LaserPointer base
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using UnityEngine;
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using System.Collections;
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public class LaserPointer : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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Vector3 GetIntersection(){
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Vector3 position = new Vector3(0, 0, 0);
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return position;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 83f5c154ef1288d4799232c6d329d997
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timeCreated: 1464020672
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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