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vstyler/Assets/SteamVR/Resources/SteamVR_HiddenArea.shader
T
2016-05-18 20:02:15 +02:00

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Shader "Custom/SteamVR_HiddenArea" {
CGINCLUDE
#include "UnityCG.cginc"
float4 vert(appdata_base v) : SV_POSITION { return v.vertex; }
float4 frag(float4 v : SV_POSITION) : COLOR { return float4(0,0,0,0); }
ENDCG
SubShader {
Tags { "Queue" = "Background" }
Pass {
ZTest Always Cull Off ZWrite On
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}