fixup! Duration no longer needed
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@@ -211,7 +211,6 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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eFireBlend.NodeName = "Fire";
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eFireBlend.Restart = true;
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eFireBlend.Start = true;
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eFireBlend.Duration = 0.0001;
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m_EventBroker->Publish(eFireBlend);
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Events::AutoAnimationBlend eIdleBlend;
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