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vstyler/Assets/Fonts/TextWithDepth.shader

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Shader "GUI/TextWithDepth" {
Properties{
_MainTex("Font Texture", 2D) = "white" {}
_Color("Text Color", Color) = (1, 1, 1, 1)
}
SubShader{
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Lighting Off Cull Off ZWrite Off Fog{ Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass{
Color[_Color]
SetTexture[_MainTex]{
combine primary, texture * primary
}
}
}
}