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#include "Core/TransformSystem.h"
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
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std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
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std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
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int TransformSystem::RecalculatedPositions = 0;
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int TransformSystem::RecalculatedOrientations = 0;
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int TransformSystem::RecalculatedScales = 0;
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TransformSystem::TransformSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
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}
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bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
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{
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// Clean up deleted entity
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PositionCache.erase(e.DeletedEntity);
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OrientationCache.erase(e.DeletedEntity);
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ScaleCache.erase(e.DeletedEntity);
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MatrixCache.erase(e.DeletedEntity);
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return true;
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}
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//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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//{
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// glm::mat4 t = glm::mat4(1.f);
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//
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// while (entity.Valid()) {
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// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
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// entity = entity.Parent();
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// }
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//
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// return t;
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//}
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glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
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{
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return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
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}
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glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::vec3();
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}
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auto cacheIt = PositionCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
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if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate position
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glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
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// Cache it
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PositionCache[entity] = position;
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RecalculatedPositions++;
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// Unset dirty flag
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cTransformPosition.SetDirty(DirtySetType::Transform, false);
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return position;
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}
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}
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glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
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{
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glm::vec3 orientation;
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while (entity.Valid()) {
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ComponentWrapper transform = entity["Transform"];
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orientation += (Field<glm::vec3>)transform["Orientation"];
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entity = entity.Parent();
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}
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return orientation;
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}
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glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
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{
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return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
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}
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glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::quat();
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}
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auto cacheIt = OrientationCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
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if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate orientation
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glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
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// Cache it
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OrientationCache[entity] = orientation;
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RecalculatedOrientations++;
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// Unset dirty flag
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cTransformOrientation.SetDirty(DirtySetType::Transform, false);
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return orientation;
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}
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}
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glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
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{
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return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
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}
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glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::vec3(1.f);
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}
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auto cacheIt = ScaleCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
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if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate scale
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glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
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// Cache it
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ScaleCache[entity] = scale;
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RecalculatedPositions++;
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// Unset dirty flag
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cTransformScale.SetDirty(DirtySetType::Transform, false);
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return scale;
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}
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}
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glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
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{
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return ModelMatrix(EntityWrapper(world, entityID));
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}
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glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
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{
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auto cacheIt = MatrixCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
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if (cacheIt != MatrixCache.end() && !isDirty) {
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return cacheIt->second;
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} else {
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glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
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MatrixCache[entity] = matrix;
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return matrix;
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}
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}
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glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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{
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return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
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}
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