||||
|
||||
DestroyImmediate(_origin.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.parent = origin;
|
||||
}
|
||||
}
|
||||
|
||||
DestroyImmediate(head.gameObject);
|
||||
_head = null;
|
||||
|
||||
if (name.EndsWith(eyeSuffix))
|
||||
name = name.Substring(0, name.Length - eyeSuffix.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
|
||||
#region Render callbacks
|
||||
|
||||
void OnPreRender()
|
||||
{
|
||||
if (flip)
|
||||
flip.enabled = (SteamVR_Render.Top() == this && SteamVR.instance.graphicsAPI == EGraphicsAPIConvention.API_DirectX);
|
||||
|
||||
var headCam = head.GetComponent<Camera>();
|
||||
if (headCam != null)
|
||||
headCam.enabled = (SteamVR_Render.Top() == this);
|
||||
|
||||
if (wireframe)
|
||||
GL.wireframe = true;
|
||||
}
|
||||
|
||||
void OnPostRender()
|
||||
{
|
||||
if (wireframe)
|
||||
GL.wireframe = false;
|
||||
}
|
||||
|
||||
void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if (SteamVR_Render.Top() == this)
|
||||
{
|
||||
int eventID;
|
||||
if (SteamVR_Render.eye == EVREye.Eye_Left)
|
||||
{
|
||||
// Get gpu started on work early to avoid bubbles at the top of the frame.
|
||||
SteamVR_Utils.QueueEventOnRenderThread(SteamVR.Unity.k_nRenderEventID_Flush);
|
||||
|
||||
eventID = SteamVR.Unity.k_nRenderEventID_SubmitL;
|
||||
}
|
||||
else
|
||||
{
|
||||
eventID = SteamVR.Unity.k_nRenderEventID_SubmitR;
|
||||
}
|
||||
|
||||
// Queue up a call on the render thread to Submit our render target to the compositor.
|
||||
SteamVR_Utils.QueueEventOnRenderThread(eventID);
|
||||
}
|
||||
|
||||
|
||||
Graphics.SetRenderTarget(dest);
|
||||
SteamVR_Camera.blitMaterial.mainTexture = src;
|
||||
|
||||
GL.PushMatrix();
|
||||
GL.LoadOrtho();
|
||||
SteamVR_Camera.blitMaterial.SetPass(0);
|
||||
GL.Begin(GL.QUADS);
|
||||
GL.TexCoord2(0.0f, 0.0f); GL.Vertex3(-1, 1, 0);
|
||||
GL.TexCoord2(1.0f, 0.0f); GL.Vertex3(1, 1, 0);
|
||||
GL.TexCoord2(1.0f, 1.0f); GL.Vertex3(1, -1, 0);
|
||||
GL.TexCoord2(0.0f, 1.0f); GL.Vertex3(-1, -1, 0);
|
||||
GL.End();
|
||||
GL.PopMatrix();
|
||||
|
||||
Graphics.SetRenderTarget(null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bca9ccf900ccc84c887d783321d27e2
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+25
@@ -0,0 +1,25 @@
|
||||
//========= Copyright 2015, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Flips the camera output back to normal for D3D.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class SteamVR_CameraFlip : MonoBehaviour
|
||||
{
|
||||
static Material blitMaterial;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (blitMaterial == null)
|
||||
blitMaterial = new Material(Shader.Find("Custom/SteamVR_BlitFlip"));
|
||||
}
|
||||
|
||||
void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
Graphics.Blit(src, dest, blitMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5be45115742b07478e21c85fcc233ec
|
||||
timeCreated: 1430851231
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+51
@@ -0,0 +1,51 @@
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Masks out pixels that cannot be seen through the connected hmd.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
||||
public class SteamVR_CameraMask : MonoBehaviour
|
||||
{
|
||||
static Material material;
|
||||
static Mesh[] hiddenAreaMeshes = new Mesh[] { null, null };
|
||||
|
||||
MeshFilter meshFilter;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
meshFilter = GetComponent<MeshFilter>();
|
||||
|
||||
if (material == null)
|
||||
material = new Material(Shader.Find("Custom/SteamVR_HiddenArea"));
|
||||
|
||||
var mr = GetComponent<MeshRenderer>();
|
||||
mr.material = material;
|
||||
mr.shadowCastingMode = ShadowCastingMode.Off;
|
||||
mr.receiveShadows = false;
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
mr.lightProbeUsage = LightProbeUsage.Off;
|
||||
#else
|
||||
mr.useLightProbes = false;
|
||||
#endif
|
||||
mr.reflectionProbeUsage = ReflectionProbeUsage.Off;
|
||||
}
|
||||
|
||||
public void Set(SteamVR vr, Valve.VR.EVREye eye)
|
||||
{
|
||||
int i = (int)eye;
|
||||
if (hiddenAreaMeshes[i] == null)
|
||||
hiddenAreaMeshes[i] = SteamVR_Utils.CreateHiddenAreaMesh(vr.hmd.GetHiddenAreaMesh(eye), vr.textureBounds[i]);
|
||||
meshFilter.mesh = hiddenAreaMeshes[i];
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
meshFilter.mesh = null;
|
||||
}
|
||||
}
|
||||
