Files
vstyler/Assets/SteamVR/Scripts/SteamVR_ControllerManager.cs
T
2016-05-18 20:02:15 +02:00

238 lines
6.5 KiB
C#
Executable File

//========= Copyright 2016, Valve Corporation, All rights reserved. ===========
//
// Purpose: Enables/disables objects based on connectivity and assigned roles.
//
//=============================================================================
using UnityEngine;
using System.Collections.Generic;
using Valve.VR;
public class SteamVR_ControllerManager : MonoBehaviour
{
public GameObject left, right;
public GameObject[] objects; // populate with objects you want to assign to additional controllers
uint[] indices; // assigned
bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount]; // controllers only
// cached roles - may or may not be connected
uint leftIndex = OpenVR.k_unTrackedDeviceIndexInvalid;
uint rightIndex = OpenVR.k_unTrackedDeviceIndexInvalid;
void Awake()
{
// Add left and right entries to the head of the list so we only have to operate on the list itself.
var additional = (this.objects != null) ? this.objects.Length : 0;
var objects = new GameObject[2 + additional];
indices = new uint[2 + additional];
objects[0] = right;
indices[0] = OpenVR.k_unTrackedDeviceIndexInvalid;
objects[1] = left;
indices[1] = OpenVR.k_unTrackedDeviceIndexInvalid;
for (int i = 0; i < additional; i++)
{
objects[2 + i] = this.objects[i];
indices[2 + i] = OpenVR.k_unTrackedDeviceIndexInvalid;
}
this.objects = objects;
}
void OnEnable()
{
for (int i = 0; i < objects.Length; i++)
{
var obj = objects[i];
if (obj != null)
obj.SetActive(false);
}
OnTrackedDeviceRoleChanged();
for (int i = 0; i < SteamVR.connected.Length; i++)
if (SteamVR.connected[i])
OnDeviceConnected(i, true);
SteamVR_Utils.Event.Listen("input_focus", OnInputFocus);
SteamVR_Utils.Event.Listen("device_connected", OnDeviceConnected);
SteamVR_Utils.Event.Listen("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
}
void OnDisable()
{
SteamVR_Utils.Event.Remove("input_focus", OnInputFocus);
SteamVR_Utils.Event.Remove("device_connected", OnDeviceConnected);
SteamVR_Utils.Event.Remove("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
}
static string[] labels = { "left", "right" };
// Hide controllers when the dashboard is up.
private void OnInputFocus(params object[] args)
{
bool hasFocus = (bool)args[0];
if (hasFocus)
{
for (int i = 0; i < objects.Length; i++)
{
var obj = objects[i];
if (obj != null)
{
var label = (i < 2) ? labels[i] : (i - 1).ToString();
ShowObject(obj.transform, "hidden (" + label + ")");
}
}
}
else
{
for (int i = 0; i < objects.Length; i++)
{
var obj = objects[i];
if (obj != null)
{
var label = (i < 2) ? labels[i] : (i - 1).ToString();
HideObject(obj.transform, "hidden (" + label + ")");
}
}
}
}
// Reparents to a new object and deactivates that object (this allows
// us to call SetActive in OnDeviceConnected independently.
private void HideObject(Transform t, string name)
{
var hidden = new GameObject(name).transform;
hidden.parent = t.parent;
t.parent = hidden;
hidden.gameObject.SetActive(false);
}
private void ShowObject(Transform t, string name)
{
var hidden = t.parent;
if (hidden.gameObject.name != name)
return;
t.parent = hidden.parent;
Destroy(hidden.gameObject);
}
private void SetTrackedDeviceIndex(int objectIndex, uint trackedDeviceIndex)
{
// First make sure no one else is already using this index.
if (trackedDeviceIndex != OpenVR.k_unTrackedDeviceIndexInvalid)
{
for (int i = 0; i < objects.Length; i++)
{
if (i != objectIndex && indices[i] == trackedDeviceIndex)
{
var obj = objects[i];
if (obj != null)
obj.SetActive(false);
indices[i] = OpenVR.k_unTrackedDeviceIndexInvalid;
}
}
}
// Only set when changed.
if (trackedDeviceIndex != indices[objectIndex])
{
indices[objectIndex] = trackedDeviceIndex;
var obj = objects[objectIndex];
if (obj != null)
{
if (trackedDeviceIndex == OpenVR.k_unTrackedDeviceIndexInvalid)
obj.SetActive(false);
else
{
obj.SetActive(true);
obj.BroadcastMessage("SetDeviceIndex", (int)trackedDeviceIndex, SendMessageOptions.DontRequireReceiver);
}
}
}
}
// Keep track of assigned roles.
private void OnTrackedDeviceRoleChanged(params object[] args)
{
Refresh();
}
// Keep track of connected controller indices.
private void OnDeviceConnected(params object[] args)
{
var index = (uint)(int)args[0];
bool changed = this.connected[index];
this.connected[index] = false;
var connected = (bool)args[1];
if (connected)
{
var system = OpenVR.System;
if (system != null && system.GetTrackedDeviceClass(index) == ETrackedDeviceClass.Controller)
{
this.connected[index] = true;
changed = !changed; // if we clear and set the same index, nothing has changed
}
}
if (changed)
Refresh();
}
public void Refresh()
{
int objectIndex = 0;
var system = OpenVR.System;
if (system != null)
{
leftIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand);
rightIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand);
}
// If neither role has been assigned yet, try hooking up at least the right controller.
if (leftIndex == OpenVR.k_unTrackedDeviceIndexInvalid && rightIndex == OpenVR.k_unTrackedDeviceIndexInvalid)
{
for (uint deviceIndex = 0; deviceIndex < connected.Length; deviceIndex++)
{
if (connected[deviceIndex])
{
SetTrackedDeviceIndex(objectIndex++, deviceIndex);
break;
}
}
}
else
{
SetTrackedDeviceIndex(objectIndex++, (rightIndex < connected.Length && connected[rightIndex]) ? rightIndex : OpenVR.k_unTrackedDeviceIndexInvalid);
SetTrackedDeviceIndex(objectIndex++, (leftIndex < connected.Length && connected[leftIndex]) ? leftIndex : OpenVR.k_unTrackedDeviceIndexInvalid);
// Assign out any additional controllers only after both left and right have been assigned.
if (leftIndex != OpenVR.k_unTrackedDeviceIndexInvalid && rightIndex != OpenVR.k_unTrackedDeviceIndexInvalid)
{
for (uint deviceIndex = 0; deviceIndex < connected.Length; deviceIndex++)
{
if (objectIndex >= objects.Length)
break;
if (!connected[deviceIndex])
continue;
if (deviceIndex != leftIndex && deviceIndex != rightIndex)
{
SetTrackedDeviceIndex(objectIndex++, deviceIndex);
}
}
}
}
// Reset the rest.
while (objectIndex < objects.Length)
{
SetTrackedDeviceIndex(objectIndex++, OpenVR.k_unTrackedDeviceIndexInvalid);
}
}
}