SteamVR
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//========= Copyright 2016, Valve Corporation, All rights reserved. ===========
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//
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// Purpose: Helper to update poses when using native OpenVR integration.
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//
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//=============================================================================
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using UnityEngine;
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using Valve.VR;
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[RequireComponent(typeof(Camera))]
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public class SteamVR_UpdatePoses : MonoBehaviour
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{
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void Awake()
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{
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var camera = GetComponent<Camera>();
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#if !(UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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camera.stereoTargetEye = StereoTargetEyeMask.None;
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#endif
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camera.clearFlags = CameraClearFlags.Nothing;
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camera.useOcclusionCulling = false;
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camera.cullingMask = 0;
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camera.depth = -9999;
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}
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void OnPreCull()
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{
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var compositor = OpenVR.Compositor;
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if (compositor != null)
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{
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var render = SteamVR_Render.instance;
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compositor.GetLastPoses(render.poses, render.gamePoses);
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SteamVR_Utils.Event.Send("new_poses", render.poses);
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SteamVR_Utils.Event.Send("new_poses_applied");
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}
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}
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}
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