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5828f252c3c228f4b931f66c21e525c4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Executable
+235
@@ -0,0 +1,235 @@
|
||||
//========= Copyright 2015, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Wrapper for working with SteamVR controller input
|
||||
//
|
||||
// Example usage:
|
||||
//
|
||||
// var deviceIndex = SteamVR_Controller.GetDeviceIndex(SteamVR_Controller.DeviceRelation.Leftmost);
|
||||
// if (deviceIndex != -1 && SteamVR_Controller.Input(deviceIndex).GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
|
||||
// SteamVR_Controller.Input(deviceIndex).TriggerHapticPulse(1000);
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using Valve.VR;
|
||||
|
||||
public class SteamVR_Controller
|
||||
{
|
||||
public class ButtonMask
|
||||
{
|
||||
public const ulong System = (1ul << (int)EVRButtonId.k_EButton_System); // reserved
|
||||
public const ulong ApplicationMenu = (1ul << (int)EVRButtonId.k_EButton_ApplicationMenu);
|
||||
public const ulong Grip = (1ul << (int)EVRButtonId.k_EButton_Grip);
|
||||
public const ulong Axis0 = (1ul << (int)EVRButtonId.k_EButton_Axis0);
|
||||
public const ulong Axis1 = (1ul << (int)EVRButtonId.k_EButton_Axis1);
|
||||
public const ulong Axis2 = (1ul << (int)EVRButtonId.k_EButton_Axis2);
|
||||
public const ulong Axis3 = (1ul << (int)EVRButtonId.k_EButton_Axis3);
|
||||
public const ulong Axis4 = (1ul << (int)EVRButtonId.k_EButton_Axis4);
|
||||
public const ulong Touchpad = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Touchpad);
|
||||
public const ulong Trigger = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Trigger);
|
||||
}
|
||||
|
||||
public class Device
|
||||
{
|
||||
public Device(uint i) { index = i; }
|
||||
public uint index { get; private set; }
|
||||
|
||||
public bool valid { get; private set; }
|
||||
public bool connected { get { Update(); return pose.bDeviceIsConnected; } }
|
||||
public bool hasTracking { get { Update(); return pose.bPoseIsValid; } }
|
||||
|
||||
public bool outOfRange { get { Update(); return pose.eTrackingResult == ETrackingResult.Running_OutOfRange || pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } }
|
||||
public bool calibrating { get { Update(); return pose.eTrackingResult == ETrackingResult.Calibrating_InProgress || pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } }
|
||||
public bool uninitialized { get { Update(); return pose.eTrackingResult == ETrackingResult.Uninitialized; } }
|
||||
|
||||
// These values are only accurate for the last controller state change (e.g. trigger release), and by definition, will always lag behind
|
||||
// the predicted visual poses that drive SteamVR_TrackedObjects since they are sync'd to the input timestamp that caused them to update.
|
||||
public SteamVR_Utils.RigidTransform transform { get { Update(); return new SteamVR_Utils.RigidTransform(pose.mDeviceToAbsoluteTracking); } }
|
||||
public Vector3 velocity { get { Update(); return new Vector3(pose.vVelocity.v0, pose.vVelocity.v1, -pose.vVelocity.v2); } }
|
||||
public Vector3 angularVelocity { get { Update(); return new Vector3(-pose.vAngularVelocity.v0, -pose.vAngularVelocity.v1, pose.vAngularVelocity.v2); } }
|
||||
|
||||
public VRControllerState_t GetState() { Update(); return state; }
|
||||
public VRControllerState_t GetPrevState() { Update(); return prevState; }
|
||||
public TrackedDevicePose_t GetPose() { Update(); return pose; }
|
||||
|
||||
VRControllerState_t state, prevState;
|
||||
TrackedDevicePose_t pose;
|
||||
int prevFrameCount = -1;
|
||||
public void Update()
|
||||
{
|
||||
if (Time.frameCount != prevFrameCount)
|
||||
{
|
||||
prevFrameCount = Time.frameCount;
|
||||
prevState = state;
|
||||
|
||||
var system = OpenVR.System;
|
||||
if (system != null)
|
||||
{
|
||||
valid = system.GetControllerStateWithPose(SteamVR_Render.instance.trackingSpace, index, ref state, ref pose);
|
||||
UpdateHairTrigger();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetPress(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) != 0; }
|
||||
public bool GetPressDown(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) != 0 && (prevState.ulButtonPressed & buttonMask) == 0; }
|
||||
public bool GetPressUp(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) == 0 && (prevState.ulButtonPressed & buttonMask) != 0; }
