LaserPointer base
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using UnityEngine;
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using System.Collections;
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public class LaserPointer : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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Vector3 GetIntersection(){
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Vector3 position = new Vector3(0, 0, 0);
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return position;
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}
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}
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