Merge branch 'master' of github.com:teamfisk/VstyleR

This commit is contained in:
ViktorLjung
2016-05-25 20:37:52 +02:00
11 changed files with 138 additions and 8 deletions
@@ -552,4 +552,45 @@ public class BezierCurve : MonoBehaviour {
distance -= totalLength;
return GetPoint(firstPoint, secondPoint, distance / curveLength);
}
public Vector3 GetUniformPointAtDistance(float distance) {
if (distance <= 0) {
return points[0].position;
} else if (distance >= length) {
return points[points.Length - 1].position;
}
float segmentLength = length / 2;
float totalLength = 0;
for (int i = 0; i < points.Length - 1; i++) {
var p1 = points[i];
var p2 = points[i + 1];
if (p1 == null) {
p1 = points[points.Length - 1];
p2 = points[0];
}
var curveLength = ApproximateLength(p1, p2, resolution);
if (totalLength + curveLength < distance) {
totalLength += curveLength;
continue;
} else {
var curveDistance = distance - totalLength;
var segmentIndex = (float)Math.Floor(curveDistance / segmentLength);
var segmentStart = segmentIndex * segmentLength;
var segmentEnd = (segmentIndex + 1) * segmentLength;
var segmentDistance = curveDistance - segmentStart;
Vector3 s1 = GetPoint(p1, p2, segmentStart / curveLength);
Vector3 s2 = GetPoint(p1, p2, segmentEnd / curveLength);
return GetLinearPoint(s1, s2, segmentDistance / segmentLength);
}
}
return Vector3.zero;
}
}
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+64 -2
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@@ -5,7 +5,25 @@ public class RightController : MonoBehaviour {
public GameObject banana;
public GameObject viveController;
// Use this for initialization
SteamVR_TrackedController trackedController;
WarehouseColumn warehouse;
WarehouseRow whRow = null;
Vector3? whScrollStartPos = null;
float whScrollDistance;
float whBaseOffset = 0.0f;
float whScrollOffset = 0.0f;
float whRowBaseOffset = 0.0f;
float whRowScrollOffset = 0.0f;
void Awake() {
trackedController = GetComponent<SteamVR_TrackedController>();
trackedController.TriggerClicked += triggerClicked;
trackedController.TriggerUnclicked += triggerUnclicked;
warehouse = GameObject.Find("Warehouse/Shelves/Column").GetComponent<WarehouseColumn>();
}
void Start () {
GetComponent<ViewFrustrumTrigger>().LeaveView += toggleBanana;
}
@@ -15,7 +33,51 @@ public class RightController : MonoBehaviour {
viveController.SetActive(!viveController.activeSelf);
}
// Update is called once per frame
void Update () {
// Warehouse scroll
if (whScrollStartPos != null) {
Vector3 curPos = transform.position + (transform.forward * whScrollDistance);
whScrollOffset = (curPos - whScrollStartPos).Value.y;
whRowScrollOffset = (curPos - whScrollStartPos).Value.x;
warehouse.Offset = whBaseOffset + (-whScrollOffset);
whRow.Offset = whRowBaseOffset + whRowScrollOffset;
}
}
RaycastHit raycast() {
var ray = new Ray(transform.position, transform.forward);
RaycastHit hit;
bool bHit = Physics.Raycast(ray, out hit);
return hit;
}
void triggerClicked(object sender, ClickedEventArgs e) {
var ray = new Ray(transform.position, transform.forward);
RaycastHit result;
bool hit = Physics.Raycast(ray, out result);
if (!hit) {
return;
}
var item = result.transform.GetComponent<WarehouseItem>();
if (!item) {
return;
}
whScrollStartPos = result.point;
whScrollDistance = result.distance;
whRow = item.GetComponentInParent<WarehouseRow>();
whBaseOffset = warehouse.Offset;
whRowBaseOffset = whRow.Offset;
}
void triggerUnclicked(object sender, ClickedEventArgs e) {
if (whScrollStartPos != null) {
whScrollStartPos = null;
}
}
}
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@@ -8,7 +8,7 @@ public class WarehouseColumn : MonoBehaviour {
private BezierCurve curve;
private Transform rows;
private float offset = 0.0f;
public float Offset { get; set; }
void Awake() {
curve = transform.Find("Curve").GetComponent<BezierCurve>();
@@ -21,12 +21,12 @@ public class WarehouseColumn : MonoBehaviour {
void Update() {
if (Application.isPlaying) {
offset += Time.deltaTime;
//offset += Time.deltaTime;
}
foreach (Transform row in rows) {
var i = row.GetSiblingIndex();
var distance = (float)i / (rows.childCount) * curve.length + offset;
var distance = (float)i / (rows.childCount) * curve.length + Offset;
distance = Mathf.Repeat(distance, curve.length);
var pos = curve.GetPointAtDistance(distance);
row.position = pos;
+15
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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class WarehouseItem : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
+12
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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 126df0f3c4fc8434386b7cb4484e88fb
timeCreated: 1464039271
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+3 -3
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@@ -7,11 +7,11 @@ using UnityEditor;
public class WarehouseRow : MonoBehaviour {
public string Category;
public float Offset { get; set; }
BezierCurve curve;
Transform furniture;
float offset = 0;
void Awake() {
curve = transform.Find("Curve").GetComponent<BezierCurve>();
furniture = transform.Find("Furniture");
@@ -43,7 +43,7 @@ public class WarehouseRow : MonoBehaviour {
foreach (Transform t in furniture) {
var i = t.GetSiblingIndex();
var distance = (float)i / (furniture.childCount) * curve.length + offset;
var distance = (float)i / (furniture.childCount) * curve.length + Offset;
distance = Mathf.Repeat(distance, curve.length);
var pos = curve.GetPointAtDistance(distance);
t.position = pos;