|
||||
|
||||
public bool GetPress(EVRButtonId buttonId) { return GetPress(1ul << (int)buttonId); }
|
||||
public bool GetPressDown(EVRButtonId buttonId) { return GetPressDown(1ul << (int)buttonId); }
|
||||
public bool GetPressUp(EVRButtonId buttonId) { return GetPressUp(1ul << (int)buttonId); }
|
||||
|
||||
public bool GetTouch(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) != 0; }
|
||||
public bool GetTouchDown(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) != 0 && (prevState.ulButtonTouched & buttonMask) == 0; }
|
||||
public bool GetTouchUp(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) == 0 && (prevState.ulButtonTouched & buttonMask) != 0; }
|
||||
|
||||
public bool GetTouch(EVRButtonId buttonId) { return GetTouch(1ul << (int)buttonId); }
|
||||
public bool GetTouchDown(EVRButtonId buttonId) { return GetTouchDown(1ul << (int)buttonId); }
|
||||
public bool GetTouchUp(EVRButtonId buttonId) { return GetTouchUp(1ul << (int)buttonId); }
|
||||
|
||||
public Vector2 GetAxis(EVRButtonId buttonId = EVRButtonId.k_EButton_SteamVR_Touchpad)
|
||||
{
|
||||
Update();
|
||||
var axisId = (uint)buttonId - (uint)EVRButtonId.k_EButton_Axis0;
|
||||
switch (axisId)
|
||||
{
|
||||
case 0: return new Vector2(state.rAxis0.x, state.rAxis0.y);
|
||||
case 1: return new Vector2(state.rAxis1.x, state.rAxis1.y);
|
||||
case 2: return new Vector2(state.rAxis2.x, state.rAxis2.y);
|
||||
case 3: return new Vector2(state.rAxis3.x, state.rAxis3.y);
|
||||
case 4: return new Vector2(state.rAxis4.x, state.rAxis4.y);
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
public void TriggerHapticPulse(ushort durationMicroSec = 500, EVRButtonId buttonId = EVRButtonId.k_EButton_SteamVR_Touchpad)
|
||||
{
|
||||
var system = OpenVR.System;
|
||||
if (system != null)
|
||||
{
|
||||
var axisId = (uint)buttonId - (uint)EVRButtonId.k_EButton_Axis0;
|
||||
system.TriggerHapticPulse(index, axisId, (char)durationMicroSec);
|
||||
}
|
||||
}
|
||||
|
||||
public float hairTriggerDelta = 0.1f; // amount trigger must be pulled or released to change state
|
||||
float hairTriggerLimit;
|
||||
bool hairTriggerState, hairTriggerPrevState;
|
||||
void UpdateHairTrigger()
|
||||
{
|
||||
hairTriggerPrevState = hairTriggerState;
|
||||
var value = state.rAxis1.x; // trigger
|
||||
if (hairTriggerState)
|
||||
{
|
||||
if (value < hairTriggerLimit - hairTriggerDelta || value <= 0.0f)
|
||||
hairTriggerState = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value > hairTriggerLimit + hairTriggerDelta || value >= 1.0f)
|
||||
hairTriggerState = true;
|
||||
}
|
||||
hairTriggerLimit = hairTriggerState ? Mathf.Max(hairTriggerLimit, value) : Mathf.Min(hairTriggerLimit, value);
|
||||
}
|
||||
|
||||
public bool GetHairTrigger() { Update(); return hairTriggerState; }
|
||||
public bool GetHairTriggerDown() { Update(); return hairTriggerState && !hairTriggerPrevState; }
|
||||
public bool GetHairTriggerUp() { Update(); return !hairTriggerState && hairTriggerPrevState; }
|
||||
}
|
||||
|
||||
private static Device[] devices;
|
||||
|
||||
public static Device Input(int deviceIndex)
|
||||
{
|
||||
if (devices == null)
|
||||
{
|
||||
devices = new Device[OpenVR.k_unMaxTrackedDeviceCount];
|
||||
for (uint i = 0; i < devices.Length; i++)
|
||||
devices[i] = new Device(i);
|
||||
}
|
||||
|
||||
return devices[deviceIndex];
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
for (int i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
|
||||
Input(i).Update();
|
||||
}
|
||||
|
||||
// This helper can be used in a variety of ways. Beware that indices may change
|
||||
// as new devices are dynamically added or removed, controllers are physically
|
||||
// swapped between hands, arms crossed, etc.
|
||||
public enum DeviceRelation
|
||||
{
|
||||
First,
|
||||
// radially
|
||||
Leftmost,
|
||||
Rightmost,
|
||||
// distance - also see vr.hmd.GetSortedTrackedDeviceIndicesOfClass
|
||||
FarthestLeft,
|
||||
FarthestRight,
|
||||
}
|
||||
public static int GetDeviceIndex(DeviceRelation relation,
|
||||
ETrackedDeviceClass deviceClass = ETrackedDeviceClass.Controller,
|
||||
int relativeTo = (int)OpenVR.k_unTrackedDeviceIndex_Hmd) // use -1 for absolute tracking space
|
||||
{
|
||||
var result = -1;
|
||||
|
||||
var invXform = ((uint)relativeTo < OpenVR.k_unMaxTrackedDeviceCount) ?
