Merge branch 'master' into OctTree

This commit is contained in:
verysecrethero
2015-12-02 15:15:05 +01:00
3 changed files with 9 additions and 20 deletions
+5
View File
@@ -48,7 +48,12 @@ file(GLOB SOURCE_FILES_Rendering
"${INCLUDE_PATH}/Rendering/*.h"
"Rendering/*.cpp"
)
file(GLOB SOURCE_FILES_Rendering_Util
"${INCLUDE_PATH}/Rendering/Util/*.h"
"Rendering/Util/*.cpp"
)
source_group(Rendering FILES ${SOURCE_FILES_Rendering})
source_group(Rendering\\Util FILES ${SOURCE_FILES_Rendering_Util})
file(GLOB SOURCE_FILES_GUI
"${INCLUDE_PATH}/GUI/*.h"
+3 -20
View File
@@ -1,41 +1,24 @@
project(TacticalZ-Game)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLFW REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
# Because FindOpenAL is retarded
#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
#find_package(OpenAL REQUIRED)
if(UNIX)
find_package(X11 REQUIRED)
endif()
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game)
include_directories(
${CMAKE_SOURCE_DIR}/include/Engine
${CMAKE_SOURCE_DIR}/deps/include
${INCLUDE_PATH}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
${GLFW_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${assimp_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
${X11_INCLUDE_DIRS}
)
file(GLOB SOURCE_FILES
"${INCLUDE_PATH}/*.h"
"*.cpp"
#"*.cpp"
)
#source_group(Core FILES ${SOURCE_FILES})
set(SOURCE_FILES
${SOURCE_FILES}
"Game.cpp"
)
set(LIBRARIES
+1
View File
@@ -1,6 +1,7 @@
@ECHO off
SET DeployLocation=bin\
MKDIR %DeployLocation%
ECHO Deploying assets to %DeployLocation%
:: Asset folders