shadow wip
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@@ -12,7 +12,7 @@ layout(location = 0 ) out float ShadowMap;
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void main()
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{
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//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
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//ShadowMap = gl_FragCoord.z;
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ShadowMap = (glgl_FragCoord.x, glgl_FragCoord.y, glgl_FragCoord.z);
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}
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