|
||||
Input(relativeTo).transform.GetInverse() : SteamVR_Utils.RigidTransform.identity;
|
||||
|
||||
var system = OpenVR.System;
|
||||
if (system == null)
|
||||
return result;
|
||||
|
||||
var best = -float.MaxValue;
|
||||
for (int i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
|
||||
{
|
||||
if (i == relativeTo || system.GetTrackedDeviceClass((uint)i) != deviceClass)
|
||||
continue;
|
||||
|
||||
var device = Input(i);
|
||||
if (!device.connected)
|
||||
continue;
|
||||
|
||||
if (relation == DeviceRelation.First)
|
||||
return i;
|
||||
|
||||
float score;
|
||||
|
||||
var pos = invXform * device.transform.pos;
|
||||
if (relation == DeviceRelation.FarthestRight)
|
||||
{
|
||||
score = pos.x;
|
||||
}
|
||||
else if (relation == DeviceRelation.FarthestLeft)
|
||||
{
|
||||
score = -pos.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
var dir = new Vector3(pos.x, 0.0f, pos.z).normalized;
|
||||
var dot = Vector3.Dot(dir, Vector3.forward);
|
||||
var cross = Vector3.Cross(dir, Vector3.forward);
|
||||
if (relation == DeviceRelation.Leftmost)
|
||||
{
|
||||
score = (cross.y > 0.0f) ? 2.0f - dot : dot;
|
||||
}
|
||||
else
|
||||
{
|
||||
score = (cross.y < 0.0f) ? 2.0f - dot : dot;
|
||||
}
|
||||
}
|
||||
|
||||
if (score > best)
|
||||
{
|
||||
result = i;
|
||||
best = score;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9c6e0c408020c341b3c329ec30355a1
|
||||
timeCreated: 1429900414
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+237
@@ -0,0 +1,237 @@
|
||||
//========= Copyright 2016, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Enables/disables objects based on connectivity and assigned roles.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Valve.VR;
|
||||
|
||||
public class SteamVR_ControllerManager : MonoBehaviour
|
||||
{
|
||||
public GameObject left, right;
|
||||
public GameObject[] objects; // populate with objects you want to assign to additional controllers
|
||||
|
||||
uint[] indices; // assigned
|
||||
bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount]; // controllers only
|
||||
|
||||
// cached roles - may or may not be connected
|
||||
uint leftIndex = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
uint rightIndex = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
// Add left and right entries to the head of the list so we only have to operate on the list itself.
|
||||
var additional = (this.objects != null) ? this.objects.Length : 0;
|
||||
var objects = new GameObject[2 + additional];
|
||||
indices = new uint[2 + additional];
|
||||
objects[0] = right;
|
||||
indices[0] = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
objects[1] = left;
|
||||
indices[1] = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
for (int i = 0; i < additional; i++)
|
||||
{
|
||||
objects[2 + i] = this.objects[i];
|
||||
indices[2 + i] = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
}
|
||||
this.objects = objects;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
var obj = objects[i];
|
||||
if (obj != null)
|
||||
obj.SetActive(false);
|
||||
}
|
||||
|
||||
OnTrackedDeviceRoleChanged();
|
||||
|
||||
for (int i = 0; i < SteamVR.connected.Length; i++)
|
||||
if (SteamVR.connected[i])
|
||||
OnDeviceConnected(i, true);
|
||||
|
||||
SteamVR_Utils.Event.Listen("input_focus", OnInputFocus);
|
||||
SteamVR_Utils.Event.Listen("device_connected", OnDeviceConnected);
|
||||
SteamVR_Utils.Event.Listen("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
SteamVR_Utils.Event.Remove("input_focus", OnInputFocus);
|
||||
SteamVR_Utils.Event.Remove("device_connected", OnDeviceConnected);
|
||||
SteamVR_Utils.Event.Remove("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
|
||||
}
|
||||
|
||||
static string[] labels = { "left", "right" };
|
||||
|
||||
// Hide controllers when the dashboard is up.
|
||||
private void OnInputFocus(params object[] args)
|
||||
{
|
||||
bool hasFocus = (bool)args[0];
|
||||
if (hasFocus)
|
||||
{
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
var obj = objects[i];
|
||||
if (obj != null)
|
||||
{
|
||||
var label = (i < 2) ? labels[i] : (i - 1).ToString();
|
||||
ShowObject(obj.transform, "hidden (" + label + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
var obj = objects[i];
|
||||
if (obj != null)
|
||||
{
|
||||
var label = (i < 2) ? labels[i] : (i - 1).ToString();
|
||||
HideObject(obj.transform, "hidden (" + label + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reparents to a new object and deactivates that object (this allows
|
||||
// us to call SetActive in OnDeviceConnected independently.
|
||||
private void HideObject(Transform t, string name)
|
||||
{
|
||||
var hidden = new GameObject(name).transform;
|
||||
hidden.parent = t.parent;
|
||||
t.parent = hidden;
|
||||
hidden.gameObject.SetActive(false);
|
||||
}
|
||||
private void ShowObject(Transform t, string name)
|
||||
{
|
||||
var hidden = t.parent;
|
||||
if (hidden.gameObject.name != name)
|
||||
return;
|
||||
t.parent = hidden.parent;
|
||||
Destroy(hidden.gameObject);
|
||||
}
|
||||
|
||||
private void SetTrackedDeviceIndex(int objectIndex, uint trackedDeviceIndex)
|
||||
{
|
||||
// First make sure no one else is already using this index.
|
||||
if (trackedDeviceIndex != OpenVR.k_unTrackedDeviceIndexInvalid)
|
||||
{
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
if (i != objectIndex && indices[i] == trackedDeviceIndex)
|
||||
{
|
||||
var obj = objects[i];
|
||||
if (obj != null)
|
||||
obj.SetActive(false);
|
||||
|
||||
indices[i] = OpenVR.k_unTrackedDeviceIndexInvalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only set when changed.
|
||||
if (trackedDeviceIndex != indices[objectIndex])
|
||||
{
|
||||
indices[objectIndex] = trackedDeviceIndex;
|
||||
|
||||
var obj = objects[objectIndex];
|
||||
if (obj != null)
|
||||
{
|
||||
if (trackedDeviceIndex == OpenVR.k_unTrackedDeviceIndexInvalid)
|
||||
obj.SetActive(false);
|
||||
else
|
||||
{
|
||||
obj.SetActive(true);
|
||||
obj.BroadcastMessage("SetDeviceIndex", (int)trackedDeviceIndex, SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Keep track of assigned roles.
