Merge branch 'master' into OctTree
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@@ -48,7 +48,12 @@ file(GLOB SOURCE_FILES_Rendering
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"${INCLUDE_PATH}/Rendering/*.h"
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"Rendering/*.cpp"
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)
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file(GLOB SOURCE_FILES_Rendering_Util
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"${INCLUDE_PATH}/Rendering/Util/*.h"
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"Rendering/Util/*.cpp"
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)
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source_group(Rendering FILES ${SOURCE_FILES_Rendering})
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source_group(Rendering\\Util FILES ${SOURCE_FILES_Rendering_Util})
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file(GLOB SOURCE_FILES_GUI
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"${INCLUDE_PATH}/GUI/*.h"
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+3
-20
@@ -1,41 +1,24 @@
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project(TacticalZ-Game)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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# Because FindOpenAL is retarded
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#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
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#find_package(OpenAL REQUIRED)
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if(UNIX)
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find_package(X11 REQUIRED)
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endif()
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set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game)
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include_directories(
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${CMAKE_SOURCE_DIR}/include/Engine
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${CMAKE_SOURCE_DIR}/deps/include
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${INCLUDE_PATH}
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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${GLFW_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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${X11_INCLUDE_DIRS}
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)
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file(GLOB SOURCE_FILES
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"${INCLUDE_PATH}/*.h"
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"*.cpp"
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#"*.cpp"
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)
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#source_group(Core FILES ${SOURCE_FILES})
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set(SOURCE_FILES
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${SOURCE_FILES}
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"Game.cpp"
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)
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set(LIBRARIES
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@@ -1,6 +1,7 @@
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@ECHO off
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SET DeployLocation=bin\
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MKDIR %DeployLocation%
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ECHO Deploying assets to %DeployLocation%
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:: Asset folders
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