|
||||
private void OnTrackedDeviceRoleChanged(params object[] args)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
// Keep track of connected controller indices.
|
||||
private void OnDeviceConnected(params object[] args)
|
||||
{
|
||||
var index = (uint)(int)args[0];
|
||||
bool changed = this.connected[index];
|
||||
this.connected[index] = false;
|
||||
|
||||
var connected = (bool)args[1];
|
||||
if (connected)
|
||||
{
|
||||
var system = OpenVR.System;
|
||||
if (system != null && system.GetTrackedDeviceClass(index) == ETrackedDeviceClass.Controller)
|
||||
{
|
||||
this.connected[index] = true;
|
||||
changed = !changed; // if we clear and set the same index, nothing has changed
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
int objectIndex = 0;
|
||||
|
||||
var system = OpenVR.System;
|
||||
if (system != null)
|
||||
{
|
||||
leftIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand);
|
||||
rightIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand);
|
||||
}
|
||||
|
||||
// If neither role has been assigned yet, try hooking up at least the right controller.
|
||||
if (leftIndex == OpenVR.k_unTrackedDeviceIndexInvalid && rightIndex == OpenVR.k_unTrackedDeviceIndexInvalid)
|
||||
{
|
||||
for (uint deviceIndex = 0; deviceIndex < connected.Length; deviceIndex++)
|
||||
{
|
||||
if (connected[deviceIndex])
|
||||
{
|
||||
SetTrackedDeviceIndex(objectIndex++, deviceIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTrackedDeviceIndex(objectIndex++, (rightIndex < connected.Length && connected[rightIndex]) ? rightIndex : OpenVR.k_unTrackedDeviceIndexInvalid);
|
||||
SetTrackedDeviceIndex(objectIndex++, (leftIndex < connected.Length && connected[leftIndex]) ? leftIndex : OpenVR.k_unTrackedDeviceIndexInvalid);
|
||||
|
||||
// Assign out any additional controllers only after both left and right have been assigned.
|
||||
if (leftIndex != OpenVR.k_unTrackedDeviceIndexInvalid && rightIndex != OpenVR.k_unTrackedDeviceIndexInvalid)
|
||||
{
|
||||
for (uint deviceIndex = 0; deviceIndex < connected.Length; deviceIndex++)
|
||||
{
|
||||
if (objectIndex >= objects.Length)
|
||||
break;
|
||||
|
||||
if (!connected[deviceIndex])
|
||||
continue;
|
||||
|
||||
if (deviceIndex != leftIndex && deviceIndex != rightIndex)
|
||||
{
|
||||
SetTrackedDeviceIndex(objectIndex++, deviceIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the rest.
|
||||
while (objectIndex < objects.Length)
|
||||
{
|
||||
SetTrackedDeviceIndex(objectIndex++, OpenVR.k_unTrackedDeviceIndexInvalid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3b47c2980b93bc48844a54641dab5b8
|
||||
timeCreated: 1437430318
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+52
@@ -0,0 +1,52 @@
|
||||
//========= Copyright 2016, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Handles aligning audio listener when using speakers.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using Valve.VR;
|
||||
|
||||
[RequireComponent(typeof(AudioListener))]
|
||||
public class SteamVR_Ears : MonoBehaviour
|
||||
{
|
||||
public SteamVR_Camera vrcam;
|
||||
|
||||
bool usingSpeakers;
|
||||
Quaternion offset;
|
||||
|
||||
private void OnNewPosesApplied(params object[] args)
|
||||
{
|
||||
var origin = vrcam.origin;
|
||||
var baseRotation = origin != null ? origin.rotation : Quaternion.identity;
|
||||
transform.rotation = baseRotation * offset;
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
usingSpeakers = false;
|
||||
|
||||
var settings = OpenVR.Settings;
|
||||
if (settings != null)
|
||||
{
|
||||
var error = EVRSettingsError.None;
|
||||
if (settings.GetBool(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_UsingSpeakers_Bool, false, ref error))
|
||||
{
|
||||
usingSpeakers = true;
|
||||
|
||||
var yawOffset = settings.GetFloat(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float, 0.0f, ref error);
|
||||
offset = Quaternion.Euler(0.0f, yawOffset, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (usingSpeakers)
|
||||
SteamVR_Utils.Event.Listen("new_poses_applied", OnNewPosesApplied);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (usingSpeakers)
|
||||
SteamVR_Utils.Event.Remove("new_poses_applied", OnNewPosesApplied);
|
||||
}
|
||||
}
|
||||
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49a86c1078ce4314b9c4224560e031b9
|
||||
timeCreated: 1457243016
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+320
@@ -0,0 +1,320 @@
|
||||
//========= Copyright 2016, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: Used to render an external camera of vr player (split front/back).
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using Valve.VR;
|
||||
|
||||
public class SteamVR_ExternalCamera : MonoBehaviour
|
||||
{
|
||||
public struct Config
|
||||
{
|
||||
public float x, y, z;
|
||||
public float rx, ry, rz;
|
||||
public float fov;
|
||||
public float near, far;
|
||||
public float sceneResolutionScale;
|
||||
public float frameSkip;
|
||||
public float nearOffset, farOffset;
|
||||
public float hmdOffset;
|
||||
public bool disableStandardAssets;
|
||||
}
|
||||
|
||||
public Config config;
|
||||
public string configPath;
|
||||
|
||||
public void ReadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
var mCam = new HmdMatrix34_t();
|
||||
var readCamMatrix = false;
|
||||
|
||||
object c = config; // box
|
||||
var lines = System.IO.File.ReadAllLines(configPath);
|
||||
foreach (var line in lines)
|
||||
{
|
||||
var split = line.Split('=');
|
||||
if (split.Length == 2)
|
||||
{
|
||||
var key = split[0];
|
||||
if (key == "m")
|
||||
{
|
||||
var values = split[1].Split(',');
|
||||
if (values.Length == 12)
|
||||
{
|
||||
mCam.m0 = float.Parse(values[0]);
|
||||
mCam.m1 = float.Parse(values[1]);
|
||||
mCam.m2 = float.Parse(values[2]);
|
||||
mCam.m3 = float.Parse(values[3]);
|
||||
mCam.m4 = float.Parse(values[4]);
|
||||
mCam.m5 = float.Parse(values[5]);
|
||||
mCam.m6 = float.Parse(values[6]);
|
||||
mCam.m7 = float.Parse(values[7]);
|
||||
mCam.m8 = float.Parse(values[8]);
|
||||
mCam.m9 = float.Parse(values[9]);
|
||||
mCam.m10 = float.Parse(values[10]);
|
||||
mCam.m11 = float.Parse(values[11]);
|
||||
readCamMatrix = true;
|
||||
}
|
||||
}
|
||||
else if (key == "disableStandardAssets")
|
||||
{
|
||||
var field = c.GetType().GetField(key);
|
||||
if (field != null)
|
||||
field.SetValue(c, bool.Parse(split[1]));
|
||||
}
|
||||
else
|
||||
{
|
||||
var field = c.GetType().GetField(key);
|
||||
if (field != null)
|
||||
field.SetValue(c, float.Parse(split[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
config = (Config)c; //unbox
|
||||
|
||||
// Convert calibrated camera matrix settings.
|
||||
if (readCamMatrix)
|
||||
{
|
||||
var t = new SteamVR_Utils.RigidTransform(mCam);
|
||||
config.x = t.pos.x;
|
||||
config.y = t.pos.y;
|
||||
config.z = t.pos.z;
|
||||
var angles = t.rot.eulerAngles;
|
||||
config.rx = angles.x;
|
||||
config.ry = angles.y;
|
||||
config.rz = angles.z;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
Camera cam;
|
||||
Transform target;
|
||||
GameObject clipQuad;
|
||||
Material clipMaterial;
|
||||
|
||||
public void AttachToCamera(SteamVR_Camera vrcam)
|
||||
{
|
||||
if (target == vrcam.head)
|
||||
return;
|
||||
|
||||
target = vrcam.head;
|
||||
|
||||
var root = transform.parent;
|
||||
var origin = vrcam.head.parent;
|
||||
root.parent = origin;
|
||||
root.localPosition = Vector3.zero;
|
||||
root.localRotation = Quaternion.identity;
|
||||
root.localScale = Vector3.one;
|
||||
|
||||
// Make a copy of the eye camera to pick up any camera fx.
|
||||
vrcam.enabled = false;
|
||||
var go = Instantiate(vrcam.gameObject);
|
||||
vrcam.enabled = true;
|
||||
go.name = "camera";
|
||||
|
||||
DestroyImmediate(go.GetComponent<SteamVR_Camera>());
|
||||
DestroyImmediate(go.GetComponent<SteamVR_CameraFlip>());
|
||||
|
||||
cam = go.GetComponent<Camera>();
|
||||
cam.fieldOfView = config.fov;
|
||||
cam.useOcclusionCulling = false;
|
||||
cam.enabled = false; // manually rendered
|
||||
|
||||
colorMat = new Material(Shader.Find("Custom/SteamVR_ColorOut"));
|
||||
alphaMat = new Material(Shader.Find("Custom/SteamVR_AlphaOut"));
|
||||
clipMaterial = new Material(Shader.Find("Custom/SteamVR_ClearAll"));
|
||||
|
||||
var offset = go.transform;
|
||||
offset.parent = transform;
|
||||
offset.localPosition = new Vector3(config.x, config.y, config.z);
|
||||
offset.localRotation = Quaternion.Euler(config.rx, config.ry, config.rz);
|
||||
offset.localScale = Vector3.one;
|
||||
|
||||
// Strip children of cloned object (AudioListener in particular).
|
||||
while (offset.childCount > 0)
|
||||
DestroyImmediate(offset.GetChild(0).gameObject);
|
||||
|
||||
// Setup clipping quad (using camera clip causes problems with shadows).
|
||||
clipQuad = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
||||
clipQuad.name = "ClipQuad";
|
||||
DestroyImmediate(clipQuad.GetComponent<MeshCollider>());
|
||||
|
||||
var clipRenderer = clipQuad.GetComponent<MeshRenderer>();
|
||||
clipRenderer.material = clipMaterial;
|
||||
clipRenderer.shadowCastingMode = ShadowCastingMode.Off;
|
||||
clipRenderer.receiveShadows = false;
|
||||
#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
||||
clipRenderer.lightProbeUsage = LightProbeUsage.Off;
|
||||
#else
|
||||
clipRenderer.useLightProbes = false;
|
||||
#endif
|
||||
clipRenderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
|
||||
|
||||
var clipTransform = clipQuad.transform;
|
||||
clipTransform.parent = offset;
|
||||
clipTransform.localScale = new Vector3(1000.0f, 1000.0f, 1.0f);
|
||||
clipTransform.localRotation = Quaternion.identity;
|
||||
|
||||
clipQuad.SetActive(false);
|
||||
}
|
||||
|
||||
public float GetTargetDistance()
|
||||
{
|
||||
if (target == null)
|
||||
return config.near + 0.01f;
|
||||
|
||||
var offset = cam.transform;
|
||||
var forward = new Vector3(offset.forward.x, 0.0f, offset.forward.z).normalized;
|
||||
var targetPos = target.position + new Vector3(target.forward.x, 0.0f, target.forward.z).normalized * config.hmdOffset;
|
||||
|
||||
var distance = -(new Plane(forward, targetPos)).GetDistanceToPoint(offset.position);
|
||||
return Mathf.Clamp(distance, config.near + 0.01f, config.far - 0.01f);
|
||||
}
|
||||
|
||||
Material colorMat, alphaMat;
|
||||
|
||||
public void RenderNear()
|
||||
{
|
||||
var w = Screen.width / 2;
|
||||
var h = Screen.height / 2;
|
||||
|
||||
if (cam.targetTexture == null || cam.targetTexture.width != w || cam.targetTexture.height != h)
|
||||
{
|
||||
cam.targetTexture = new RenderTexture(w, h, 24, RenderTextureFormat.ARGB32);
|
||||
cam.targetTexture.antiAliasing = QualitySettings.antiAliasing == 0 ? 1 : QualitySettings.antiAliasing;
|
||||
}
|
||||
|
||||
cam.nearClipPlane = config.near;
|
||||
cam.farClipPlane = config.far;
|
||||
|
||||
var clearFlags = cam.clearFlags;
|
||||
var backgroundColor = cam.backgroundColor;
|
||||
|
||||
cam.clearFlags = CameraClearFlags.Color;
|
||||
cam.backgroundColor = Color.clear;
|
||||
|
||||
float dist = Mathf.Clamp(GetTargetDistance() + config.nearOffset, config.near, config.far);
|
||||
var clipParent = clipQuad.transform.parent;
|
||||
clipQuad.transform.position = clipParent.position + clipParent.forward * dist;
|
||||
|
||||
MonoBehaviour[] behaviours = null;
|
||||
bool[] wasEnabled = null;
|
||||
if (config.disableStandardAssets)
|
||||
{
|
||||
behaviours = cam.gameObject.GetComponents<MonoBehaviour>();
|
||||
wasEnabled = new bool[behaviours.Length];
|
||||
for (int i = 0; i < behaviours.Length; i++)
|
||||
{
|
||||
var behaviour = behaviours[i];
|
||||
if (behaviour.enabled && behaviour.GetType().ToString().StartsWith("UnityStandardAssets."))
|
||||
{
|
||||
behaviour.enabled = false;
|
||||
wasEnabled[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clipQuad.SetActive(true);
|
||||
cam.Render();
|
||||
clipQuad.SetActive(false);
|
||||
|
||||
if (behaviours != null)
|
||||
{
|
||||
for (int i = 0; i < behaviours.Length; i++)
|
||||
{
|
||||
if (wasEnabled[i])
|
||||
{
|
||||
behaviours[i].enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cam.clearFlags = clearFlags;
|
||||
cam.backgroundColor = backgroundColor;
|
||||
|
||||
Graphics.DrawTexture(new Rect(0, 0, w, h), cam.targetTexture, colorMat);
|
||||
Graphics.DrawTexture(new Rect(w, 0, w, h), cam.targetTexture, alphaMat);
|
||||
}
|
||||
|
||||
public void RenderFar()
|
||||
{
|
||||
cam.nearClipPlane = config.near;
|
||||
cam.farClipPlane = config.far;
|
||||
cam.Render();
|
||||
|
||||
var w = Screen.width / 2;
|
||||
var h = Screen.height / 2;
|
||||
Graphics.DrawTexture(new Rect(0, h, w, h), cam.targetTexture, colorMat);
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
// Necessary for Graphics.DrawTexture to work even though we don't do anything here.
|
||||
}
|
||||
|
||||
Camera[] cameras;
|
||||
Rect[] cameraRects;
|
||||
float sceneResolutionScale;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// Move game view cameras to lower-right quadrant.
|
||||
cameras = FindObjectsOfType<Camera>() as Camera[];
|
||||
if (cameras != null)
|
||||
{
|
||||
var numCameras = cameras.Length;
|
||||
cameraRects = new Rect[numCameras];
|
||||
for (int i = 0; i < numCameras; i++)
|
||||
{
|
||||
var cam = cameras[i];
|
||||
cameraRects[i] = cam.rect;
|
||||
|
||||
if (cam == this.cam)
|
||||
continue;
|
||||
|
||||
if (cam.targetTexture != null)
|
||||
continue;
|
||||
|
||||
if (cam.GetComponent<SteamVR_Camera>() != null)
|
||||
continue;
|
||||
|
||||
cam.rect = new Rect(0.5f, 0.0f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
if (config.sceneResolutionScale > 0.0f)
|
||||
{
|
||||
sceneResolutionScale = SteamVR_Camera.sceneResolutionScale;
|
||||
SteamVR_Camera.sceneResolutionScale = config.sceneResolutionScale;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
// Restore game view cameras.
|
||||
if (cameras != null)
|
||||
{
|
||||
var numCameras = cameras.Length;
|
||||
for (int i = 0; i < numCameras; i++)
|
||||
{
|
||||
var cam = cameras[i];
|
||||
if (cam != null)
|
||||
cam.rect = cameraRects[i];
|
||||
}
|
||||
cameras = null;
|
||||
cameraRects = null;
|
||||
}
|
||||
|
||||
if (config.sceneResolutionScale > 0.0f)
|
||||
{
|
||||
SteamVR_Camera.sceneResolutionScale = sceneResolutionScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9da270df5147d24597cc106058c1fa7
|
||||
timeCreated: 1455761349
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+133
@@ -0,0 +1,133 @@
|
||||
//#define TEST_FADE_VIEW
|
||||
//========= Copyright 2014, Valve Corporation, All rights reserved. ===========
|
||||
//
|
||||
// Purpose: CameraFade script adapted to work with SteamVR.
|
||||
//
|
||||
// Usage: Add to your top level SteamVR_Camera (the one with ApplyDistoration
|
||||
// checked) and drag a reference to this component into SteamVR_Camera
|
||||
// RenderComponents list. Then call the static helper function
|
||||
// SteamVR_Fade.Start with the desired color and duration.
|
||||
// Use a duration of zero to set the start color.
|
||||
//
|
||||
// Example: Fade down from black over one second.
|
||||
// SteamVR_Fade.Start(Color.black, 0);
|
||||
// SteamVR_Fade.Start(Color.clear, 1);
|
||||
//
|
||||
// Note: This component is provided to fade out a single camera layer's
|
||||
// scene view. If instead you want to fade the entire view, use:
|
||||
// SteamVR_Fade.View(Color.black, 1);
|
||||
// (Does not affect the game view, however.)
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
using UnityEngine;
|
||||
using Valve.VR;
|
||||
|
||||
public class SteamVR_Fade : MonoBehaviour
|
||||
{
|
||||
private Color currentColor = new Color(0, 0, 0, 0); // default starting color: black and fully transparent
|
||||
private Color targetColor = new Color(0, 0, 0, 0); // default target color: black and fully transparent
|
||||
private Color deltaColor = new Color(0, 0, 0, 0); // the delta-color is basically the "speed / second" at which the current color should change
|
||||
private bool fadeOverlay = false;
|
||||
|
||||
static public void Start(Color newColor, float duration, bool fadeOverlay = false)
|
||||
{
|
||||
SteamVR_Utils.Event.Send("fade", newColor, duration, fadeOverlay);
|
||||
}
|
||||
|
||||
static public void View(Color newColor, float duration)
|
||||
{
|
||||
var compositor = OpenVR.Compositor;
|
||||
if (compositor != null)
|
||||
compositor.FadeToColor(duration, newColor.r, newColor.g, newColor.b, newColor.a, false);
|
||||
}
|
||||
|
||||
#if TEST_FADE_VIEW
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
SteamVR_Fade.View(Color.black, 0);
|
||||
SteamVR_Fade.View(Color.clear, 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void OnStartFade(params object[] args)
|
||||
{
|
||||
var newColor = (Color)args[0];
|
||||
var duration = (float)args[1];
|
||||
|
||||
fadeOverlay = (args.Length > 2) && (bool)args[2];
|
||||
|
||||
if (duration > 0.0f)
|
||||
{
|
||||
targetColor = newColor;
|
||||
deltaColor = (targetColor - currentColor) / duration;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentColor = newColor;
|
||||
}
|
||||
}
|
||||
|
||||
static Material fadeMaterial = null;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (fadeMaterial == null)
|
||||
{
|
||||
fadeMaterial = new Material(Shader.Find("Custom/SteamVR_Fade"));
|
||||
}
|
||||
|
||||
SteamVR_Utils.Event.Listen("fade", OnStartFade);
|
||||
SteamVR_Utils.Event.Send("fade_ready");
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
SteamVR_Utils.Event.Remove("fade", OnStartFade);
|
||||
}
|
||||
|
||||
void OnPostRender()
|
||||
{
|
||||
if (currentColor != targetColor)
|
||||
{
|
||||
// if the difference between the current alpha and the desired alpha is smaller than delta-alpha * deltaTime, then we're pretty much done fading:
|
||||
if (Mathf.Abs(currentColor.a - targetColor.a) < Mathf.Abs(deltaColor.a) * Time.deltaTime)
|
||||
{
|
||||
currentColor = targetColor;
|
||||
deltaColor = new Color(0, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentColor += deltaColor * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (fadeOverlay)
|
||||
{
|
||||
var overlay = SteamVR_Overlay.instance;
|
||||
if (overlay != null)
|
||||
{
|
||||
overlay.alpha = 1.0f - currentColor.a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (currentColor.a > 0 && fadeMaterial)
|
||||
{
|
||||
GL.PushMatrix();
|
||||
GL.LoadOrtho();
|
||||
fadeMaterial.SetPass(0);
|
||||
GL.Begin(GL.QUADS);
|
||||
GL.Color(currentColor);
|
||||
GL.Vertex3(0, 0, 0);
|
||||
GL.Vertex3(1, 0, 0);
|
||||
GL.Vertex3(1, 1, 0);
|
||||
GL.Vertex3(0, 1, 0);
|
||||
GL.End();
|
||||
GL.PopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ad1e469d4e3e04489f9a36419f1a4f8
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user